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Cort & Magus explain Tap-A Cancelling (circa 06)

Vestboy_Myst

NJ TO & Peach knitwit
Joined
Jan 10, 2014
Messages
601
Location
NJ
Original Thread: http://smashboards.com/threads/tap-a-canceling.82535

found this in the melee discussion forum from ~9yrs ago. today's peach players need all the help they can get.
edited thread below with just the core information. All credit given to these two great smashers.

CORT:
"[...] Essentially, this allows you to rapidly do the first of multiple stage tap a's (Fox's two punches and starting kicks for instance). Basically you can do only the first punch/first two punches quickly without having the kicks start. Or rapid fire the first slap of Peach's 1-2 slap, which is suprisingly fast and leaves very little room to get shield grabbed. This pretty much works with all characters...

all you do is tap a, then hold DOWN and BACK from the way you're facing (so in essence, diagonally back) before the tap A animation ends (this makes it very easy to setup). Then time quick tap a's depending on the character you're using.

Mixing up your timing of these tap a's further decreases your chance of getting shield grabbed (really good for Peach players that love to float cancel straight into people's shields)."
------
MAGUS:
"This works by interrupting the window on the follow up move with a crouch, which the window often extends well after the actual duration of the move, and holding down-behind doubles as being able to jab while crouched/getting into a crouching position. Some also have IASAs on the first jabs that shorten it further. Like Peach for example:

Slap 1
Total frames: 19
Hit frames: 2-3
Window of the second slap: 3-25
IASA: 16

If you were to time Slap 1's normally while standing, you wouldn't be able to Slap 1 again until the 26th frame by waiting out the 2nd slap window. By IASA'ing with a crouch (it also cancels the Slap 2 window) you can follow up with another Slap 1 on the 17th frame. That's a very big difference comparatively.

By holding down/away instead of tapping down you don't have to worry about timing the crouch as it's done the 1st moment you can, and you don't have to waste time to get the stick back into a neutral postition to do the jab, allowing you to do it slightly faster for the most part. It has to be perfectly diagonal though so make sure it's firmly pressed into the notch on the controller, or you will d-tilt or turn around f-tilt instead. A pretty obvious downside for doing it that way, however, would be if you were to get hit out of the jab by something you would be DIing it terribly.

[...]You don't have to release the analog stick back to neutral to do the jab. If you hold down and away (the method described in the 1st post) you will jab even though you're holding a direction. Since it also counts as a crouch you get the same effect but can instantly go into another jab the 1st moment possible pretty easily."
 
Last edited:

Stockholm Syndrome

Koopa Hot Fiyah
Joined
Jun 18, 2014
Messages
23
Location
Boca Raton, Florida
Actually kind of funny, my friend who mains samus was just showing me this same thing. Samus can do her first jab so fast that you cant jump out of shield, or else its jab dsmash for you. Super good, looking forward to implementing it in my play!
 
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