DunnoBro
The Free-est
Run Information:
Even if we ignore the ! runs (In hindsight i should've used a char like rob with very unique equipment)
That's 9/19 instances where I received equipment that was mostly specific to the opponent. I've been noticing this for a while and am just now compiling data. But that's too high when we're ignoring the ever-common boots to say the algorithm is totally ignorant of what character's you're fighting.
It seems rather conclusive for me who's been noticing this anecdotally for a while, so if we assume who you fight as/against effects the likelihood of drops so dramatically, it's probably worth it to use the character you want the equipment for(or one with the equipment type you want), and choose to fight characters that have the type of equipment you want for an overlap to minimize the amount of variables.
This should probably help people avoid getting flooded by boots and other common equipment if true.
I will do more runs to confirm with G&W later, who aside from badges has 3 very specific equipment categories. So next time I'll have a more accurate run. I'd also appreciate any data collected from others on this.
Please don't leave out the ability of the item, as I believe that those may be tied to characters as well. Which is why I'm looking into this and not just playing Trophy Rush/Target Smash =p
* = Run that got equipment that applies to character defeated
! = Run that got equipment that applies to both defeated and used character
pit: swift sandals x2**
(restarted)
mac: rosa speed crasher box gloves stylish clothes *
shulk: luci zard
zelda: puff stylish boots !
DK/diddy/mario: ness hqbanana*
miis: duck hunt hip gloves*
sheik: stylish boots silver shield jiggly
olimar: wft exp boots !
ness bowser olimar: marth glider shoes*
yoshi: pit unharmed attacker boots !
miis: double final smasher block mario
core: stylish boots deluxe turbo
duck hunt: insult injury zapper sup pro badge quick batter collar*
(restarted)
fox: falco greninja veteran jacket *
falcon toon link: vet jacket expensive boots iron shell !
bowser/jr mario: designer pumps shield healer staff hard braker gloves *
palutena: shield reflect sandals bowjr megam*
Character used: Mii fighter
! = Run that got equipment that applies to both defeated and used character
pit: swift sandals x2**
(restarted)
mac: rosa speed crasher box gloves stylish clothes *
shulk: luci zard
zelda: puff stylish boots !
DK/diddy/mario: ness hqbanana*
miis: duck hunt hip gloves*
sheik: stylish boots silver shield jiggly
olimar: wft exp boots !
ness bowser olimar: marth glider shoes*
yoshi: pit unharmed attacker boots !
miis: double final smasher block mario
core: stylish boots deluxe turbo
duck hunt: insult injury zapper sup pro badge quick batter collar*
(restarted)
fox: falco greninja veteran jacket *
falcon toon link: vet jacket expensive boots iron shell !
bowser/jr mario: designer pumps shield healer staff hard braker gloves *
palutena: shield reflect sandals bowjr megam*
Character used: Mii fighter
Even if we ignore the ! runs (In hindsight i should've used a char like rob with very unique equipment)
That's 9/19 instances where I received equipment that was mostly specific to the opponent. I've been noticing this for a while and am just now compiling data. But that's too high when we're ignoring the ever-common boots to say the algorithm is totally ignorant of what character's you're fighting.
It seems rather conclusive for me who's been noticing this anecdotally for a while, so if we assume who you fight as/against effects the likelihood of drops so dramatically, it's probably worth it to use the character you want the equipment for(or one with the equipment type you want), and choose to fight characters that have the type of equipment you want for an overlap to minimize the amount of variables.
This should probably help people avoid getting flooded by boots and other common equipment if true.
I will do more runs to confirm with G&W later, who aside from badges has 3 very specific equipment categories. So next time I'll have a more accurate run. I'd also appreciate any data collected from others on this.
Please don't leave out the ability of the item, as I believe that those may be tied to characters as well. Which is why I'm looking into this and not just playing Trophy Rush/Target Smash =p
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