A2ZOMG is too good
._.; I don't know if you've ever actually played Sonic (as / against), or if you're just going to go off on what other people say all the time lol.
His approaches as far as I'm concerned rely on the mistakes of his opponents. That's pretty terrible. Unless you can tell me that Sonic's grab range is significantly better than Falcon's (and lol, Falcon will beat that with an Up-B out of shield), I really don't think he's better at approaching.
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Just to add some variety to your idea of Sonic's approach game. Sonic's B-air has IASA frames, longer reach/priority than most of Sonic's moves. I'll discuss that in the next point.
I personally prefer SH f-air, spinshot, spring, or spindash based entries though. But that's just me.
I tested in training mode, and Sonic's grab outranges Falcon's. Combine that with his faster running speed and I think it's safe to effectively say that Sonic has better grab range overall. You know, kinda like a tether grab when the opponent has landing lag >_>
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Sonic uses spin dashes and fakes people out with run speed, Up-B and stuff. Falcon actually can spam D-airs to pressure shields or hurt people, and his Falcon kick actually has GOOD priority (beats MK's Tornado).
Things like SH B-air>Fsmash can pressure shields or provide something along the lines of a "2 hit" KO move (er... something that kinda works like a Sheik Fsmash)
Aerial down-B does shield pressure as well, since it does multiple hits.
Falcon kick leaves you in stun so you can't do anything if you hit or miss. But it is a nice retaliation attack, when opponents are running at you or somethin
Not really since Falcon's U-air is better than ANY of Sonic's aerials. B-airs I'd say are about the same. Sonic's F-air is less situational, but doesn't really kill so much. Falcon's D-air is slightly better since he can autocancel it. Both have bad N-airs. Ledgeguarding is debatable, but Falcon can ledgeguard really well with U-air semispiking and his Up-B can strongly deter recovering opponents so he's not really losing that much if at all.
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I kinda agree for the most part. But Falcon does have good combos from autocanceled D-airs, techchase setups AND combos from F-air sourspot, he's a lot heavier so he lives longer, and his attacks have slightly more priority, and signficantly more range.
Spring projectile (fall can be tech'd) > D-air autocancel > jab lock
Spring projectile > d-air autocancel > f-tilt (true combo)
Spring projectile > D-air (hit) - true combo that sets up for juggles.
Techchase : D-throw
They do NOT play similarly, so their moves have different uses >_> If you can tell, Sonic's D-air is used less often as an attack and more as a movement tool. Off-stage, it's an amazing gimp tool though. It's got a low trajectory/"semi-spike" as well, except it can go either toward the stage (enemy behind you) or away from stage (enemy in front of you), so it can be used to stage spike or gimp.
I'm not sure why you make the weight comment, since Falcon is considerably easier to hit than Sonic, size and escape moves taken into account. Anyway, here is how they deal with a Sonic Fsmash from the center of FD:
Sonic dies at 113%
Falcon dies at 121%
Big difference.
Priority/range is obviously something that Falcon has more of.
True, but Sonic's kill moves are not really easier to land since he has less range, and they are weaker. Falcon in fact pretty much kills with the same attacks Sonic does (U-air, B-air, F-smash, D-smash) and a little more (D-air to F-air combo, Up-B, sometimes U-smash, yeah).
That's my take on Falcon vs Sonic.
True Combo B-air finisher moves (not all are listed here >_>):
Spindash > jump+ B-air
U-throw > spring + B-air
One is an "inescapable" combo, and one can be DI'd. I personally like the 2nd one, since it's just too cool- kills off the ceiling OR the sides.
Kinda like Ganon's F-air, B-air has good knockback either way, but it also has a 'sweetspot' (timing-based, beginning of move/closer to Sonic) that has stronger knockback.
He's got alot of variety in how he moves or sets up for moves like that.
~.~; Whether Sonic is worse than Falcon, I don't care, since winning is generally down to how good the players are, but I'm starting to see why ShadowLink sounds pissed off at you all the time... lol.
May this post shine in infamy:
Uh no. I don't think Sonic has real combos unless I missed something. The combos I've been telling you actually raise the combo counter in training mode. Those are the ones you need to keep track of.
lololol
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PS.
vvv "i can't use sonic so he must suck" lololol