deadPhoenix
Smash Apprentice
Hey all, have a question,
What's the science behind dair to grab/up smash? Why does it work?
What's the science behind dair to grab/up smash? Why does it work?
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The change in animation type doesn't matter at all, the length of the hitstun still increases linearly. In any case, dair rest works a lot earlier. I calculated the hitstun using Toomai's hitbox spreadsheet, and got >= 22 frames of hitstun starting at 54% on fox.@ T tauKhan your percent for fox is off. The spin animation for fox starts at 47%. The first hit of dair initiates the spike spin. If you do the first hit and l-cancel it the opponent will only take a percent, be put into spin, and be unable to smash di the dair to avoid the rest/grab/f-smash follow up
It really does change stuff. They have in-actionable frames with a rotated hurtbox right towards your rest hitbox.@ chrbir5 What an useless video. As if the hitstun animation changes anything.
Nope, the length of hitstun is directly based on the amount of knockback, which scales linearly depending on the % of the victim after hit. You can find the formula to calculate kb and hitstun here http://smashboards.com/threads/tool...n-hitlag-shieldstun-calculation-v1-11.324878/It really does change stuff. They have in-actionable frames with a rotated hurtbox right towards your rest hitbox.
The reaction window is just too tight and too risky for most, so just grab!
It's super useful!!!
Because if you hit their feet it will be treated as a spike, which will put them into a spinning animation on the ground, giving you a chance to usmash or grab (or rest).