Diddy Kong
Smash Obsessed
- Joined
- Dec 8, 2004
- Messages
- 25,970
- Switch FC
- SW-1597-979602774
So, with the addition of customizable moves what do you guys think will happen for Diddy? What sort of moves would he have as options other than what he has now? Any ideas?
An obvious one to me is one for Neutral B. Making it the double Peanut Popguns (as they really should've been in the first place) and maybe even the Popgun Pound from DKCR. Speaking of that game, he could have the Rocket Barrel from DKCR to as means of recovery, working differently than his current Up B. Side B, I was thinking could be DK64's Chimpy Charge.
To organise it better:
Neutral B options:
Standard Move: Peanut Popgun
Optional move 1:
Dual Peanut Popguns.
Pros:
+Double projectile
+Very good for spamming and racking up damage
+Peanuts travel fast enough to ensure both hits
Cons:
-Can't charge up the gun so won't be able to do the 'blast gun' thing either
-Longer animation than Peanut Popgun
Optional move 2:
Peanut Popgun Pound.
Pros:
+Shoots dual peanuts but with different trajection than normal (the peanuts 'bounce' over the stage)
+Has an hitbox up close that does decent hitstun
+Causes a tripping effect similar to the Bananas
Cons:
-Not as usable in the air
-Slightly slower than the normal Popgun
-Less great at ranking up damage
Side Special options:
Standard Move: Monkey Flip
Optional move 1:
Chimpy Charge
Pros:
+A very strong one hitting move
+Decent coverage and not so much lag
+Diddy's hurtbox is smaller during the move
+Slight super armor
Cons:
-Cannot assist in recovery
-Plenty of lag if the attack misses
-Slightly predictable if repeated often
Optional move 2:
Monkey Kung Fu
Description: Diddy lowers his stance, leaps to attack up high and basically does an ape version of Marth's Dancing Blade.
Pros:
+Very unpredictable and very good for mix-ups
+Does good enough damage
+Lots of combo potential on the ground
Cons:
-Also cannot assist in recovery
-Has some certain hits that are quite difficult to connect, and also have bad hitboxes
-Learning curve
Up Special options:
Standard Move: Rocket Barrel Boost
Optional move 1:
Hovering Barrel Jet
Pros:
+Very good horizontal recovery
+Can interrupt the move by pressing B and fly the distance of your remaining 'fuel'
+Can attack out of the move
+No landing lag
+Cannot be destroyed by attacking, Diddy will be interuppted but still be able to recovery back
Cons:
-Bad vertical recovery
-It travels less overall distance than the standard move cause of no charging
-Cannot be destroyed, so no explosive Barrel Jet projectile
Optional move 2:
Rocket Barrel
Pros:
+Very great recovery distance
+Strong on impact
+Extremely powerful explosion if struck down
+You can basically control where you go everywhere
Cons:
-Very, very hard to control
-Blows up if it makes contact with the stage's edges, ledge or very strong moves
-Highly dangerous! If Diddy's recovery is intercepted and he's hit by the explosion, it's basically bye-bye for him.
Down Special options:
Standard Move: Banana Peels
Optional Move 1:
Orange Grenades
Pros:
+Fast moving projectile
+Explodes on impact
+Does nice shield damage
Cons:
-A shield can detect the move easily
-It's not easily spamable
Optional Move 2:
Big Banana
Pros:
+Spawns in Diddy's hand right away
+Causes quite some damage when thrown, about 10-12% easily
+Longer duration of tripping
+When thrown on the ground it cannot be picked up
Cons:
-Requires far more strategy than regular Bananas
-Less mind game possibilities cause of no dual Bananas, and of course once it's thrown it cannot be removed
-Loss of A moves when Diddy holds the Banana, limiting his options slightly
More ideas to be added soon, as well as better move descriptions, and possibily even more moves / moves of others!
Please discuss!
An obvious one to me is one for Neutral B. Making it the double Peanut Popguns (as they really should've been in the first place) and maybe even the Popgun Pound from DKCR. Speaking of that game, he could have the Rocket Barrel from DKCR to as means of recovery, working differently than his current Up B. Side B, I was thinking could be DK64's Chimpy Charge.
To organise it better:
Neutral B options:
Standard Move: Peanut Popgun
Optional move 1:
Dual Peanut Popguns.
Pros:
+Double projectile
+Very good for spamming and racking up damage
+Peanuts travel fast enough to ensure both hits
Cons:
-Can't charge up the gun so won't be able to do the 'blast gun' thing either
-Longer animation than Peanut Popgun
Optional move 2:
Peanut Popgun Pound.
Pros:
+Shoots dual peanuts but with different trajection than normal (the peanuts 'bounce' over the stage)
+Has an hitbox up close that does decent hitstun
+Causes a tripping effect similar to the Bananas
Cons:
-Not as usable in the air
-Slightly slower than the normal Popgun
-Less great at ranking up damage
Side Special options:
Standard Move: Monkey Flip
Optional move 1:
Chimpy Charge
Pros:
+A very strong one hitting move
+Decent coverage and not so much lag
+Diddy's hurtbox is smaller during the move
+Slight super armor
Cons:
-Cannot assist in recovery
-Plenty of lag if the attack misses
-Slightly predictable if repeated often
Optional move 2:
Monkey Kung Fu
Description: Diddy lowers his stance, leaps to attack up high and basically does an ape version of Marth's Dancing Blade.
Pros:
+Very unpredictable and very good for mix-ups
+Does good enough damage
+Lots of combo potential on the ground
Cons:
-Also cannot assist in recovery
-Has some certain hits that are quite difficult to connect, and also have bad hitboxes
-Learning curve
Up Special options:
Standard Move: Rocket Barrel Boost
Optional move 1:
Hovering Barrel Jet
Pros:
+Very good horizontal recovery
+Can interrupt the move by pressing B and fly the distance of your remaining 'fuel'
+Can attack out of the move
+No landing lag
+Cannot be destroyed by attacking, Diddy will be interuppted but still be able to recovery back
Cons:
-Bad vertical recovery
-It travels less overall distance than the standard move cause of no charging
-Cannot be destroyed, so no explosive Barrel Jet projectile
Optional move 2:
Rocket Barrel
Pros:
+Very great recovery distance
+Strong on impact
+Extremely powerful explosion if struck down
+You can basically control where you go everywhere
Cons:
-Very, very hard to control
-Blows up if it makes contact with the stage's edges, ledge or very strong moves
-Highly dangerous! If Diddy's recovery is intercepted and he's hit by the explosion, it's basically bye-bye for him.
Down Special options:
Standard Move: Banana Peels
Optional Move 1:
Orange Grenades
Pros:
+Fast moving projectile
+Explodes on impact
+Does nice shield damage
Cons:
-A shield can detect the move easily
-It's not easily spamable
Optional Move 2:
Big Banana
Pros:
+Spawns in Diddy's hand right away
+Causes quite some damage when thrown, about 10-12% easily
+Longer duration of tripping
+When thrown on the ground it cannot be picked up
Cons:
-Requires far more strategy than regular Bananas
-Less mind game possibilities cause of no dual Bananas, and of course once it's thrown it cannot be removed
-Loss of A moves when Diddy holds the Banana, limiting his options slightly
More ideas to be added soon, as well as better move descriptions, and possibily even more moves / moves of others!
Please discuss!