William5000000
Smash Journeyman
Dead thread.
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Nope. As I recall, some others have actually tried to get Star KOs/Screen KOs, even on Training Mode. I looked at a site called GameFAQs about this type of thing. One person had only 4 Star KOs and 2 Screen KOs out of 110 attempts (that being Blast KOs at the top), if I'm remembering right.Maybe it's just you. Star/screen KO's are still more frequently than blast at the top.
That's not the point. My point is that the Blast KOs at the top happen much more often now, no matter what mode is played.Pretty sure that a patch made it impossible to get a screen/star KO in training. If you want one, then you have to play another mode.
Well, it's not just me. I'm sure others aren't happy about this type of thing either.Star KOs are still pretty frequent. There's clearly something off about his data.
Top screen blast KOs didn't even exist in previous games outside of multi-man modes; complaining about them normalizing it so all sides of the screen blast ko is pretty pointless.
Uh ok, first off I am with him that I notice that blast kos are now appearing on the top screen more often in Smash 4, previous games we only have Star and Screen ko(Which Star KOs are often beinh notorious for spending too much time on ko, which effects in time battles.)Maybe it's just you. Star/screen KO's are still more frequently than blast at the top.
"The Screen KOs are slightly longer than Star KOs in said game" can be shown in this video of mine:A Screen KO (手前やられ, Forefront hurting) is a special type of KO which has a chance of occurring when characters are sent off the top blast line. Instead of being Star KO'd as usual, the character instead falls into the foreground and appears to crash into the screen before being KO'd. Whether a character is Star KO'd or Screen KO'd is random, though in the first three games, Screen KOs are considerably rarer than Star KOs; as a result, Screen KOs rarely involve two or more characters at once.
In Melee and Brawl, Screen KOs complete faster than Star KOs, which can, at times, affect gameplay. For example, when a character is KO'd by Jigglypuff's Rest, getting a Star KO means that the character will notrespawn fast enough to punish the sleeping Jigglypuff, due to the length of the Star KO animation. However, if a character is instead Screen KO'd, this provides them with significantly more time to potentially get a solid hit on the vulnerable Jigglypuff. The Screen KO's shorter duration can also influence the outcome of matches that have gone to a last stock situation. If both characters are KO'd off of the top at around the same time and one is Screen KO'd instead of Star KO'd, the Star KO'd player will win the match due to random chance and the lengthier animation. This time difference was fixed in Super Smash Bros. 4 to reduce randomness, although Screen KOs are slightly longer than Star KOs in said game.
In SSB4
In SSB4, the character hits the screen, then stays in place briefly before sliding down. As a direct result of this "pause", Screen KOs in SSB4 take longer to complete than in previous games, making it so that Screen KOs and Star KOs take almost equally as long to resolve. Additionally, Screen KOs and Star KOs are both disabled during the final seconds of a match - characters will simply create the usual colorful blast after crossing the blast line. Blast KOs over the upper blast line also occur more often than Star and Screen KOs, even if the match has no time limit or if it is in an early part of a timed match. Screen KO'd characters in SSB4 no longer make any vocal sounds when they hit the screen, though there is now a comical "thud" upon impact. The maximum amount of characters that can be Screen KO'd at one time is three.
Because of 3DS' hardware limitations, Mario, Dr.Mario,Kirby, and Pikachu's Screen KO are less realistic compare to the Wii U version where you really can see their face "stick" on the screen.
- In SSB4, Shulk is the only character to hit the screen with his back facing the screen, showing any currently active Monado Art.
- In SSB4, some characters have different Screen KOs between the 3DS and Wii U versions, namely Mario, Dr. Mario, Pit, Kirby, Pikachu and Pac-Man.
- As of update 1.1.5, Screen KOs will never occur in SSB4's training mode.
So I guess this pretty much answer your questions? If not just go check the website for more details.In Super Smash Bros. 4, Star KOs are no longer a certainty; the upper blast line will cause a normal KO explosion or a Star/Screen KO at random when crossed. Players launched at extremely high speeds will also prevent Star KOs from occurring. In addition, presumably to solve balance issues, Star KOs no longer occur near the end of a timed match. In Smash 64 and Melee, all playable characters have a voice clip for being Star KO'd (including Samus), while Olimar lacks one in Brawl; SSB4 later introduces more characters that remain completely silent when Star KO'd, with these being Mega Man, the Mii Fighters, Pac-Man, Villager and the wireframe version of Little Mac.
