Lord Chair
Smash Master
With all credit going to Grizzer because he did all the testing (my wiimote was broken, get@me).
Diddy dsmash, fresh, middle of FD:
FF dair > jump: Wario lives until 182%
Airdodge > bike: Wario lives until 174%
FF fair > jump: Wario lives until 175%
Airdodge > jump: Wario dies way earlier, something like 170%
Fair > jump: About as worthless as airdodge > jump, just not nearly so.
Diddy's dsmash was chosen because it's retardedly easy to DI, and it kills late enough to see a difference between airdodge/aerial/bike.
Bottom line is, airdodge > bike is superior over long distances, but I'd say those kind of distances aren't really common. Fastfalling a dair or fair usually has the best effect, especially over shorter distances.
Airdodging only seems to have a real purpose if you're going to Bike, because you'll make use of the momentum cancelling effect of the Bike earlier. In shorter timespans, the immediate influence fastfalling has on your survival is more profitable and the long term effect of the Bike (simply because that long term effect won't come into effect).
BLABLABLA airdodging gets you out of hitstun earlier: that is true, but the effect of fastfalling tends to be preferable quite often. One shouldn't necessarily think of airdodge>biking too often unless it is CLEAR that the momentum cancelling effect of the Bike has enough time to kick in, this usually happens when hit across the stage.
Conclusion: there's no way of momentum cancelling which is ALWAYS superior. Usually FF dair/fair (you should (imo) use dair since flicking the c-stick downwards is kinda like the easiest thing in the world) does the job of surviving the best, and sometimes you'll just have to think (yes: think) about whether or not Biking will have a positive influence on the whole ordeal.
Diddy dsmash, fresh, middle of FD:
FF dair > jump: Wario lives until 182%
Airdodge > bike: Wario lives until 174%
FF fair > jump: Wario lives until 175%
Airdodge > jump: Wario dies way earlier, something like 170%
Fair > jump: About as worthless as airdodge > jump, just not nearly so.
Diddy's dsmash was chosen because it's retardedly easy to DI, and it kills late enough to see a difference between airdodge/aerial/bike.
Bottom line is, airdodge > bike is superior over long distances, but I'd say those kind of distances aren't really common. Fastfalling a dair or fair usually has the best effect, especially over shorter distances.
Airdodging only seems to have a real purpose if you're going to Bike, because you'll make use of the momentum cancelling effect of the Bike earlier. In shorter timespans, the immediate influence fastfalling has on your survival is more profitable and the long term effect of the Bike (simply because that long term effect won't come into effect).
BLABLABLA airdodging gets you out of hitstun earlier: that is true, but the effect of fastfalling tends to be preferable quite often. One shouldn't necessarily think of airdodge>biking too often unless it is CLEAR that the momentum cancelling effect of the Bike has enough time to kick in, this usually happens when hit across the stage.
Conclusion: there's no way of momentum cancelling which is ALWAYS superior. Usually FF dair/fair (you should (imo) use dair since flicking the c-stick downwards is kinda like the easiest thing in the world) does the job of surviving the best, and sometimes you'll just have to think (yes: think) about whether or not Biking will have a positive influence on the whole ordeal.