Johno
Smash Rookie
- Joined
- Jan 6, 2014
- Messages
- 11
So usually when I pillar, I split my options based on character weight and the stage.
-Fast fallers:
Final Destination (or any flat area)
Shine-> wavedash oos -> short hop -> late down air -> L-Cancel -> rinse and repeat until they reach kill percent (if they miss a tech I can down/foward smash or send them offstage with a backair out of a shine)
Platform stages like battlefield or yoshi's:
same process as flat stages but I mix in aerial shine -> double jump cancel -> waveland on platform -> whatever followup works from there
-Floaties (Marth, Samus, Luigi, Jiggs):
This is where I run into some problems. I feel like whenever I try to pillar one of these characters, the shine usually sends them too high to even pillar out of a single grounded jump. But I'm afraid to use my double jump to reach them (as I am playing falco) because I feel like these characters can just hit me out of this pseudo combo and then I don't have a double jump, and that doesn't go well for falco. Is there enough hit stun for 2 jumps out of the shine to safely lead into a down and or is pillaring just not as viable an option against these characters? Also, I usually just straight up jump out of shine when pillaring floaties, I rarely waveshine. Jumping just seems to lead to more options.
-Even if its not pillaring, what are some good options for falco against floaty characters with less hit stun. Do I try to get them offstage and edge guard (edge guarding tips are more than welcome), or do I just focus on stage control with lasers and spacing? Also feel free to give feedback on how I can better combo fast fallers; you don't have to just constrain your criticism to my combo options on floaties. Thanks so much guys!
-Fast fallers:
Final Destination (or any flat area)
Shine-> wavedash oos -> short hop -> late down air -> L-Cancel -> rinse and repeat until they reach kill percent (if they miss a tech I can down/foward smash or send them offstage with a backair out of a shine)
Platform stages like battlefield or yoshi's:
same process as flat stages but I mix in aerial shine -> double jump cancel -> waveland on platform -> whatever followup works from there
-Floaties (Marth, Samus, Luigi, Jiggs):
This is where I run into some problems. I feel like whenever I try to pillar one of these characters, the shine usually sends them too high to even pillar out of a single grounded jump. But I'm afraid to use my double jump to reach them (as I am playing falco) because I feel like these characters can just hit me out of this pseudo combo and then I don't have a double jump, and that doesn't go well for falco. Is there enough hit stun for 2 jumps out of the shine to safely lead into a down and or is pillaring just not as viable an option against these characters? Also, I usually just straight up jump out of shine when pillaring floaties, I rarely waveshine. Jumping just seems to lead to more options.
-Even if its not pillaring, what are some good options for falco against floaty characters with less hit stun. Do I try to get them offstage and edge guard (edge guarding tips are more than welcome), or do I just focus on stage control with lasers and spacing? Also feel free to give feedback on how I can better combo fast fallers; you don't have to just constrain your criticism to my combo options on floaties. Thanks so much guys!
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