1. People played as Samus, Luigi, and Marth just fine in Melee.
2. True, but this makes ledge guarding more important. The better players will learn to finish the job.
3. The game is now a little less mistake prone. I think many people are in agreement that it is no fun to have to rely on ultra-precise button pressing and to mess up at any crucial moment. This is fine with me, but it is unfortunate that jumping is slowed down because of this.
4. There really isn't much to debate upon here. The removal of L-canceling simply harms moves, and the only positive that can come out of it is that they can make moves really strong, without worrying about making them overpowered and abusable.
5. If you want to edgeguard in Brawl, get off the stage. Since you can grab the ledge even when facing backwards, you can actually face your opponent when you're jumping to edgeguard.
6. There's no combos partly because the game hasn't been out for very long. Melee seemed to have a good mix of comboing up until towards it's later years. Characters like Fox and Falco dominate the game because of their ability to just link moves together randomly.
1. Yeah, but those characters were played differently than others. Luigi, unlike other characters, rarely, if ever, used his dash. He relied soley on wave dashing for movement and with wave dashing was one of the fastest characters in the game based on ground speed. Samus also relied heavily on wave dashing and used missles and ground based attacks along with ccing for most of her game play. Marth, again heavily relied on the wave dash and was still fast for being floaty because he could pull double aerials in a short hop like Luigi. These were also some of the harder characters to combo in the game. They also had good combos on other characters like Fox. Now if everyone was floaty, no one can combo anyone and the game becomes a pointless match of trading hits.
2. If you'd played the game you'd understand, but edge guarding is extremely situational. First off, there are only a few characters in the game that you can edge guard. Everyone else can get back even if you hit them while they're off the stage as long as they DI your attack up. They can always move towards the stage in the air due to everyone's floatiness and still have their up-b along with almost everyone having really good up-b recoveries. The only characters you can edge guard really are characters that aern't as floaty or have terrible recoveries like Link and Falcon or certain characters with tether recoveries. This will probably be a problem for Link when they make the tier list. Everyone else you HAVE TO KNOCK OFF FOR A KILL. It's the only way.
3. Exactly >_>....... the whole point of faster game play and precise timings were that if you put time into getting good you would be better than the guy that thought he was good but didn't really know how to play. The better player wouldn't make mistakes. Again, n00b friendly. They created this game so the advanced techs they thought should be included would be easier for everyone to pull off so that there wouldn't be much of a line between pros and n00bs. Sakurai even made a comment recently on that.
4. Most character's aerials aern't even that much stronger if at all. The aerial game play has really been dumbed down xD.
5. Edge hogging doesn't really exist. When you get up to roll, the character grabs the ledge. It only works against characters who don't have multi hits on their up-b, tether recoveries, and characters like Link who have horrible recoveries where theyre using the up-b to recover instead of getting underneath to hit the edge hogging opponent.
6. It doesnt matter. You can tell by the physics of the game. The only combos you will get will be about 2-3 hits if that. Everything else can be air dodged or jumped out of unless your opponent is retarted. For example, it looks like Marth can foreward throw to fair relatively easy in this game. Turns out you can air dodge before the fair
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Gahlo said:
I noticed in the video's you posted all your kills came from knocking your opponent off of the screen, and none of them came from edge guard.
Is Link's edge guarding so bad it shouldn't be attempted?
Link really can't edge guard any more. You can sometimes jump out an attack an opponent with a f-air, but characters can just air dodge when you get close. The gale boomerang can sometimes pull people off the edge when they're trying to edge guard you though.
Gahlo said:
What use is the meteor(or was it spike?) on his dtilt now that people suck into the ledge?
Is jumping out and chucking a bomb down at somebody useful?
I don't know what the creators were thinking when they gave Link his d-tilt spike. Due to the auto sweet spot it never hits. The only time it works is when the opponent is starts theyre up-b too early while they're near the sweet spot and over shoot it. Unless the player hasn't really played before, it almost never happens.
Also to Others commenting on why I Don't like Brawl as much, I still think it's competetive, just nowhere near as competetive. Don't get me wrong. If it wasn't competetive at all I wouldn't even be playing it lol.