slicesabre
Smash Apprentice
No because I think in they're minds its banned already.
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Most people use Smogon. And are you sure? Mass sleeping teams? Double team till you can't get hit? I'm pretty sure they have more rules in place or those tournies are truly pointless
The Banlist for moves in smogon is still extremely short. Basically it's just minimize and double team added onto OHKO moves.I was looking at VGC.
See, this is what I've seen a lot, people are always like "But I don't know what they're going to do, I don't like change"2) It removes character knowledge and makes the game a guessing game. In a general game (fighter/shooter/etc.) you know how the characters you face are going to work. In shooters another skill similar to this is "map knowledge" but in fighters knowing the frames of attacks, safe/unsafe, guessing games, combos, advantage/disadvantage matchups, etc. Depending on the amount of options this would literally become just that.
I'm sure many people don't comprehend how big of a thing #2 is, but in all honesty, if you didn't understand what attacks a character had, when to block/dodge/punish/counter/counter-act the move, you're left blind, and then the game goes from an actual skill bout to a random guessing game..
This. Sakurai is banning custom move sets from his version of competitive play, so that's even more of a push for us to ban them from ours.The "For Glory" game mode wont allow custom movesets, those are only avalable online when playing with friends.
That points to the game being balanced around the default characters. So custom moves will probably be banned in competitive play.
"Ban all of the stages or ban none, I say."This. Sakurai is banning custom move sets from his version of competitive play, so that's even more of a push for us to ban them from ours.
Other have brought up the point of banning certain moves, but that in itself would be unfair to that character. This is a grandiose example, but imagine that Mario's huge fireball does 100% damage when it hits you (ridiculous, I know). That's stupid and it should be banned. However, it's part of the game just as anyone else's custom moves are, so why shouldn't we be allowed to use it if we can use other characters'?
All that said, if the balance isn't super cheeky and it's feasible to do at large tournaments then I'm in. On the flip-side, if there are a billion sliders and some moves are just stupid good then I think they should be banned.
Ban them all or ban none, I say.
Apples and oranges. That's a straw man argument."Ban all of the stages or ban none, I say."
Not really.This. Sakurai is banning custom move sets from his version of competitive play, so that's even more of a push for us to ban them from ours.
Other fighting game communities don't seem to have our problems.To me, it seems like people aren't willing to treat Smash 4 as it's own game with it's own unique features, and instead, are already dead set on making the ruleset a similar to Melee tourneys as possible. No other fighting game community does this. Look at Tekken in comparision to Tekken Tag Tournament.
Other fighting game communities aren't as close minded, but they face the exact same problems.Other fighting game communities don't seem to have our problems.![]()
This is the first time Sakurai is making a competitive form of Smash built-in to the game, so how can anyone say in what ways his and our forms of "competitive Smash" differ? Look at any other game. For example, if Nintendo had banned all mega evolutions from the VGCs (official Pokémon tournament) then Smogon would've followed suit immediately and there would be no mega evolutions in any format of theirs.Not really.
Our competitive plays differs vastly from his.
Tourney Mode says hi.This is the first time Sakurai is making a competitive form of Smash built-in to the game.
I seriously doubt that. But I don't know much about competitive Pokemon other then that Smogon and Nintendo have different rulesets on certain things.This is the first time Sakurai is making a competitive form of Smash built-in to the game, so how can anyone say in what ways his and our forms of "competitive Smash" differ? Look at any other game. For example, if Nintendo had banned all mega evolutions from the VGCs (official Pokémon tournament) then Smogon would've followed suit immediately and there would be no mega evolutions in any format of theirs.
That's doubtful.We're going to go to the pace Sakurai sets.
And it's never implemented into any tournament of any kind because it's terrible.Tourney Mode says hi.
That doesn't change the fact Sakurai was mindful of the competitive scene. He couldn't predict all of the nuances that people might want.And it's never implemented into any tournament of any kind because it's terrible.
I guess that supports your argument more than mine.![]()
Correct me if I'm wrong, but a tier list is not an aim or even a necessity for competitive gameplay. If a fighting game is almost perfectly balanced, it would be really hard to create a tier list for it, but this does not mean we should discourage devs from trying to balance stuff. If a tier list for custom movesets will be hard to make, it's actually a good sign.1) Depending on the amount of options actually making a tier list would become a lot harder to make.
Now I'm not sure what exactly do you mean by that. If you're talking about an element of surprise brought in by player bringing in an unknown moveset, maybe it's worth to try announcing the selection before the match? Then again, a lot of games work fine without that. If you're talking about the fact that number of things to remember rises, I don't really see anyone finding this a reason for banning the customization...2) It removes character knowledge and makes the game a guessing game. In a general game (fighter/shooter/etc.) you know how the characters you face are going to work. In shooters another skill similar to this is "map knowledge" but in fighters knowing the frames of attacks, safe/unsafe, guessing games, combos, advantage/disadvantage matchups, etc. Depending on the amount of options this would literally become just that.
[Citation needed]We know custom moves are banned... From the Wii U version which can't use them without the 3DS one.
http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/[Citation needed]
This doesn't confirm that the 3DS version will be needed, it only confirms that transferals are possible.http://www.joystiq.com/2013/06/13/wii-u-and-3ds-smash-bros-will-not-have-cross-platform-play-wil/
"Specifically, players will be able to take characters they've customized and transfer them to the Wii U version."
So why would customizations only be one-way?This doesn't confirm that the 3DS version will be needed, it only confirms that transferals are possible.
Sonic Lost World 3DS allowed you to build RC vehicles and transfer them to Wii U, but you could still unlock them with just the Wii U version. Even though the press never mentioned this.
We've seen that it's always "SSB3D to SSBU" in interviews. If it truly was possible both ways, he'd of said so by now.We don't know if they are yet. Just wait until more info comes out.
Those were very early interviews, nothing about them was final. Sakurai even said each time that "I'm thinking of implementing", not "we definitely have done this thing this exact way".We've seen that it's always "SSB3D to SSBU" in interviews. If it truly was possible both ways, he'd of said so by now.
personally I see only two possible options for implementation if custom move sets have any chance of being viable. they either A; have to be selectable and interchangeable directly on the character selection screen or B; able to be pre set and saved to multiple names.Let's all theorycraft on how you can customize movesets, then theorycraft on if it will be broken or not!
It all depends on how they are implemented into the game. Since there is 0 way of knowing until they give us more information/the game is released, there is no way of knowing if they will be tournament viable or not.
Do you think Sakurai would just wing it with Super Smash Bros.?Those were very early interviews, nothing about them was final. Sakurai even said each time that "I'm thinking of implementing", not "we definitely have done this thing this exact way".