Sonicninja115
Experiment. Innovate. Improve.
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- Jul 8, 2015
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Diddy Kong AT Compilation(woot!)
Diddy Kong AT's
Peanut Popgun Shield Cancel
How- When charging Standard Special press shield to cancel the move.
Use- Mix-up, fake out and a ways to not get punished for a misinput.
Button Input- +
Peanut Popgun-Shield
Difficulty: Please...
Ranking:
Thanks to @ Orocket
Peanut Popgun Reverse/Cancel
How- Jump in the air and B-momentum reverse. This will work as long as Diddy Kong is in the air. Shield during the Peanut Popgun input to cancel it.
How (ZCatch)- Jump in the air and Z-Catch the Banana, immediately aft Peanut Popgun B-Reverse and then cancel it by pressing Shield during the Peanut Popgun input.
Use- This can be used to safely catch the banana and as a good mix-up in trajectory and movement.
Button Input- + (Shield is optional) quickly
Button Input (ZCatch) + + (Shield is optional) quickly
Difficulty: Hard/Medium
Ranking:
Thanks to @ Orocket
B-Reverse Slide Cancel
How- Dash forward then B-Reverse the Peanut Popgun. Quickly afterwards, shield. This will make Diddy Kong turn and slide a bit.
Use- Mix-up to bait a punish
Button Input- + + quickly +
Dash-B-Reverse Peanut Popgun-Shield
Difficulty: Hard
Ranking:
Monkey Flip B-Reverse
How- In the air use side b and then after the window in which the kick will come out, quickly b-reverse with the peanut popgun and all the momentum from the side b will shift into the opposite direction.
Use- As ZeRo showed us in GF at EVO, it can be used as an amazing mix- up.
Button Input: + + quickly after
(Note: Both directions of Monkey Flip work.)
Monkey Flip Right/Left-Peanut Popgun-Immediately after Left/Right
Difficulty: Medium
Ranking:
Monkey Flip B-Reverse Cancel
How- Do the same thing as above but while the monkey flip is active hold down shield and then B-Reverse at the usual time, this will cause the peanut gun to come out and then almost immediately cancel the peanut gun without the air dodge.
Use- mix-up without having to commit to a peanut gun, allowing you to act out of the reverse with a Bair or even upB. You can even B-reverse peanut popgun again for the jankiest flight pattern ever!
Button Input: + + quickly after + release
Monkey Flip Right/Left-Press Shield during Monkey Flip-Peanut Popgun- Quickly Press Left/Right- Release Shield
Difficulty: Hard
(Note: I find it annoying because B-Reversing while holding Shield can be troublesome.)
Ranking: (it's just that good!)
Monkey Flip Banana Reverse
How- Instead of using standard B, use down B and then immediately hit the opposite direction Diddy kong is facing. This will reverse his direction as well as throw out a banana.
Use- mix-up, free banana, enough said.
Button Input: + + quickly after
Monkey Flip-Down Special-B-reverse
Difficulty: Medium
Ranking:
Monkey Flip Ledge Cancel
How- Use monkey flip a little over a roll away from the ledge and Diddy will slip off the ledge.
Use- This cancels the momentum as well as the lag of monkey flip. Allowing you to slip edge onto the ledge or quickly jump into an attack to ledge-guard. There are many uses for this tech in which I might go into later after I test it some more.
Button Input: + landing close to ledge + slip off
Monkey Flip-Land near Ledge-Slip off
Difficulty: Medium
Ranking:
Rising Rockets
How: While still in Hitstun, Buffer Both Up B and Jump at the same time.
Use: This will give Diddy a good amount of lift, Making it easier to recover and providing a good mix-up.
Button Input:
Jump + Rockets-Move Upward
Difficulty: Medium/Hard
Ranking:(situational)
Thanks to @ Rog48439
Monkey Flip Dash(Super Crawl)
How: Jump and Monkey Flip to the right, you have to jump high enough that you do not suffer any Landing Lag. Then when Diddy Kong hits the ground, quickly crouch and crawl backwards/forward. Diddy will crawl much faster then usual.
