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Smash Journeyman
So earlier today I watched a match on Cobb's Tournaments featuring Dissent., and noticed a few times that he utilized options out of a smash monkey flip that I've never seen before.
Usually when I watch a Diddy and I see him/her monkey flip for mobility, they only do one thing afterwards: land. There hasn't been much discussion about what could be one of Diddy's greatest strength: his mobility.
You see, when Dissent. inputs a smash monkey flip (unkicked) from the air, he utilized one of four options:
A) Fall to ground. This is the most common option I see in replays. It maintains initial momentum and most importantly results in a slide. Relatively easy to punish if the flip is not smashed. From the slide you can:
B) Perform an aerial. This negates momentum resulting in a straight fall with no slide. Situational use.
C) Use your double jump. This negates momentum resulting in a fall you can control from there.
D) Perform a popgun-reversal. This results in a momentum reversal - which if the monkey flip was smashed makes for a dramatic and surprising shift in momentum and subsequent slide. From here you can cancel the popgun into shield, and move into whatever else you want.
It's this fourth option that I mainly wanted to discuss. I rarely see Diddys use this, it can be short hopped, and it's fairly easy to perform. It's extremely slick to use and see, it's surprising to opponents to think you'll land on the other end of the stage only to land about 1/4 FD away from your initial position. Further, you usually land safe with a charging popgun, ready to inflict hitstun, or you can cancel into shield. To see what I mean, take a look at what Dissent. does in this match. It's really slick. You can see him do two at about 1:07. The second one mixes up the newly invincibly Sheik.
https://www.youtube.com/watch?v=oQYr30Oy3FI
What do you all think? Is anyone else playing Diddy this fluidly? I really enjoy this style and as soon as I saw it went into training to try and emulate it.
Usually when I watch a Diddy and I see him/her monkey flip for mobility, they only do one thing afterwards: land. There hasn't been much discussion about what could be one of Diddy's greatest strength: his mobility.
You see, when Dissent. inputs a smash monkey flip (unkicked) from the air, he utilized one of four options:
A) Fall to ground. This is the most common option I see in replays. It maintains initial momentum and most importantly results in a slide. Relatively easy to punish if the flip is not smashed. From the slide you can:
- Slide forward in shield or other option.
- Short slide backward with a reverse crouch crawl.
B) Perform an aerial. This negates momentum resulting in a straight fall with no slide. Situational use.
C) Use your double jump. This negates momentum resulting in a fall you can control from there.
D) Perform a popgun-reversal. This results in a momentum reversal - which if the monkey flip was smashed makes for a dramatic and surprising shift in momentum and subsequent slide. From here you can cancel the popgun into shield, and move into whatever else you want.
It's this fourth option that I mainly wanted to discuss. I rarely see Diddys use this, it can be short hopped, and it's fairly easy to perform. It's extremely slick to use and see, it's surprising to opponents to think you'll land on the other end of the stage only to land about 1/4 FD away from your initial position. Further, you usually land safe with a charging popgun, ready to inflict hitstun, or you can cancel into shield. To see what I mean, take a look at what Dissent. does in this match. It's really slick. You can see him do two at about 1:07. The second one mixes up the newly invincibly Sheik.
https://www.youtube.com/watch?v=oQYr30Oy3FI
What do you all think? Is anyone else playing Diddy this fluidly? I really enjoy this style and as soon as I saw it went into training to try and emulate it.
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