Heartstring
Smash Legend
Simply put, I went through the entire roster (that took a while, let me tell you) and tested them all for DACUS potential. I also checked multiple timings of the DACUS, as it seems there is roughly a 4 frame window and you can have different results depending on which frame you cancel the dash attack.
I did this simply by going to training mode and setting the speed to 1/4. This allowed to me test the DACUS for each character with A > Up+A, which is the only way to do DACUS at this point in time.
I'm only mentioning characters with notable DACUS's, anyone not listed doesn't have anything special with theirs. Feel free to experiment and see if anyone else has anything of note, I'm fairly sure I have everything here but if anyone else finds something, I will add that too.
Terminology:
DACUS - Dash Attack Cancelled Up-Smash
Hyphen Usmash - The act of doing a running Up-smash
JC Usmash - Jump Cancelled Up-Smash. In this post, all referenced to JC
FD - Final Destination. All DACUS's are measured by how far they travel along this stage.
Notable DACUS:
Donkey Kong
1/4 FD, The timing on this has to be very late in order to get the slide. [Source, Credit to @ R RascalTheCharizard https://www.youtube.com/watch?v=g6VDGDxXLbY]
Fox
1/4 FD, which is only a slight increase over his hyphen Usmash.
Game & Watch
Total halt.
Ganondorf
1/3 FD, The timing is very strict. [Source, Credit to @ A2ZOMG hhttps://vine.co/v/OAQtn1qE1L1]
Greninja
7/8 FD, The timing for this is very strict too. [Source, Credit to @ Kofu https://vine.co/v/OAQxKbIuwJb]
Jigglypuff
3/16 FD.
Mii Gunner
3/16 FD.
Robin
1/4 FD.
Rosalina
Her DACUS is nothing different from hyphen Usmash, but by doing this, Rosalina does a Usmash while Luma does a dash attack.
Sheik
1/3 FD.
Shulk
1/4 FD, DACUS distance is not effected by Monado arts.
Sonic
1/3 FD, This travels the same distance as his JC Usmash, but doing a DACUS will gives you the starting SFX of his dash attack.
T.Link
3/16 FD, which is only a slight increase over his hyphen Usmash.
Villager
1/4 FD, The timing on this is tight, and you need to cancel the Dash attack early on for the full slide, cancelling later will give you next to no slide.
Wario
1/4 FD, and he only travels while charging, as soon as you let go of charge, he completely halts.
Yoshi
Total halt.
I did this simply by going to training mode and setting the speed to 1/4. This allowed to me test the DACUS for each character with A > Up+A, which is the only way to do DACUS at this point in time.
I'm only mentioning characters with notable DACUS's, anyone not listed doesn't have anything special with theirs. Feel free to experiment and see if anyone else has anything of note, I'm fairly sure I have everything here but if anyone else finds something, I will add that too.
Terminology:
DACUS - Dash Attack Cancelled Up-Smash
Hyphen Usmash - The act of doing a running Up-smash
JC Usmash - Jump Cancelled Up-Smash. In this post, all referenced to JC
FD - Final Destination. All DACUS's are measured by how far they travel along this stage.
Notable DACUS:
Donkey Kong
1/4 FD, The timing on this has to be very late in order to get the slide. [Source, Credit to @ R RascalTheCharizard https://www.youtube.com/watch?v=g6VDGDxXLbY]
Fox
1/4 FD, which is only a slight increase over his hyphen Usmash.
Game & Watch
Total halt.
Ganondorf
1/3 FD, The timing is very strict. [Source, Credit to @ A2ZOMG hhttps://vine.co/v/OAQtn1qE1L1]
Greninja
7/8 FD, The timing for this is very strict too. [Source, Credit to @ Kofu https://vine.co/v/OAQxKbIuwJb]
Jigglypuff
3/16 FD.
Mii Gunner
3/16 FD.
Robin
1/4 FD.
Rosalina
Her DACUS is nothing different from hyphen Usmash, but by doing this, Rosalina does a Usmash while Luma does a dash attack.
Sheik
1/3 FD.
Shulk
1/4 FD, DACUS distance is not effected by Monado arts.
Sonic
1/3 FD, This travels the same distance as his JC Usmash, but doing a DACUS will gives you the starting SFX of his dash attack.
T.Link
3/16 FD, which is only a slight increase over his hyphen Usmash.
Villager
1/4 FD, The timing on this is tight, and you need to cancel the Dash attack early on for the full slide, cancelling later will give you next to no slide.
Wario
1/4 FD, and he only travels while charging, as soon as you let go of charge, he completely halts.
Yoshi
Total halt.
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