Joshua Flynn
Smash Apprentice
- Joined
- Jul 24, 2015
- Messages
- 164
I've been trying to bug Nintendo to fix this glitch on Miiverse to no avail (it is a huge problem for duck hunt as it will often stop what would otherwise be a successful KO), however after two patches and nearly 30+ days, they have not fixed what is a seriously fatal issue.
I had experienced but at first thought was perhaps common to other characters or just my playing style, and wasn't discovered until another player on Miiverse complained that duck hunt duo's forward smash A slid the opponent, which I thought sounded like a glitch, and decided to investigate in training mode against Jigglypuff (note, this will work for any character, but the larger they are, the harder it is to pull off because of hitboxes).
I did a demo video here:
https://www.youtube.com/watch?v=GEVpHRo4p_A
Note it seems to occur more regularly against moving opponents, but as I am one person it's not possible for me to test that. It can be replicated, however.
Now originally on analysis, I thought it was the first or second shot (because shot positionings are random) that hit at a high angle and forced the character downward, producing a distinctive 'slide', however using youtube video's editor and slowing the already half-speed record, there appears to be some sort of... red beam thing(?) that hits Jigglypuff prior to the actual shot.
Now I'm not sure what it's purpose is, but it hits JP prior to DHD's shot makes contact.
This bug will occur even at 999%.
Could we encourage Nintendo to fix this problem? It has been the cause of countless deaths for me, and no doubt many other DHD players.
I had experienced but at first thought was perhaps common to other characters or just my playing style, and wasn't discovered until another player on Miiverse complained that duck hunt duo's forward smash A slid the opponent, which I thought sounded like a glitch, and decided to investigate in training mode against Jigglypuff (note, this will work for any character, but the larger they are, the harder it is to pull off because of hitboxes).
I did a demo video here:
https://www.youtube.com/watch?v=GEVpHRo4p_A
Note it seems to occur more regularly against moving opponents, but as I am one person it's not possible for me to test that. It can be replicated, however.
Now originally on analysis, I thought it was the first or second shot (because shot positionings are random) that hit at a high angle and forced the character downward, producing a distinctive 'slide', however using youtube video's editor and slowing the already half-speed record, there appears to be some sort of... red beam thing(?) that hits Jigglypuff prior to the actual shot.
Now I'm not sure what it's purpose is, but it hits JP prior to DHD's shot makes contact.
This bug will occur even at 999%.
Could we encourage Nintendo to fix this problem? It has been the cause of countless deaths for me, and no doubt many other DHD players.
Last edited: