Ulevo
Smash Master
Yes, Yoshis works for certain. Why that poster removed it from the sticky in the thread is beyond me. The timing is weird, but not difficult.
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No she can't. A perfectly timed Falco can regrab her before anything else. Rest has invincibility frames, and that is the only reason she can escape after the first throwYou mentioned jiggs being able to escape by using a rest? im sorry but what you said was incorrect. if Jiggs can rest and escape she can do other things as well. A airdodge comes out about as fast as rest. she can probably also nair inbetween as well.
That "two hit combo" lasts for 4 to 5 hits on certain characters, and can deal around 35% to 45% or higher.why on earth is kirby uthrow - uair listed as a CG. its nothing more than a 2 hit combo (lol, 2 hit combo...) hardly qualifies as a CG of any sort
and im pretty sure lucario cant be CG'd by falco to any reasonable %, in the same was lucario cant CG a few characters like MK to any decent %, it can still be done, but only once, where it then leads into a dthrow.
yeah lol but once i was being dumb and my friend was being fox and dthrew me like 3 times in a row and he was like "you didnt know this, but FOX HAS A CHAINGRAB!!!"Focx cannot chainthrow don't get your hopes up.
Finally, a useful comment.Squirtle's release grab does NOT work on Ness
People have recently proved this.
I plan on buying a capture card soon and am going to make a compilation for the Chain Grabs. Until then, I suggest you ask the Olimar Forums for a demonstration video.could someone post an olimar chain grabbing vid?
I'm horrible with stuff like this, and i wasn't able to find anything on youtube.
thanks for your help!
no wallsPeach's forward slap isn't in your list. Most heavy characters it can be done to and even the lighter ones with a wall present for at least a few times.
first one no walls second noIke can infinite grab on walls.
Wario can chaingrab I believe.
nometa knight can chain grab fast falling characters like Ike and Bowser.
You actually got me excited on this one at first, but no. It unfortunately doesn't work for either.Could I get confirmation on the following:
I've been trying some stuff out on a Level 9 Bowser with Wolf(Since he's big and any possible chains will be apparent on him). I was wondering if I could get some confirmation on these:
Backthrow to chase to backthrow (Until 28%, 30% with pummeling)
Dthrow+Dthrow+Dthrow (No chase required) (36%, 39% possible with pummeling at the end)
Ah, sorry about that. I didn't have anyone to test it on, so I was forced to try a CPU. If I may ask, how are they escapable?You actually got me excited on this one at first, but no. It unfortunately doesn't work for either.
Would you be able to inform me on how to escape so I can test?Yoshi's grab release chain does not work on Bowser and Diddy Kong. Please fix =)
Back Throw has too much lag to chase properly, and Down Throw can be rolled/side stepped.Ah, sorry about that. I didn't have anyone to test it on, so I was forced to try a CPU. If I may ask, how are they escapable?
Not very extensive. It does about 25-35% depending on who is grabbed and if the proper pikmin are used.does anyone know how extensive olimar's CGs are?
Would that make the down throw qualify as a good tech chase then, as it can be a regrab if you guess correctly?Back Throw has too much lag to chase properly, and Down Throw can be rolled/side stepped.
Actually, if Squirtle is grabbed and is voluntarily released, meaning you do not attack him during the time he breaks, he will perform a laggy Jump Break which ZSS can regrab him again. If you spam the grab attack and he releases in front of you it won't work. Try it out.There is no way ZSS has a release grab infinite on squirtle. her grab is far, far too slow to do anything of the sort