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Dumping textures in dolphin?

Goatlink

Smash Apprentice
Joined
Jul 14, 2013
Messages
146
Location
Portland, OR
I know about the "dump textures" check box in graphics>advanced>utilities but I dont know how it works. can someone explain how to dump textures?
 

Achilles1515

Smash Master
Joined
Jun 18, 2007
Messages
3,211
Location
Cincinnati / Columbus OH
When it is checked, textures rendered in the game will be dumped to

Documents (or whatever your default folder is)\Dolphin Emulator\Dump\GALE01\

It will dump textures anytime you are playing with this box checked. It will not duplicate dumped textures within the folder.

You can be playing the game with the texture dump folder open and see it dynamically dumping textures. If I am trying to find a specific one, like when fox/falco shoots their laser (which we need to investigate, I think theyre just black and white images, meaning the color is stored somewhere in a .dat file?), I would get to the point where I'm in a match --> pause emulator. Delete contents of the GALE01 texture dump folder. Go back to match, and then shoot a laser. It will dump the gun texture and red laser flash (I think thats what it is), and nothing else.

The reason why this works, from what I've found, is that once you boot up Dolphin, it will dump a texture that it sees it for the first time. But then while the emulator is still running, it will not dump any textures is has previously seen, even if you have deleted them from the folder. So in the above example, you would want to make sure that when you fire the gun to get the textures, it is the first time the game is seeing the game textures (on that bootup). So no previous lasers must be shot.



Every dumped texture has an identification of it's "Type", which is the last number in the file name (e.g. _14, _8. This is pertinent information to know if you are trying to replace it with something custom.
http://smashboards.com/threads/melee-hacks-and-you-updated-1-7-11.247119/page-80#post-11921901
 
Last edited:

Goatlink

Smash Apprentice
Joined
Jul 14, 2013
Messages
146
Location
Portland, OR
When it is checked, textures rendered in the game will be dumped to

Documents (or whatever your default folder is)\Dolphin Emulator\Dump\GALE01\

It will dump textures anytime you are playing with this box checked. It will not duplicate dumped textures within the folder.

You can be playing the game with the texture dump folder open and see it dynamically dumping textures. If I am trying to find a specific one, like when fox/falco shoots their laser (which we need to investigate, I think theyre just black and white images, meaning the color is stored somewhere in a .dat file?), I would get to the point where I'm in a match --> pause emulator. Delete contents of the GALE01 texture dump folder. Go back to match, and then shoot a laser. It will dump the gun texture and red laser flash (I think thats what it is), and nothing else.

The reason why this works, from what I've found, is that once you boot up Dolphin, it will dump a texture that it sees it for the first time. But then while the emulator is still running, it will not dump any textures is has previously seen, even if you have deleted them from the folder. So in the above example, you would want to make sure that when you fire the gun to get the textures, it is the first time the game is seeing the game textures (on that bootup). So no previous lasers must be shot.



Every dumped texture has an identification of it's "Type", which is the last number in the file name (e.g. _14, _8. This is pertinent information to know if you are trying to replace it with something custom.
http://smashboards.com/threads/melee-hacks-and-you-updated-1-7-11.247119/page-80#post-11921901
thanks for the explanation, I wanted to take a crack at finding the laser flash and some other things like sheiks needles
 
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