Mario Kart 8 Grand Finale Pack
Release Window
Winter 2016, after the other two DLC packs have residual sales and to give the game one last kick of life before a projected Mario Kart 9 for NX. Main features are tributes to Masahiro Sakurai.
Characters
- Weight Class: Low Light
- Emblem: A deep pink circle featuring Kirby's happy face, as seen in Kirby Triple Deluxe along the health bar when no Copy Ability is in use.
- Paint Job: Hot Pink (identical to Peach, Toadette, Wendy, Roy, Female Villager)
- Horn: The 1-UP jingle used throughout the Kirby series.
*Kirby has a couple of tricks where he does a pose morphed as a Copy Ability fitting to his environment:
- Fire (Grumble Volcano, Bowser Castle, etc.)
- Water (any underwater or rapids section, Dolphin Shoals, etc.)
- Ice (Ice Ice Outpost, Mount Wario, etc.)
- Stone (Thwomp Ruins, the Golden Temple of DK Jungle, etc.)
- Leaf (Wild Woods, Mario Circuit, etc.)
- Plasma (Super Bell Subway, Electrodrome, etc.)
- Weight Class: Low Medium
- Emblem: Palutena's emblem of light for Pit, Forces of Nature emblem for Dark Pit.
- Paint Job: Sky Blue for Pit (identical to Latiku, Rosalina, Baby Rosalina, & Larry), Violet for Dark Pit (identical to Waluigi)
- Horn: The twinkling ignition of the Power of Flight.
*Dark Pit is selectable by clicking Pit on the character select, where another menu shows up where you can select between the two.
*After every lap and during the post-race results, Palutena/Viridi will be heard talking to Pit/Dark Pit, commenting on their performance. They will be represented by a sky blue/orange-purple aura around Pit's/Dark Pit's head, blinking to match their speech.
*Pit has a trick where he spins Palutena's Bow, while Dark Pit has a trick where he discharges energy from his Dark Pit Staff.
- Weight Class: Higher Medium
- Emblem: The jaws found on his handkerchief a la Bowser Jr.
- Paint Job: Black (identical to Dry Bowser)
- Horn: Frivolous slipping noises, similar to when he moves in New Super Mario Bros. U or Super Smash Bros. for Wii U.
*Always seen with his trusty burlap sack slung over his right shoulder.
Vehicle Parts
☆ Bodies
*Identical to its appearance in Kirby Air Ride. Your wheels are hidden beneath the kart and are faintly visible a la the Blue Falcon. Additionally, a small nub was added to the front star point that displays your emblem.
*Kirby has a special pose where he straddles the kart laying forward like in Kirby Air Ride. All other racers use their standard kart-driving pose with a steering wheel attached to the nub.
*The only 1-wheeled vehicle in the game. Imagine the Wheelie from Kirby Superstar & Kirby Air Ride only without the wheel or opened eye. Your wheel is scaled to fit the body.
*When entering an anti-gravity section, the body morphs slightly to accommodate the spinning wheel.
*Identical to its appearance in Kid Icarus Uprising, save for the added space for 4 wheels.
*Nabbit's themed body. Has an overall sketchy motif with a fender resembling Nabbit's jaw emblem.
The golden champion kart returning from Mario Kart: Double Dash!
☆ Wheels
*Actual Wheelie enemies from Kirby. The eye at their axes react to your condition (shocked when boosting, wincing when hit, etc.)
*Pale gold appearance with white trimmings, resembling the wagon wheels of a chariot. A nod to Kid Icarus.
☆ Gliders
*An amalgam of Kirby's Star Chariot from Kirby Superstar and Dyna Blade's wings, it features a central star crest with a festoon of white-on-red ribbons with rainbow wings on both sides with silver forefeathers.
*Resembles the halo appearing behind Palutena, as well as her logo.