Nobody seemed to have the guts to speak up about this, so I went ahead and made this thread to get people to see the problem with those KOs and have them patched on 1.1.7 in the future.finally someone speaks up about the star/screen kos being rare! its about time! i miss them so much! why cant those kos at the top occur every time like in the previous games? its not fair!
I honestly hope this problem gets patched on 1.1.7 in the future.It sucks that star and screen KOs don't occur as often as the previous Smash games. I don't really like that blast KOs occurs more often when being launched to the upper blast line. What's worse is there are some stages like Skyloft, Delfino Plaza, etc. where star KOs does not occur at all, which I find disappointing.
well i hope the rare star/screen kos problem does get patched. otherwise im quitting this game for good.Nobody seemed to have the guts to speak up about this, so I went ahead and made this thread to get people to see the problem with those KOs and have them patched on 1.1.7 in the future.
That's another reason why I posted this, because I want some people to be happy when this problem finally gets patched.well i hope the rare star/screen kos problem does get patched. otherwise im quitting this game for good.
whoever made this obviously didnt truly test those star/screen ko occurrences.That's another reason why I posted this, because I want some people to be happy when this problem finally gets patched.
I have to agree with you on that.whoever made this obviously didnt truly test those star/screen ko occurrences.
That seems like a very arbitrary reason to quit the game. It really isn't much of an actual problem to begin with since it's merely an aesthetic mechanic that does not affect gameplay directly (Jiggly being the exception).well i hope the rare star/screen kos problem does get patched. otherwise im quitting this game for good.
thats actually the reason why i played this game, solely for jigglypuff. rest is the best kill move, and now its not even worth it because of stupid blast kos. and im not playing any other character besides jiggly. again, if this doesnt get patched, then i want nothing to do with the game or any other smash game ever again, arbitrary or not. count me out. and i imagine certain people would quit the game too because of that.That seems like a very arbitrary reason to quit the game. It really isn't much of an actual problem to begin with since it's merely an aesthetic mechanic that does not affect gameplay directly (Jiggly being the exception).
What? You'd rather quit ALL the "Smash" games because of that, as if you didn't have any interest in playing them to begin with?thats actually the reason why i played this game, solely for jigglypuff. rest is the best kill move, and now its not even worth it because of stupid blast kos. and im not playing any other character besides jiggly. again, if this doesnt get patched, then i want nothing to do with the game or any other smash game ever again, arbitrary or not. count me out. and i imagine certain people would quit the game too because of that.
ok maybe not all of them, but im serious about quitting smash 4.What? You'd rather quit ALL the "Smash" games because of that, as if you didn't have any interest in playing them to begin with?
I mean, I'm not happy about the Star KOs/Screen KOs being very rare in "Smash 4", completely taking out the fun in getting those KOs frequently, as I usually did in previous "Smash" games for fun (and to this day, I still like to get Star KOs/Screen KOs for fun). But are you seriously going to quit all together?
Let me guess: Timed matches?To be honest, I'd rather have no Star KOs/Screen KOs at all. They cause so many unfair losses just because someone gets a KO offstage but then dies before the Star KO animation is finished. I think it would make things less random if they were removed altogether.
No, in fact. I am not referring to timed matches.Let me guess: Timed matches?
Well, yes, that's true. That would be the case. I respect your opinion on that.No, in fact. I am not referring to timed matches.
What I am saying is that it seems unfair that if Ness KOs someone off the top blast zone with PK Thunder 2 (his U-special) and he happens to be offstage after launching them, they can get saved by the Star KO animation since Ness will die first in that situation. In my opinion, once an opponent has gone out of the blast zone, they should be considered KOed. It's as simple as that.
