Yeah this was the biggest surprise for me when I started playing SSBM for the first time after having played the original since its release(Has it really been 8 years!?). The first time I tried it on melee I was met by a nice, friendly, ganon punch(or whatever its called, grunt punch if you will, considering falcon says falcon punch). Its like theres a lag between you hitting the ground and doing the sleep that your opponent can practically waltz out of. Its funny, I actually used a lot of the current sleep combos in the original one, but they werent as effective. Like I could do the up throw to sleep in the original, but only if they had low damage, defeating the purpose altogether(i did it just to annoy people). Now, after throws have been nerfed, your opponent doesnt go 300ft in the air off your up throw and its possible at higher percentages. DI has messed up a lot of my former game plans, like I used to allows park myself where I thought pikachu would land after doing his double b jump and do the sing move, then sleep him. Funniest thing ever, pikachu players hated me after that. Anyways back on topic, despite removing the "I win" combo, they seem to have made sleep more powerful, like I kill people at lower percentages which is good for our pink, balloon shaped friend.