Grand Prix
- Warp Star Cup (symbol is the Warp Star in the same position as SSB Kirby logo)
1. (DS) Figure-8 Circuit
*It's the 8th installment and they haven't used this!? A revamped course refreshing this basic course into a chaotic track commemorating the Mobius strip 8 of Mario Kart 8. The track changes the layout of each segment of road after every lap. The order of layouts is random, not concrete.
2: Untitled Original Course 1 (to be determined)
3: Sand Ocean (F-Zero Guest Course)
4: Checker Knights (Kirby Air Ride Guest Course)
- Shine Cup (symbol is a Shine Sprite)
1. (DS) Waluigi Pinball
2: Untitled Original Course 2 (to be determined)
3: Sunset Bay (Wave Race 64 Guest Course)
*Anti-gravity course that generates waves you can perform tricks off of. Additionally, there are underwater sections that cut around corners that go into coral reefs. Submarines from Steel Diver appear as stage elements in some underwater sections.
4: Palutena's Temple (Kid Icarus Uprising Guest Course)
*Similar to Sonic & All Stars Racing Transformed, the track layout dynamically changes after every lap as the temple crumbles under attack.
Bonuses
*All of the following come with an update that occurs on the same day Mario Kart 8 Grand Finale Pack is released:
-New amiibo Racing Suits: Pikachu, Diddy Kong, Zelda, Sheik, R.O.B., Marth, Robin, Pit, Palutena, Dark Pit, Ryu, Yarn Yoshi, Splatoon
*All Animal Crossing line amiibo unlock the Animal Crossing suit.
*Hammer Slam Bowser & Barrel Blast Donkey Kong unlock Bowser and Donkey Kong respectively when switched over to amiibo mode.
*Gold Mario & Silver Mario will unlock hidden recolors of the Mario suit to gold and silver respectively.
-New mode: Double-Dash Mode is back! Choose up to two racers and switch between them for different abilities. An interchangeable switch accessible through Grand Prix, Versus, and Battle Mode allows you to enable this between Single and Double Dash.
*This is a Karts Only mode, as each of them has alternate models that accommodate a second character.
*Weight values are divided between the weigh class of both characters chosen. Terrain and acceleration correspond to which character is currently driving.
*All characters receive the following Special Items:
-Mario/Luig/Mario Suit Mii/Luigi Suit Miii: Big Fireball (a massive version of the Fireball produced from the Fire Flower, except its slower and explodes in an inferno after 3-4 hits that flips enemies. Has eyeballs)
-Peach/Daisy/Peach Suit Mii: Heart (two hearts revolve around the kart, snatching items that hit them and are along the ground)
-Rosalina/Rosalina Suit Mii: Launch Star (a revolving star-shaped ring spins around the kart briefly, essentially putting her into anti-gravity. The kart will spin before boosting when hit by hazards, items, and other racers.)
-Metal Mario/Pink Gold Peach/Silver Mario Suit Mii/Golden Mario Suit Mii: POW Block (a block appears over all players in front of current position. Will break down three times, causing all players to flip after the third. Mashing the D-Pad up reduces the hitstun from the item.)
-Yoshi/Yoshi Suit Mii/Yarn Yoshi Suit Mii: Yoshi Egg (will roll in the center of the track, either exploding into different items upon collision or after a few seconds)
-Toad/Toadette/Toad Suit Mii: Turbo Mushroom (puts kart into a smooth-turning, uncancelable boost briefly that trails fire in his path that can hit racers.)
-Koopa Troopa: Penta Koopa Shells (2 red, 3 green. 75% chance of 1 blue, 2 green, 2 red)
-Shy Guy: Phanto Mask (makes the kart intangible briefly, allowing immunity to items and other racers. If contacting another racer, makes them spin out as you briefly flash in a ghostly wisp)
-Lakitu: Fog Machine (A funnel-like vestibule attached to a motor at the end of your kart, press and hold for a few seconds to release a trail of fog that obscures visibility and sends anyone contacting it spinning. Similar to the Fog item in Top Ride of Kirby Air Ride.)
