Flon
Smash Cadet
- Joined
- Jun 12, 2018
- Messages
- 44
The E3 June build of Smash Ultimate will be outdated at any moment and none of the present changes are solidified.
However, for documentation purposes and to get an idea of the direction they're taking Ike it would still be good to list them.
As far as I know, damage is given a 20% boost when the following is met: 1v1 and items turned off. There's other bonuses to account for, such as the fresh attack bonus. The values I've provided can easily be wrong. Any additional help would be very appreciated.
I'm comparing data to Smash 4. I will be using the base values for damage as a comparison (accounting and attempted removal of the stale moves bonus) but providing the 1v1 bonus too.
physics / other
jump squat reduced: 7 → 3
? new jump animation
? new idle animation
neutral attack
startup frame unchanged: 4
✘ damage reduction: 3%, 3%, 5% → 2.5%, 2.5%, 5% (1v1 → 12.6%)
? neutral attack 1 and 2 now keep opponents grounded
dash attack
startup frames unchanged: 15
damage unchanged: 14% (1v1 → 16.8%)
neutral aerial
new animation
startup frames reduced: 12 → 10
landing frames reduced: 14 → 8
total frames reduced: 59 → 56
✘ clean hit damage reduction: 10% → 7.5% (1v1 → 9%)
? now has a non-tipper sourspot in additional to late hit (~6.3%)
up aerial
new animation (now an overhead sword swing; covers a wide arc above and below)
startup frames reduced: 14 → 13
landing frames reduced: 15 → 9
✘ active frames reduced
clean hit damage unchanged: 11% (1v1 → 13.2%)
? late hit sourspot added
forward aerial
altered animation (initial start-up and recovery poses are emphasized)
startup frames reduced: 12 → 11
landing frames reduced: 18 → 14
✘ total frames increased: 54 → 59
✘ autocancel frames increased: no short-hop autocancel
✘ damage reduction: 13% → 11.5% (1v1 → 13.8%)
back aerial
startup frames unchanged: 7
landing frames reduced: 19 → 11
damage unchanged (1v1 → 16.8%)
? sourspot added?
down aerial
startup frames unchanged: 16
landing frames reduced: 23 → 14
damage unchanged: 15% (1v1 → 18%)
up tilt
startup frames unchanged: 11
total frames reduced: 47 → 39
✘ late hit damage reduction: 10% → 8% (1v1 → 9.6%)
forward tilt
startup frames reduced: 13 → 12
damage increased: 12.5% → 13.5% (1v1 → 16.2%)
down tilt
startup frames unchanged: 7
damage unchanged: 8% (1v1 → 9.6%)
up smash
startup frames unchanged: 25
damage unchanged: 17% (1v1 → 20.4%)
late hit damage unchanged: 10% (1v1 → 12%)
down smash
startup frames unchanged: 13
front hit damage increased: 14% → 16% (1v1 → 19.2%)
back hit damage increased: 17% → 19% (1v1 → 22.8%)
neutral special (eruption)
full charge has increased horizontal range due to additional pillars of fire
up special (aether)
(grounded) startup reduced: 18 → 15
(grounded) landing frames reduced: 38 → 35
side special (quick draw)
(grounded attack) recovery frames reduced: 43 → 32
grab
✘ standing grab total frames increased: 32 → 35
✘ pummel damage reduction: 3 → 1.6%
up throw
damage increased: 3%, 4% → 3.5%, 4% (1v1 → 9%)
forward throw
damage unchanged: 3%, 4%
down throw
damage unchanged: 3%, 4%
What else did you spot?
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