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CPU Unresponsive

Sacrifices

Smash Rookie
Joined
Nov 10, 2013
Messages
5
Hello, I'm not sure if this is a bug or not, but when ever I play with a CPU, they are unresponsive at times, even on CPU Lv. 9. Because of this, I tend to get unwanted cheap kills.

I installed everything correctly, but this does it with my Japanese and PAL Wiis as well.

I'd really appreciate if this is fixed soon.
 

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
That's typical AI. Not so much a bug but how they're coded. It's being worked on as the development progresses.
 

Xermo

Smash Champion
Joined
Feb 19, 2013
Messages
2,811
Location
afk
NNID
SSBFC-Xerom
3DS FC
4425-1998-0670
I see where you coming from, but in vanilla Brawl, they aren't like this.
Yes, because that's how they're coded in P:M. AI can't adapt to engine changes unless the programmers make them do so, which as I stated, is being worked on.
 

Sacrifices

Smash Rookie
Joined
Nov 10, 2013
Messages
5
Yes, because that's how they're coded in P:M. AI can't adapt to engine changes unless the programmers make them do so, which as I stated, is being worked on.
I downloaded it for a faster pace game, but clearly I was wrong.
 

esoterics

Smash Apprentice
Joined
Sep 28, 2013
Messages
152
Location
Minnesota
I downloaded it for a faster pace game, but clearly I was wrong.
The game is much faster. The AI just can't handle the speed boost (particularly concerning fall speeds). The AI is rather idiot savant in Project M. Sometimes it will string together incredible combos, other times (particularly vs Wario or Falco) it will fail miserably at recovering or chasing off-stage. The PMBR is working hard to update the AI to deal with the engine changes, so sit tight until then.
 
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