(Note: This works best when using Monkey Flip to the RIGHT, it works to the left, but isn't as good.)
Use: This AT can be used for spacing, mix-up and to fake out your opponent and then run in for a punish.
Button Input: + Land +
Monkey Flip(Right)-Crouch-Crawl(Left)
Difficulty: Easy
Ranking:
Thanks to @ NintendoLabz
Wave Peanut Popgun/Banana
How: Dash, and while dashing, B-reverse either a PP or Banana. This will cause Diddy to turn around and slide a bit before throwing out the item.
Use: Mix-up and quick movement/turn.
Button Input: + or + +
Dash-B-reverse-Peanut Popgun/Banana
Difficulty: Medium
Ranking:
Instant Popgun Cancel (IPC)
How: This buffers the move so that the popgun starts, but then is canceled, and you buffer an input before the popgun is cancelled so that it cancels shield.
Use: DTILT. Running Dtilt, think about that. Also, running Fsmash and Dsmash.
Button Input 1:+ immediately after
Button Input 2: + any attack immediately after
Button Input 3: (Change R to special) + (any direction) immediately after (easiest)
Special- Attack- Shield
Difficulty: Hard
Ranking:
General AT's
B-Reverse
How- After pressing B immediately hit the opposite direction Diddy Kong is facing. This will turn him around and allow you to fire in the opposite direction. Also, if you reverse after you press B your momentum will also reverse if you are in the air. If you reverse before pressing B Diddy will simply turn around without a momentum change.
Use- it has many uses to mix-up your opponent and change direction quickly, as well as give you more control over your movement.
Button input: Diddy facing left, immediately after
(note, you can press right before B to change direction without the momentum shift)
Peanut Popgun- Reverse Direction
Difficulty: Medium
Ranking:
Wavebounce
How: While jumping to the right/left, flick the joystick left/right and then press neutral with a quick B-reverse-momentum right/left
Use: I have not been able to do this AT yet but it's use would be to fake out an opponent. It is more useful with other characters.
Button Input: Diddy facing right +(Flick Before)++(Flick After)
Jump-Flick Right/Left-Peanut Popgun-Flick Left/Right
Difficulty: Hard
Ranking:
Z- Catching
How- when you throw out a banana, jump into the air and press Z when Diddy Kong is basically inside the banana. Diddy will then grab the banana without any lag, like Fair does. If you air dodge while grabbing it your timing is slightly off. For the 3DS substitute Z for Grab.
Use- grabbing the banana fast without any lag, thus making it safer
Button Input: + While Banana is still in the air +
Down Special-Jump-Z
Difficulty: Easy, however, perfectly getting it every time is hard.
Ranking:
Z-Dropping
How- While holding a banana, press Z to drop it while in the air.
Use- Dropping it into an aerial or a set-up like peanut popgun ledge-guarding.
Button Input:
Z-Drop
Difficulty: Easy
Ranking:
Z-Drop Aerial Catch
How- While in the air, Z-Drop your banana and then quickly use an aerial. The aerial will hit the opponent and catch the Banana.
Use- It allows you to use an aerial without letting go of your banana. (Also used with gyro, peanut and saw.)
Button Input: + +
Z-Drop-Aerial-Catch
Difficulty: Medium
Ranking:
Credit goes to @ NintendoLabz
Jump Cancelled Item Toss (JCIT)
How: When holding an item (Banana, Peanut, etc.) dash forward and then press and then
Use: This tech allows Diddy to throw his banana without having to stop, allowing for quicker banana follow-ups and safer combos.
Button Input: + + + or (In any direction)
(Note: Diddy should not leave the ground)
Dash-Jump-Item Toss
Difficulty: Easy
Ranking:
Jump Cancelled Up Smash
How: Press jump and then quickly up smash. Diddy will not jump, and instead will do up smash.
Use: Provides extended range on the smash, allowing it to combo easier.
Button Input: +
Jump-Up Smash
Difficulty: Easy
Ranking:
Slip Edge
How: Dash to the ledge and then shield so that you stop at the ledge, then release shield and tilt the circlepad down towards the ledge like this This also works with a roll, MFK and any ation that gives forward momentum.
