WabbitSeason
Smash Cadet
- Joined
- Sep 13, 2014
- Messages
- 52
Right now a lot of people are referring to characters as "top 10" or "A tier." A description of how well they place on the game overall. But I'm going to have to disagree with this notion considering how expansive this roster is. There are simply too many diverse movesets and cutomizations to pinpoint how "high" exactly a character is in Smash 4.
In Melee you obviously could do so. Characters in the top end were pretty much able to hold their own against most of the cast. Barring say Jiggs vs. Armada's Young Link. Brawl was like this to less of an extent. But Smash 4 has a lot of characters who are powerful, but can't dominate the whole cast. A one trick pony player will probably get his tail handed to him if a counter is used.
You've simply got so many options. Projectile games like DH, Link, YL, etc. Big characters like D3 or Bowser. Fast little guys like MK. And so on. Not to mention the unique movesets like Rosalina or Villager.
In reality, there's a counter to virtually every character. And since there are so many, a "top 10" tier would be near impossible to make because of how many counters are available.
In Melee you obviously could do so. Characters in the top end were pretty much able to hold their own against most of the cast. Barring say Jiggs vs. Armada's Young Link. Brawl was like this to less of an extent. But Smash 4 has a lot of characters who are powerful, but can't dominate the whole cast. A one trick pony player will probably get his tail handed to him if a counter is used.
You've simply got so many options. Projectile games like DH, Link, YL, etc. Big characters like D3 or Bowser. Fast little guys like MK. And so on. Not to mention the unique movesets like Rosalina or Villager.
In reality, there's a counter to virtually every character. And since there are so many, a "top 10" tier would be near impossible to make because of how many counters are available.