KinGly
Smash Journeyman
Edit 2:
I should mention that this happened originally with a download from the media fire mirror then again from the other download. When I get home from class I'm gonna try the backless method.
Edit thanks to Miryafa
Title of the bug: Every throw insta-KO
Version found in: 3.6 homebrew
Hardware you are running: White wii
Loading Method: cfg loader
Custom content: none
Details:
To reproduce: grab, then input a direction. The opponent instantly loses their stock.
Several notable points:
I downloaded 3.6 homebrew and every throw insta KOs now. The only times it wont KO is when there is a ceiling at a certain angle (I still don't know what), but the opponent will be sent super far above the stage and above the blastzones if thats possible. I can find them by hitting R on the pause menu so it looks at them but they're glitched out horribly, like nightmare inducing glitched. I've already redownloaded and reinstalled twice and wanted to check if anyone else is having this problem. It's late here and I've got class tomorrow but please leave suggestions cause I don't know what to do.
I should mention that this happened originally with a download from the media fire mirror then again from the other download. When I get home from class I'm gonna try the backless method.
Edit thanks to Miryafa
Title of the bug: Every throw insta-KO
Version found in: 3.6 homebrew
Hardware you are running: White wii
Loading Method: cfg loader
Custom content: none
Details:
To reproduce: grab, then input a direction. The opponent instantly loses their stock.
Several notable points:
- When I threw left, right, or down, the opponent died at the top-left corner, but when I threw up, they died at the top right corner. However, the results were inconsistent depending on stage and character (for others it was usually the top corner in the direction they were facing)
- If the opponent escapes the grab through mashing, they don't die
- Of the command grabs that I remember testing, Ganon's and bowsers side b have this effect, but Falcons up b does not
- Following one Kirby swallow on Bowser, I noticed Bowser's picture appearing in the top left corner (as if he was off-screen) for an instant before he returned to the stage with the normal physics.
- Doing Up-throw and Back-throw (as Zelda) in the Training Room stage did not cause stock loss, but instead put the opponents above the screen, as though doing the Link Boomerang glitch, except they didn't come down (after 30 seconds). Pausing the game and viewing them with L/R showed their character stretched up and down, as though some of the bones were at different vertical heights. This also happened on corneria 64 and temple when I was positioned with a wall/ceiling at an angle when I threw my opponent. I believe it was 45 degrees but the direction is inconstant.
- If you pause partway through the grab and hit R to look at your opponent, the camera will zoom off the stage and stare at a black void. I believe that the throw release points are set super far off for some reason, but that's inconsistent with the walls having any effect
I downloaded 3.6 homebrew and every throw insta KOs now. The only times it wont KO is when there is a ceiling at a certain angle (I still don't know what), but the opponent will be sent super far above the stage and above the blastzones if thats possible. I can find them by hitting R on the pause menu so it looks at them but they're glitched out horribly, like nightmare inducing glitched. I've already redownloaded and reinstalled twice and wanted to check if anyone else is having this problem. It's late here and I've got class tomorrow but please leave suggestions cause I don't know what to do.
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