firewingpegasus
Smash Apprentice
I've been messing around in dreamland and at first I thought something had been changed about Zelda's up-b mechanic. One thing was good and one thing was horrible. But then I realized that it's only this one stage. No other one does this. My capture card broke so I can't really post a video or gif of it, but we need to get this out there so it can be fixed XD
If Zelda does a grounded Up-B and travels the full length sideways, she reappears as if she'd been in the air. She should normally appear standing up, which happens with any shortened distance side travel. This seems like it adds a bit more lag, especially if she hits a shield upon reappearing. This whole thing is made worse by the fact that.. since she doesn't reappear on the ground, I can't seem to be able to do a ledge cancel when I reappear. It breaks the whole Zelda ledgeplay thing unless you're going for the platforms. Besides, Her ending and landing lag were bad enough as it was, so this isn't something I hope stays in.
The other thing is that when you're on a platform facing outwards from the stage, if you Up-B and hold down, Zelda travels down and then behind her. In any other stage she would travel down and outwards, which would effectively kill her since it leaves her offstage in special fall. It would come in handy to do an OOS Up-B and cancel it if it whifs, rather than going straight up or leaving yourself entirely open trying to go to the other platform.
I'd like the latter change to stay in, but only if it happens in every stage. There's no reason why it should only do it in some of them if it's something about the ledge that is pushing her backwards.
If Zelda does a grounded Up-B and travels the full length sideways, she reappears as if she'd been in the air. She should normally appear standing up, which happens with any shortened distance side travel. This seems like it adds a bit more lag, especially if she hits a shield upon reappearing. This whole thing is made worse by the fact that.. since she doesn't reappear on the ground, I can't seem to be able to do a ledge cancel when I reappear. It breaks the whole Zelda ledgeplay thing unless you're going for the platforms. Besides, Her ending and landing lag were bad enough as it was, so this isn't something I hope stays in.
The other thing is that when you're on a platform facing outwards from the stage, if you Up-B and hold down, Zelda travels down and then behind her. In any other stage she would travel down and outwards, which would effectively kill her since it leaves her offstage in special fall. It would come in handy to do an OOS Up-B and cancel it if it whifs, rather than going straight up or leaving yourself entirely open trying to go to the other platform.
I'd like the latter change to stay in, but only if it happens in every stage. There's no reason why it should only do it in some of them if it's something about the ledge that is pushing her backwards.