I would just rather wait and get a complete finished product. I loved Brawl, my favorite Smash yet but there are some major issues with the game that I annoyed me and some of it was due to rushes:
1. Cutting characters (Roy, Mewtwo, Dr. Mario)
2. No Megaman
3. Sonic being broken and feeling rushed
4. Landmaster x3
5. SSE being rushed at end and feeling repetitive at times
6. Several stages felt rushed
7. Final Smashes varying in strength: Jigglypuff and DK's FS vs. Sonic or Pikachus FS for example
8. Ganondorf and Captain Falcon nerfed and broken
9. Jigglypuff nerfed and broken
10. Metaknight tier
11. High tier characters with high tier FS (Diddy and Snake for example) and also Low Tier characters with low tier FS (Jigglypuff and DK). The FS for Sonic did make him more competitive in item based games.
12. Online blew, it was bad. I do suspect this game will have major improvements in this area, hard not to.
.
1) Ike was more relevant at the time. The SSB games were a representation of both relevance, popularity and importance to Nintendo. I'm not saying Ike is better than Roy (because I prefer Roy), I'm just saying that Roy was not worth putting in over Ike, especially if they were going to be clones. Mewtwo became Lucario because they needed/wanted a newer Pokemon from the recent generation (whichever he's from, I think it's 4 but I have no clue, I'm not a Pokemon fan).
2)
Considering how they still have a problem with clones, Megaman would likely be a male and blue version of Samus. It would've been best to make Megaman an assist trophy or a boss in SSE; Megaman as a non-playable character, yet a character that has moves, means that they have a rough idea of what they can do with him if they include him in a later game (e.g. Petey Piranha or Ridley). Dr Mario was the essence of a clone... except he was better than his original. Shadow Mario would be a way better option since they can give him Sunshine attributes (organic water attacks, paintbrush, etc).
3) Sonic wasn't rushed. He was hugely cheap and all his B moves looked the same, but he wasn't rushed.
4) Agreed. Absolutely. There's no excuse here. Falco's final smash should've been, or should be if FS's return, the gun that you pilot and shoot in the game credits. Give it the same FPS view (maybe some blue feathers around the edges to immerse you, and the edge of a beak so it's as if you're looking through him) and you have not only a completely new and innovative Final Smash, but a non-clone Smash.
Regardless of its use in the credits, it's innovative because it's a new method and function when you're shooting at actual players.
5) Yeah. SSE wasn't really anything. It just... happened. It didn't feel like a crossover due to the lack of series-themed levels, areas or references. And then characters appeared spontaneously and often out of context - why the Hell did Sonic just happen to be at the huge battleground before fighting Taboo? Ugh. I hope they give us an Adventure Mode again/as well.
6) They relied on a few of these stages because of their nostalgia or prominence. Some were all about visuals (which ironically killed the level and caused distractions, like New Pork) and others were about the map interfering. Granted, map interference is good because it creates
insane havoc, but they ruined some great maps with map interference. Off the top of my head, that blue/purple Pokemon map. That is an AWESOME map - or it would be if the map wasn't gamebreaking. I don't want the map to 1HKO me, I want it to do small damage or hinder my tactics (like PictoChat, great use of it in there), not to wipe out each character.
7) Agreed. FS's made the game so hugely broken. I think if they return, it should be called a "(Name of the game) Smash", not 'Final'. We don't want anymore 1HKO moves. We want moves to work to our advantage, moves that are tactical. Or at least make all Final Smashes watered down. Just do
something to fix the power imbalance, the cheapness, the brokenness, the spam, the overpower, the lack of skill required to use or obtain; everything.
8) Yeah, spot on. As a Ganon main for Melee and Brawl, with secondary as C. Falcon for Melee and Wolf for Brawl (with Falcon as a third ballot), this pissed me off to no end.
9) What pissed me off about Jigglypuff being nerfed and broken was that they did it so unnecessarily. It took skill, patience, timing and tactics to play as Jigglypuff. They nerfed her because, as Sakurai said, SSB is (apparently) "a family game, not a serious fighting game".
10) Absolutely. Meta Knight was so cheap. His moves were just spamming combos or rapid attacks.
11) Yeah, agreed. Again, FS's are awful and gamebreaking. I just turn them off at all times on the chance that I do play with items. It's usually Items:Off.
12) Yeah, I don't even know how it was possible to make such awful WiFi for Brawl considering the game would've been top priority at Nintendo. It definitely ruined replay value. There's a huge difference in beating level 9s over and over than there is to be real human players. Considering Nintendo have the ability to have great online (Mario Kart, although it was usually about 1 second delayed, and many 3DS games) I wouldn't worry about it for upcoming Wii U games. Wii U online is really stable and fast. Other than that, they have the best console web browser there is.
Since SSB has a more dedicated and involved fanbase than most other Nintendo games, I assume Nintendo will be putting on their radar for ongoing support in the forms of DLC, patches, challenges, etc. SSB4 and Mario Kart U, since they benefit the most from online play.