RoachCake
Smash Apprentice
So I'm sure we all know just how situational of a move U-Smash is, there's almost never a reason to use it where U-tilt or U-air would probably be a much better choice.
The only time this moves really ever has any use is against tall/fat characters for building up damage, and rarely out of a Dash Attack.
So I went into Training Mode to see which characters exactly can get hit by U-Smash out of a Dash Attack for a true combo.
Of course, since this was done in Training Mode DI, SDI, VI, Rage, Crouch Canceling, Ect. are not taken into account here.
I only documented the percents where all hits added up to a 6 hit combo(28 Damage) on the combo counter, and I only used the strong hit of Dash Attack.
I will later add the percents for the late hit of Dash Attack as I was able to get it to combo on Captain Falcon and Shulk on accident.
Special thanks to @ DungeonMaster for helping find some extra characters that this combo works on!
Some characters may be able to be hit at slightly higher percents where I was unable to get it to connect, if any of you happen to decide to test any on your own, post it here and I will credit you in the OP.
The only time this moves really ever has any use is against tall/fat characters for building up damage, and rarely out of a Dash Attack.
So I went into Training Mode to see which characters exactly can get hit by U-Smash out of a Dash Attack for a true combo.
Of course, since this was done in Training Mode DI, SDI, VI, Rage, Crouch Canceling, Ect. are not taken into account here.
I only documented the percents where all hits added up to a 6 hit combo(28 Damage) on the combo counter, and I only used the strong hit of Dash Attack.
I will later add the percents for the late hit of Dash Attack as I was able to get it to combo on Captain Falcon and Shulk on accident.
Special thanks to @ DungeonMaster for helping find some extra characters that this combo works on!
0% (Only 2 hits connect and he falls out, sometimes gets hit by finisher but never the full move, could be used to setup a grab or U-tilt maybe?)
0-4% (Must hit Clown Car)
0-8%
0-2% (Works till about 10% but isn't registered as a true combo)
11%
0-10%
0-5%
0-3% (Slips out sometimes. Often misses one hit for some reason as well.)
0-2%
0-12%
/0-7%
0-8%
0-14%
0-2% Falls out A LOT
0-18%
0-8%
0-15%
0-10%
0-8%
0%
0-6%
0%
0%
0-23%
0-18%
0-5%
0-4%
0-6%
0-17%
0-15%
0-9%
0-4% (Must hit Clown Car)
0-8%
0-2% (Works till about 10% but isn't registered as a true combo)
11%
0-10%
0-5%
0-3% (Slips out sometimes. Often misses one hit for some reason as well.)
0-2%
0-12%
/0-7%
0-8%
0-14%
0-2% Falls out A LOT
0-18%
0-8%
0-15%
0-10%
0-8%
0%
0-6%
0%
0%
0-23%
0-18%
0-5%
0-4%
0-6%
0-17%
0-15%
0-9%
0%
0%
0-3%
0-6%
0-3%
0-7%
0-6%
0-3%
0% (Not worth it, very unlikely to be able to get correct spacing.)
/0%
0-4%
0-1%
0-2%
0%
0-3%
0-6%
0-3%
0-7%
0-6%
0-3%
0% (Not worth it, very unlikely to be able to get correct spacing.)
/0%
0-4%
0-1%
0-2%
Some characters may be able to be hit at slightly higher percents where I was unable to get it to connect, if any of you happen to decide to test any on your own, post it here and I will credit you in the OP.
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