On-stage Rest (Star KO/Screen KO) and off-stage Rest (upward Blast KO)? Actually, I haven't thought about that. Off-stage Rests are usually very rare. I'll speak to KingJigglypuff about that.Regarding Star K.O.s and such, I'd love if Jigglypuff got a modifier so that onstage Rests always Star K.O. and offstage Rests never Star K.O., obviously, it wouldn't fix all of Jigglypuff's problems, but it'd be a nice fix to the nuisance of her getting punished for landing the move. It's beyond annoying to get a offstage Rest, and then watch yourself die before your opponent because only now does it decides to star K.O.
Maybe program it like this: If the opponent has more than 1 stock left, they get star KO/screen KO. If they only have 1 stock left, they get blast zone KO.To be honest, I'd rather have no Star KOs/Screen KOs at all. They cause so many unfair losses just because someone gets a KO offstage but then dies before the Star KO animation is finished. I think it would make things less random if they were removed altogether.
I'm afraid that would still be random. The goal is to get rid of randomness on those KOs. I don't want people getting their happiness on the last Star KO/Screen KO taken away. I've seen some comments on YouTube where they said getting a Star KO/Screen KO would be satisfying because they can taunt during that, especially on the final KO. If anything, that'd make them frustrated, especially if one was doing a certain challenge that involved those KOs. Let's just stick with the idea I have. Besides, competitive players always seem to play in timed matches.Maybe program it like this: If the opponent has more than 1 stock left, they get star KO/screen KO. If they only have 1 stock left, they get blast zone KO.
Did I mention my original idea is better? Because I still think it is.Maybe program it like this: If the opponent has more than 1 stock left, they get star KO/screen KO. If they only have 1 stock left, they get blast zone KO.
I just spoke to KingJigglypuff about that. None of those problems have been identified yet. Hopefully, they will be. We'll just have to be patient.Regarding Star K.O.s and such, I'd love if Jigglypuff got a modifier so that onstage Rests always Star K.O. and offstage Rests never Star K.O., obviously, it wouldn't fix all of Jigglypuff's problems, but it'd be a nice fix to the nuisance of her getting punished for landing the move. It's beyond annoying to get a offstage Rest, and then watch yourself die before your opponent because only now does it decides to star K.O.
As I said above, I'm afraid that would still be random.Please try not to double/triple post William5000000
Anyway, I think what they should do is to only have Star KO's active when there is more than one stock or minute left during a given match so as to not result into any unfair losses in case the player who caused the star ko accidentally gets knocked out before the animation finishes. (Which I think they sort of tried to do for Smash 4 if I recall from one of the PotD's). Either that, or just add an option to turn it on or off so whoever likes or dislikes it can choose between the two options accordingly....
Look, I just want everyone to be happy. Don't make this more complicated than it already is for people.I don't think you know what "random" means. Stop throwing it out like you know what you're talking about.
If the game is programmed to give a star ko when more than one stock is held, that's not random.
Your "idea" isn't any better either.
i know what your talking about. you are referring to one of your 999% match/goal videos from smash 64. part of your goal was to end the match with a star ko on the last stock, right?Look, I just want everyone to be happy. Don't make this more complicated than it already is for people.
Speaking as such, have you even tried doing a certain challenge that involved a certain KO on that last stock? I certainly have, and it was already frustrating to begin with.
...Dude! Did you really have to mention my... weird goal on this?? Ugh, I'm embarrassed now.i know what your talking about. you are referring to one of your 999% match/goal videos from smash 64. part of your goal was to end the match with a star ko on the last stock, right?
https://www.youtube.com/watch?v=FsUJ0UnsWqE
at 13:25
This could work. How would we get Nintendo to patch this though?- Off-stage moves for every character force upward Blast KOs (Jigglypuff's Rest, Ness' PK Thunder 2, et cetera).
- On-stage moves for every character force Star KOs/Screen KOs (Jigglypuff's Rest, et cetera)..
Beats me. But let's hope that more people will notice and refer this thread to Nintendo. I'm currently the only one speaking up about this. Maybe KingJigglypuff or any other will let Nintendo know.This could work. How would we get Nintendo to patch this though?
i certainly hope that nintendo will get the message too.Beats me. But let's hope that more people will notice and refer this thread to Nintendo. I'm currently the only one speaking up about this. Maybe KingJigglypuff or any other will let Nintendo know.