Grimmdark2140
Smash Rookie
I didn't see a thread for people to share their experiences with match ups. So you duck hunt mains and players tell your stories with duck hunt when playing for glory or with other people.
I guess i'll start with pac-man. While I've only fought only fought a few pac-mans, this is a fun match. It feels even in my opinion. Both pac-man and DH have strong zoning games. Although DH has a stronger zoning game because of his projectiles and long disjointed smashes. pac-man has a faster aerials and his main projectile has different properties that he can select at will. So I had to remember what each projectile did so I could react to it accordingly. Thought the main ones to look out for are the galaxian, and the key. The can and wild gunman can protect from the projectiles but I have had a key hit me through them. A pac-man will always deploy his fire hydrant. They will camp behind it or use it as a projectile. I always end up using it against them. Your side b travel far enough hit pac-man as he stands on his hydrant and charging his bonus fruit making him stop to get out of the way. I then use that time to get closer to the hydrant. I knock pac-man away and f-tilt the hydrant twice sending it back at them. The hydrant has 12 hit points and a fresh f-tilt does 8% so it takes two uses. I did this so much that a pac-man stopped using the fire hydrant. Only thing I had trouble with this match up is dealing with pac-man's recovery. His side b is hard to punish when its coming at you. Though you can hit the big pellet to stop it from coming out. I can't remember everything about this match up due to that i'm not sure what all pac-man can do to you.
I guess i'll start with pac-man. While I've only fought only fought a few pac-mans, this is a fun match. It feels even in my opinion. Both pac-man and DH have strong zoning games. Although DH has a stronger zoning game because of his projectiles and long disjointed smashes. pac-man has a faster aerials and his main projectile has different properties that he can select at will. So I had to remember what each projectile did so I could react to it accordingly. Thought the main ones to look out for are the galaxian, and the key. The can and wild gunman can protect from the projectiles but I have had a key hit me through them. A pac-man will always deploy his fire hydrant. They will camp behind it or use it as a projectile. I always end up using it against them. Your side b travel far enough hit pac-man as he stands on his hydrant and charging his bonus fruit making him stop to get out of the way. I then use that time to get closer to the hydrant. I knock pac-man away and f-tilt the hydrant twice sending it back at them. The hydrant has 12 hit points and a fresh f-tilt does 8% so it takes two uses. I did this so much that a pac-man stopped using the fire hydrant. Only thing I had trouble with this match up is dealing with pac-man's recovery. His side b is hard to punish when its coming at you. Though you can hit the big pellet to stop it from coming out. I can't remember everything about this match up due to that i'm not sure what all pac-man can do to you.
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