Use: Cold steel, ledge trump.
Button Input: + +
1: Dash-Shield-
2:Roll-
3: MFK
Difficulty: Medium
Ranking:
Instant Ledge Snap
How: Run towards the ledge and as soon as you fall off, press down. As soon as you see the spark, press another direction to cancel the Fast Fall and snap on to the ledge.
Use: Ledge trumping
Button Input: + +
Dash-Fall off ledge- Fast Fall- input other direction
Difficulty: Medium ( Muscle Memory)
Ranking:
Stutterstep
How: Dash and cancel the dash with Fsmash. You have to cancel the dash in the first few frames.
Use: Extending Fsmash.
Button Input: +
Pause before inputting the smash
Difficulty: Easy
Ranking:
A-Landing
How: Right before landing, activate a Aerial with timing that falls into the aerials auto-cancel window.
Use: Allows a standard landing lag landing and avoids a tech situation.
Button Input: (any)
Aerials:
Dair: 1-15 Frames
Fair, Bair and Uair: 1-2 frames
Nair: 1-3 frames
Difficulty: Medium
Ranking:
Miscellaneous Techniques
Rockets Under the World
How: Use rockets to quickly travel under the stage. (you can swivel back and forth for even greater effect)
Use: It will mix-up your opponent and allow you to return to the stage unpunished.
Button Input:
Rockets
Difficulty: Medium
Ranking:
(Note: Check out My Smash Corner for a detailed video of how this tech works.)
Coming Soon
Searching for more! Also, does anyone know if Diddy can PP buffer shield drop through a platform?
Final Notes
Input on this post/guide/forum would be appreciated, and if you know any techs I have missed please tell me!
And if anyone has any advice on how to make this thread better that would be great, also, if you have or know of videos I can add that demonstrate these AT's that would be great!
Also you can go to My Smash Corner for a great B-reverse/Wavebounce guide and an amazing Diddy Kong video!
Disclaimer: I did not discover any of these AT's nor do I take any credit for them.
Diddy Kong AT's
Peanut Popgun Shield Cancel
How- When charging Standard Special press shield to cancel the move.
Use- Mix-up, fake out and a ways to not get punished for a misinput.
Button Input- +
Peanut Popgun-Shield
Difficulty: Please...
Ranking:
Thanks to @ Orocket
Peanut Popgun Reverse/Cancel
How- Jump in the air and B-momentum reverse. This will work as long as Diddy Kong is in the air. Shield during the Peanut Popgun input to cancel it.
How (ZCatch)- Jump in the air and Z-Catch the Banana, immediately aft Peanut Popgun B-Reverse and then cancel it by pressing Shield during the Peanut Popgun input.
Use- This can be used to safely catch the banana and as a good mix-up in trajectory and movement.
Button Input- + (Shield is optional) quickly
Button Input (ZCatch) + + (Shield is optional) quickly
Difficulty: Hard/Medium
Ranking:
Thanks to @ Orocket
B-Reverse Slide Cancel
How- Dash forward then B-Reverse the Peanut Popgun. Quickly afterwards, shield. This will make Diddy Kong turn and slide a bit.
Use- Mix-up to bait a punish
Button Input- + + quickly +
Dash-B-Reverse Peanut Popgun-Shield
Difficulty: Hard
Ranking:
Monkey Flip B-Reverse
How- In the air use side b and then after the window in which the kick will come out, quickly b-reverse with the peanut popgun and all the momentum from the side b will shift into the opposite direction.
Use- As ZeRo showed us in GF at EVO, it can be used as an amazing mix- up.
Button Input: + + quickly after
(Note: Both directions of Monkey Flip work.)
Monkey Flip Right/Left-Peanut Popgun-Immediately after Left/Right
Difficulty: Medium
Ranking:
Monkey Flip B-Reverse Cancel
How- Do the same thing as above but while the monkey flip is active hold down shield and then B-Reverse at the usual time, this will cause the peanut gun to come out and then almost immediately cancel the peanut gun without the air dodge.
