1) Diddy can wall infinite. I've been messing with it some and finally tested it against a human opponent today. The timing is difficult, but if you get the opponent against the wall and work two bananas, with the right repetition, they can't get out of it. Got my combo in training mode to 93 (and got it to work against a human for about 10 second intervals before messing up the timing).
2) Banana locking follows the same idea. After you are hit by a banana, there are forced frames were you simply can't do anything. If you hit them with another banana in this window, then the process simply repeats. To banana locking, you can walk and pick up bananas and keep chucking, but I've also found that you toss one (and it hits) then glide toss the next, then toss, then glide toss, etc etc.
If we could master this ****, man, Diddy would be so deadly, but the timing is probably about as hard as keeping up a waveshine infinite in Melee. However, think of the payoffs, all the *****ing people do about D3 would apply to Diddy, except Diddy would not be limited to only 20 characters, he can do this against the entire cast.
VIDEO ADDED
Diddy Kong's Banana Infinite
In the testing against humans I've done I've all but 100% confirmed this as inescapable. The timing is HARD though, it may take a bit to figure out/get. It may also be character specific, I think the duration a character is vulnerable after being hit by a banana may vary from character to character.
Has anyone else messed with this/does anyone else have any other thoughts?
2) Banana locking follows the same idea. After you are hit by a banana, there are forced frames were you simply can't do anything. If you hit them with another banana in this window, then the process simply repeats. To banana locking, you can walk and pick up bananas and keep chucking, but I've also found that you toss one (and it hits) then glide toss the next, then toss, then glide toss, etc etc.
If we could master this ****, man, Diddy would be so deadly, but the timing is probably about as hard as keeping up a waveshine infinite in Melee. However, think of the payoffs, all the *****ing people do about D3 would apply to Diddy, except Diddy would not be limited to only 20 characters, he can do this against the entire cast.
VIDEO ADDED
Diddy Kong's Banana Infinite
In the testing against humans I've done I've all but 100% confirmed this as inescapable. The timing is HARD though, it may take a bit to figure out/get. It may also be character specific, I think the duration a character is vulnerable after being hit by a banana may vary from character to character.
Has anyone else messed with this/does anyone else have any other thoughts?