-Baby Mario/Baby Luigi/Baby Peach/Baby Daisy/Baby Rosalina: Chain Chomp (follows the center of the road, guiding the racers at increased speed briefly before snapping off. Anything that hits the Chain Chomp is spun out/launched.)
-Bowser/Dry Bowser/Bowser Suit Mii: Bowser Shell/Dry Bowser Shell (a massive spiked shell travels slowly across the ground, richoeting off anything it hits.)
-Donkey Kong/Donkey Kong Suit Mii: Giant Banana (a massive banana peel is put on the ground, causing the first player to touch it to slip. 3 smaller banana peels are dropped before it after contact.)
-Wario/Wario Suit Mii: Gassy Garlic (releases a fart cloud that completely stop opponent's kart engines. The gas travels over affected players briefly, slowing them down.)
-Waluigi: Sparky Sticker (probes any item box with an Amp, causing the next player to drive into the probbed box to be suspended in electrocution briefly. Only 1 can be active at a time.)
-Lemmy/Larry/Wendy: Mechakoopa (a Mechakoopa that functions as a more frantic version of the Bob-Omb, having a shorter fuse time and runs around to do 3 explosions, with the last blinding opponent's screens white for 2 seconds)
-Iggy/Ludwig: Shrinking Wand (casts a magical projectile that causes whoever it hits to shrink as if they were struck by Lightning)
-Roy/Morton: Megaton Hammer (a hammer that progressively gets stronger the longer it's held out. 1st phase is an enlargened Hammer Bro hammer, 2nd phase is the hammer from Donkey Kong, 3rd is the Golden Hammer from Wrecking Crew. The larger the hammer, the wider the radius of the shockwave it produces. There's a small hitbox close to the kart that flattens any player near the kart on the 3rd phase only.)
-Tanooki Mario/Cat Peach: Tanooki Leaf/Super Bell (a tanooki tail/cat's paw on-a-tail appears on the end of the kart, flicking around with the press of the item button. Can deflect items.)
-Link: Hookshot (thrown in a retractable straight line, attaches to the first kart it touches, following the attached kart from the center of the road, edging closer slowly before spinning them out upon contact. Can be shaken off with really tight drifting or snaking.)
-Villager/Isabelle: Pitfall (plants a broken spot on the ground that creates a fissure that lasts 5 seconds after contacting first opponent it touches. All players who fall into the hole will be rescued by Lakitu.)
-Kirby: Sword (Kirby transforms into Sword Kirby briefly, hitting any player or object a few inches away from the kart if the A Button is pressed again. Cannot switch out when active. Goes away instantly if damaged.)
-Pit/Dark Pit: Eggplant Bomb/Tempura Bomb (creates a puff of smoke when thrown that transforms any active or held items into eggplant/tempura, which can only go away once discarded if held.)
-Nabbit: Gets all of the above at random (identical to Petey Pirhana & King Boo in Double Dash! He's a theft, after all.)
-Mii: n/A
*All of the following are unlocked when Mario Kart 8 Grand Finale Pack is purchased:
-Unlocks 6 recolors for Toad & Koopa Troopa.
-City Trial from
Kirby Air Ride is unlocked as a Battle Mode-exclusive course.
*Plays akin to more traditional Battle Mode courses from previous games. Deco city buildings with a central basement and a highway around the center is the main layout. Smaller and altered from the original City Trail map, it's split into 5 sections:
-Green Canvas: A wooded area with destructable trees and Whispy Woods. There are two hidden glass panels in the ground that allow access to an underground shortcut into the basement under the center of the main road.
-Heat Top: A volcano with magma flowing over the ground. Two fire dragons emerge from the lava over the volcano. Destructable rocks and earthen walls are featured. Destroying the walls leads into a one-way entrance through Green Canvas's tunnels.
-Castle Hall: A massive castle with a revamped layout of stairways and halls.
-City Wharf: A rocky beach with destructable coral growing through the ground.
-Electric Lounge: A multileveled building with boosted exits players can drive out from.
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Either I put too much effort into this or Nintendo should put me on their MK8 design team!