Use- mix-up without having to commit to a peanut gun, allowing you to act out of the reverse with a Bair or even upB. You can even B-reverse peanut popgun again for the jankiest flight pattern ever!
Button Input: + + quickly after + release
Monkey Flip Right/Left-Press Shield during Monkey Flip-Peanut Popgun- Quickly Press Left/Right- Release Shield
Difficulty: Hard
(Note: I find it annoying because B-Reversing while holding Shield can be troublesome.)
Ranking: (it's just that good!)
Monkey Flip Banana Reverse
How- Instead of using standard B, use down B and then immediately hit the opposite direction Diddy kong is facing. This will reverse his direction as well as throw out a banana.
Use- mix-up, free banana, enough said.
Button Input: + + quickly after
Monkey Flip-Down Special-B-reverse
Difficulty: Medium
Ranking:
Monkey Flip Ledge Cancel
How- Use monkey flip a little over a roll away from the ledge and Diddy will slip off the ledge.
Use- This cancels the momentum as well as the lag of monkey flip. Allowing you to slip edge onto the ledge or quickly jump into an attack to ledge-guard. There are many uses for this tech in which I might go into later after I test it some more.
Button Input: + landing close to ledge + slip off
Monkey Flip-Land near Ledge-Slip off
Difficulty: Medium
Ranking:
Rising Rockets
How: While still in Hitstun, Buffer Both Up B and Jump at the same time.
Use: This will give Diddy a good amount of lift, Making it easier to recover and providing a good mix-up.
Button Input:
Jump + Rockets-Move Upward
Difficulty: Medium/Hard
Ranking:(situational)
Thanks to @ Rog48439
Monkey Flip Dash(Super Crawl)
How: Jump and Monkey Flip to the right, you have to jump high enough that you do not suffer any Landing Lag. Then when Diddy Kong hits the ground, quickly crouch and crawl backwards/forward. Diddy will crawl much faster then usual.
(Note: This works best when using Monkey Flip to the RIGHT, it works to the left, but isn't as good.)
Use: This AT can be used for spacing, mix-up and to fake out your opponent and then run in for a punish.
Button Input: + Land +
Monkey Flip(Right)-Crouch-Crawl(Left)
Difficulty: Easy
Ranking:
Thanks to @ NintendoLabz
Wave Peanut Popgun/Banana
How: Dash, and while dashing, B-reverse either a PP or Banana. This will cause Diddy to turn around and slide a bit before throwing out the item.
Use: Mix-up and quick movement/turn.
Button Input: + or + +
Dash-B-reverse-Peanut Popgun/Banana
Difficulty: Medium
Ranking:
Instant Popgun Cancel (IPC)
How: This buffers the move so that the popgun starts, but then is canceled, and you buffer an input before the popgun is cancelled so that it cancels shield.
Use: DTILT. Running Dtilt, think about that. Also, running Fsmash and Dsmash.
Button Input 1:+ immediately after
Button Input 2: + any attack immediately after
Button Input 3: (Change R to special) + (any direction) immediately after (easiest)
Special- Attack- Shield
Difficulty: Hard
Ranking:
General AT's
B-Reverse
How- After pressing B immediately hit the opposite direction Diddy Kong is facing. This will turn him around and allow you to fire in the opposite direction. Also, if you reverse after you press B your momentum will also reverse if you are in the air. If you reverse before pressing B Diddy will simply turn around without a momentum change.
Use- it has many uses to mix-up your opponent and change direction quickly, as well as give you more control over your movement.
Button input: Diddy facing left, immediately after
(note, you can press right before B to change direction without the momentum shift)
Peanut Popgun- Reverse Direction
Difficulty: Medium
Ranking:
Wavebounce
How: While jumping to the right/left, flick the joystick left/right and then press neutral with a quick B-reverse-momentum right/left
Use: I have not been able to do this AT yet but it's use would be to fake out an opponent. It is more useful with other characters.
