SM Sola
Smash Cadet
At its core, Dimensions VS is a Smash Clone for the PC - our core difference is that we plan on having many different modes you wouldn't traditionally see in the Platformer Fighter Genre.
The idea for Dimensions was first conceived back around mid 2015, and we've now been working on it full time for over a year. This is the first major title we worked on as Salty Monster Studio - however we have industry experienced team members and mentors guiding us through this whole process.
So why did we choose to make this game? All of us are passionate Smash Bros fans - but unfortunately not all of us have a Wii U. So we thought the next easiest thing to do would be to make this game for PC.
For starters we're building Dimensions in the Unreal Engine, which we are all experienced in at this point. It's visually powerful and it works well for us, so as a result we'll have a aesthetically pleasing 3D game, which is something you don't see often in platform-fighters.
We're setting out to experiment with atypical game modes for Smashlikes - aside from the core fighter framework, Capture the Flag and Basketbrawl (Inspired by the Smashketball custom mode) are going to be our main priorities. We have many other ideas for game modes in the future, even considering things such as a MOBA mode and Team vs Tank.
Gameplaywise, creating a game that can be picked up and enjoyed by anyone is one of our biggest design philosophies.
We love Smash - we love the tense super competitive 1v1s, and the chaotic 8 man battles. So if we can even capture a little bit of that feeling in our game, we'll be satisfied.
As of this post, we have 7 fully modeled, textured and rigged characters (some including full alt skins), several unannounced guest personalities confirmed (more on the way ) and 2 of our own characters completed with their full movesets in-engine.
So without further adieu, allow me to introduce...
Our initial character lineup (minus guest characters) on our first stage, The Last Location.
Originally, our pitch involved having Parody based characters with obviously parodied names (Ala Drawn Together) to poke fun at our "smash clone" idea, but over time the characters have evolved and grown into their own, with many influences still evident in their gameplay and visuals.
Sketchfab Model
Mr. Televisor is the host of this magnificent charade - using his powers over mixed media, Televisor has ripped characters out of their respective universes for his own amusement. But what dark secrets does this funky boogyman harbor...?
Trivia - His design was inspired by Slenderman, Daft Punk, and STAMPER
Check out all of his Special Moves on IndieDB!
Sketchfab Model
Hiroki Watanabe is the best dude ever. Seriously. Hes an international idol, crime fighting, F1 racing, lady charming force of goodness, baby. His innate ability to take down enemies in a single blow has earnt him the moniker 'One Hit Hiro', which also refers to his short lived music career. Ripped from his TV series by Televisor, he strives to put an end to this cruel game.
Trivia - Hiro takes design cues from Space Dandy, Speed Racer, and a certain Captain of the avian variety.
Major Renegade, Earth's greatest hope, and greatest badass. Love them, hate them, it's all the same - they make the decisions around here.
Trivia - Based on the standard generic Space Marine Hero character trope - you may see some Mass Effect, Halo, and Destiny inspirations in their kit!
More character introductions to come - Don't touch that dial!
Salty Monster Studio is a 5 man indie team based in Melbourne, Australia. We are all avid Smash fans and want to make the best game we possibly can.
The team currently consists of 2 artists, 2 programmers, and 1 very appreciated producer!
OUR FACEBOOK
OUR SKETCHFAB (CHARACTER MODELS!)
So let us know what you guys think (keeping in mind that this is super early stuff)
Feel free to comment below!
So let us know what you guys think (keeping in mind that this is super early stuff)
Feel free to comment below!
Last edited: