Venks
Smash Journeyman
- Joined
- Dec 3, 2007
- Messages
- 375
- NNID
- VenksUSA
Wow great stuff! I didn't focus on Zelda too long, but I did notice her improved up air attack and that she can control her momentum out of Farore's Wind now. I may not have been playing her right. I'm mostly upset over her reduced range and damage on all of her smash attacks.I'm very surprised you say this. As a Zelda main, a competitve Project M player, and a player since Melee, I feel Zelda has been buffed, and has several things going for her, Especially for a 1v1 match up: (I played Zelda at the Best Buy event)
Din's Fire core is buffed, its now a kill move/has great knockback
Farore's Wind (when landing) is now a kill move/has great knockback
Nayru's Love has little landing lag and covers a larger area)
Phantom can be used offstage to stop horizontal recoveries (hello Fox Illusion) and has great knockback/kill move
Phantom can be instacast for a meat shield/intercept
Fair/Bair/Dair have been buffed, kill even earlier than before
Uair has more damage, lasts longer, more knockback
Grabs are still powerful
Fsmash and UpSmash, while weaker with KO potential, are seemingly guaranteed to hit more/fully and draw characters towards Zelda, into the hitbox
Uptilt is now a combo move, pretty much a useless kill move before hand
Ftilt is now a kill move
In fact, I think she's much better in a 1v1 situation rather than a free for all
In Brawl I found most players didn't know the range on her side smash and found it easy to keep nearby opponents away with it.
Her up smash just beat every aerial approach which was great since she's such a defensive character. The reduced range to this move is what I'm the most upset about.
Her down smash in Brawl was one of the fastest down smashes in the game and was a great 'get off me' move. In Smash 4 the speed and knock back look reduced.
Thanks for sharing your knowledge on the character!
This could be the case. I've heard a lot of people saying Bowser is bad still, but I've found the opposite to be true. His improved speed, killing power, and easy shield breaking make him a beast. Not to mention I'm sure many of these players were unaware that he has super armor on his up smash now.Zelda's probably just bad now because people haven't realized her strengths yet. Even characters like Bowser, who has a new moveset, or Little Mac, a newcomer, have clear strengths and weaknesses and you have an idea on what you're going to be playing like. Zelda has a completely changed strategy compared to her previous incarnations which makes adjusting difficult.
This is exactly how I feel about the character. Fox and Marth are still really good characters due to their inherent properties. I'm personally glad to see them toned down slightly. And even then they both still performed pretty well at Oz Comic Con. They are by no means top tier like they were in Melee, but they are more than viable.And look where Marth is in the Brawl tiers. Marth has quite possibly the most disgusting design of any Smash character. Great mobility? Check. Fast attacks? Check. Short reach to compensate? Nope. Infact, his reach is enormous and rewards the player for abusing it to it's maximum potential. No matter how much Sakurai "nerfs" Marth he will always be a great character because his design is full of positive attributes that easily outweigh his mediocre recovery and lack of a projectile.
Aside from Dtilt, pretty much every one of Marth's attacks looks bigger than Brawl to me and I have no idea where people are getting the idea that "his sword was shortened again!" or "he wields a ****ing dagger now" from. Yeah okay, Fair is laggier now, so what? Marth has another good aerial approach; Nair. Bair looks so far to be a replacement Fair too, it's very fast on start and to finish.
Ken also said he was considering maining Lucina, who is from what we can tell, nearly the same as Marth. I doubt she'll be pre-Smash 4 Marth reborn. Call it a hunch.
Inb4 Marth's still in the upper half of the tiers.
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