I'm not sure what kind of background you have to back up your claims, but some of it is incorrect.
Desynching in certain situations can place your secondary climber at huge risk for massive percent or an early death. Setting up desynchs can also be predictable once the opposing player becomes familiar with our techniques.
Also, relying on wobbling is what causes low leveled ICs mains to quickly plateau in skill level. Sure some IC mains may centralize their game into the lethal punishment game, but there are stringent requirements in setting up the wobble (both climbers must be synched, depending on how quickly the enemy can mash out, ICs grab range being pathetically small, etc). Other characters are capable of ZTD'ing other characters in their own way, but ICs can do this in a more "boring" or what you would call it, "toxic" way. I think a good example of it not being banworthy was EVO 2013. Even with the best ICs player, Wobbles, being super consistent with it and having probably the best neutral game of any IC, he was still unable to win the tournament, and had close sets with all the other Gods.
It is ultimately the ICs player at hand if they choose to wobble or not. If you feel like the technique is driving you away from playing them, then the answer is simple: don't wobble. Fly Amanita has proven that results can be achieved without wobbling.
Also having an open poll on the ICs forums won't really give you the answer or consensus as anyone can vote on it (from anti-wobble players to pro-wobble players)
Good luck on your decision.