Button Input: Diddy facing right +(Flick Before)++(Flick After)
Jump-Flick Right/Left-Peanut Popgun-Flick Left/Right
Difficulty: Hard
Ranking:
Z- Catching
How- when you throw out a banana, jump into the air and press Z when Diddy Kong is basically inside the banana. Diddy will then grab the banana without any lag, like Fair does. If you air dodge while grabbing it your timing is slightly off. For the 3DS substitute Z for Grab.
Use- grabbing the banana fast without any lag, thus making it safer
Button Input: + While Banana is still in the air +
Down Special-Jump-Z
Difficulty: Easy, however, perfectly getting it every time is hard.
Ranking:
Z-Dropping
How- While holding a banana, press Z to drop it while in the air.
Use- Dropping it into an aerial or a set-up like peanut popgun ledge-guarding.
Button Input:
Z-Drop
Difficulty: Easy
Ranking:
Z-Drop Aerial Catch
How- While in the air, Z-Drop your banana and then quickly use an aerial. The aerial will hit the opponent and catch the Banana.
Use- It allows you to use an aerial without letting go of your banana. (Also used with gyro, peanut and saw.)
Button Input: + +
Z-Drop-Aerial-Catch
Difficulty: Medium
Ranking:
Credit goes to @ NintendoLabz
Jump Cancelled Item Toss (JCIT)
How: When holding an item (Banana, Peanut, etc.) dash forward and then press and then
Use: This tech allows Diddy to throw his banana without having to stop, allowing for quicker banana follow-ups and safer combos.
Button Input: + + + or (In any direction)
(Note: Diddy should not leave the ground)
Dash-Jump-Item Toss
Difficulty: Easy
Ranking:
Jump Cancelled Up Smash
How: Press jump and then quickly up smash. Diddy will not jump, and instead will do up smash.
Use: Provides extended range on the smash, allowing it to combo easier.
Button Input: +
Jump-Up Smash
Difficulty: Easy
Ranking:
Slip Edge
How: Dash to the ledge and then shield so that you stop at the ledge, then release shield and tilt the circlepad down towards the ledge like this This also works with a roll, MFK and any ation that gives forward momentum.
Use: Cold steel, ledge trump.
Button Input: + +
1: Dash-Shield-
2:Roll-
3: MFK
Difficulty: Medium
Ranking:
Instant Ledge Snap
How: Run towards the ledge and as soon as you fall off, press down. As soon as you see the spark, press another direction to cancel the Fast Fall and snap on to the ledge.
Use: Ledge trumping
Button Input: + +
Dash-Fall off ledge- Fast Fall- input other direction
Difficulty: Medium ( Muscle Memory)
Ranking:
Stutterstep
How: Dash and cancel the dash with Fsmash. You have to cancel the dash in the first few frames.
Use: Extending Fsmash.
Button Input: +
Pause before inputting the smash
Difficulty: Easy
Ranking:
A-Landing
How: Right before landing, activate a Aerial with timing that falls into the aerials auto-cancel window.
Use: Allows a standard landing lag landing and avoids a tech situation.
Button Input: (any)
Aerials:
Dair: 1-15 Frames
Fair, Bair and Uair: 1-2 frames
Nair: 1-3 frames
Difficulty: Medium
Ranking:
Miscellaneous Techniques
Rockets Under the World
How: Use rockets to quickly travel under the stage. (you can swivel back and forth for even greater effect)
Use: It will mix-up your opponent and allow you to return to the stage unpunished.
Button Input:
Rockets
Difficulty: Medium
Ranking:
(Note: Check out My Smash Corner for a detailed video of how this tech works.)
Coming Soon
Searching for more! Also, does anyone know if Diddy can PP buffer shield drop through a platform?
Final Notes
Input on this post/guide/forum would be appreciated, and if you know any techs I have missed please tell me!
And if anyone has any advice on how to make this thread better that would be great, also, if you have or know of videos I can add that demonstrate these AT's that would be great!
Also you can go to My Smash Corner for a great B-reverse/Wavebounce guide and an amazing Diddy Kong video!
Disclaimer: I did not discover any of these AT's nor do I take any credit for them.
Last edited: