I really dig the website now that everything is 1.1.2. My only feedback to give for now would be to add some missing Shield Damage modifiers seen in this
pastebin, or updated from previous patches:
Base Dmg. (+SD)
Whirling Foretress (Aerial, Hit 1) | 10% (+3)
Dash Attack | 10% (+1)
Dash Attack (Late) | 6% (+1)
Raptor Boost (Attack, Ground) | 9% (+4)
Raptor Boost (Attack, Aerial) | 8% (+2)
Dash Attack | 11% (+1)
Dash Attack (Late) | 8% (+1)
Fsmash | 20% (+1)
Fsmash | 19% (+1)
Spinning Kong (Hit 1, Grounded) | 7% (+1)
Spinning Kong (Hit 1, Aerial) | 10% (+1)
Spinning Kong (Hits 2-5, Aerial) | 5%/5%/4%/4% (+1)
Spinning Kong (Hits 6-8, Aerial) | 2% (+1)
Dash Attack | 8.96% (+1)
Dash Attack (Late) | 6.72% (+1)
Super Sheet | 7.84% (+4)
Dash Attack | 10% (+1)
Dash Attack (Late) | 7% (+1)
Dtilt | 8% (+1)
Dash Attack | 9% (+1)
Dash Attack (Late) | 6% (+1)
Fthrow (Hit 1) | 4% (+1)
Dash Attack | 6% (+1)
Dash Attack (Late) | 4% (+1)
Fthrow (Hit 1) | 4% (+1)
Fire Fox (Hit 8) | 14% (+5)
Fire Fox (Hit 8 Late) | 8% (+5)
Dash Attack | 14% (+1)
Dash Attack (Late) | 10% (+1)
Utilt (Hitbox) | 28%/20%/18% (+20)
Wizard's Foot (Aerial) | 15% (+15)
Wizard's Foot (Aerial, Late) | 14% (+15)
Dash Attack | 7% (+1)
Substitute every direction grounded & aerial | (+5)
Ftilt (All Angles) | 12.5% (+1)
Eruption | 9% (+1)
Eruption (Fully charged) | 35%/28%/26% (+30)
Fthrow (Hit 1) | 5% (+1)
Pound | 11% (+20)
Super Dedede Jump (Landing) | 11% (+3)
Fthrow (Hit 1) | 3% (+1)
Bthrow (Hit 1) | 3% (+1)
Dthrow (Hit 1) | 3% (+1)
Fsmash (Angled Down) | 22% (+4)
Aura Sphere (Full Charge) | 25% (+3)
Dancing Blade 2 | 3.325% (+1)
Dancing Blade 3 (Up) | 4.275% (+1)
Dancing Blade 3 | 4.275% (+1)
Dancing Blade 3 (Down) | 3.325% (+1)
Dancing Blade 4 (Up) | 6.65% (+1)
Dancing Blade 4 | 5.7% (+5)
Dancing Blade 4 (Down, Hits 1-4) | 2% (+1)
Dancing Blade 4 (Down, Hit 5) | 4.75% (+1)
Fsmash (High, normal, & Low) | 15% (+5)
Dash Attack | 8% (+1)
Dash Attack (Late) | 6% (+1)
Cape | 7% (+4)
Dancing Blade 2 | 4% / 3% (+1)
Dancing Blade 3 (Up) | 5% / 4% (+1)
Dancing Blade 3 | 5% / 4% (+1)
Dancing Blade 3 (Down) | 4% / 3% (+1)
Dancing Blade 4 (Up) | 8% / 6% (+1)
Dancing Blade 4 | 7% / 5% | (+5)
Dancing Blade 4 (Down, Hits 1-4) | 2% (+1)
Dancing Blade 4 (Down, Hit 5) | 4%/6%/4% (+1)
Crash Bomber (Explosion) | 1% (+1)
Fthrow (Hit 1) | 2% (+1)
Blade Flurry (No Charge, Hit 5) | 0.5% (+1)
Dash Attack (Hit 3) | 5% (+1)
Dsmash (Windbox) | 0% (+1)
Reflect Barrier | 5% (+1)
Usmash | 17%/15%/12%/12% (+4)
Usmash (Late) | 10%/12% (+4)
Toad everything | 2% (+1)
Peach Bomber (Hitbox) | 10% (+6)
Fthrow (Hits 1-4) | 2% (+1)
Uthrow (Hit 1) | 1% (+1)
Dthrow (Hit 1) | 3% (+1)
Thunder Jolt everything | (+1)
Thunder (Cloud) | 6% (+1)
Thunder (Projectile) | 8% (+1)
Thunder (Contact) | 15% (+2)
Dash Attack (Hit 1) | 7% (+1)
Dash Attack (Hit 2) | 4% (+1)
Charge Shot (Full Charge) | 25% (+3)
Homing Missile | 5% (+1)
Super Missile | 10% (+5)
Screw Attack everything | (+3)
Bomb | 4% (+6)
Bomb (Explosion) | 5% (+6)
Fthrow (Hit 1) | 5% (+1)
Bthrow (Hit 1) | 5% (+1)
Uthrow (Hit 1) | 3% (+1)
Dthrow (Hit 1) | 3% (+1)
Back Slash | 10%/9%/16%/14% (+7)
Back Slash (Landing) | 10%/9%/15%/13% (+10)
Fthrow (Hit 1) | 3% (+1)
Dthrow (Hit 1) | 3% (+1)
═════════════════════════════════════════════════════════════════════════════════════
Soo yeah. Throws having extra shield damage modifiers. .what even?? Then again, I've killed one of my team partners with Lucario's Uthrow up close which was hilarious.
Also, I edited this post to suggest missing
Ground-Targeted &
Aerial-Targeted color codings for moves seen in this
pastebin, or from previous patches. The coloring I did in the table below was optional. Otherwise, putting in a "(Grounded only)" under the Hitbox active column alone suffices as seen
here.
Questions: Should rows get added if an entry from the pastebin show that there's a ground-targeted or aerial-targeted only hitbox for it? Examples:
Character & move | Hitbox Active | Base Dmg. | Angle | BKB / WBKB | KBG
*NEW ROW* Ftilt (Final Hit) | 23 (Grounded only) |
3
|
50
|
30
|
190
*NEW ROW* Dair (Late) | 22-26 (Grounded only) |
8
|
361
|
30
|
100 In the pastebin, Charizard's Usmash (Hit 1) frame data says it's Grounded only, but the Charizard frame data on kuroganehammer.com has it as Aerial only. Either or, I'm bringing it up to figure out what's right or wrong.
This is what is seen for ZSS' frame data on kuroganehammer.com:
Utilt (Hit 1) | 3-4 (Cannot Rebound, Legs Intangible: 3-10) | 5 |
130/
150 |
55/
85 |
30/
50
But the pastebin has it the opposite.
130 is ground-only,
150 is aerial-only,
55 is ground,
85 is aerial,
30 is ground,
50 is aerial. So either or, I just wanted to bring it up to figure out what's right or wrong.
And finally, I know that you have phrases like "(Landing)" or "(Launcher)" that entail they're ground-only, but I wanted to add in "(Grounded only)" in the Hitbox Active column anyway, 'cus some people may not catch on to Launcher or Landing being strictly ground-targeted only.
Disclaimer: My color codings might not be 100% correct <3.
Character & Move | Hitbox Active | Base Dmg. | Angle | BKB/WBKB | KBG
Usmash | 10-24 (Rehit rate: 4) | 1.3 |
110
/
190
/
140
| W:
12
/
17
/
50
Falcon Kick (Landing) | 2-3 (Grounded only) |
9
|
80
|
80
|
20
Usmash (Hit 1) | 6 (Aerial? Grounded only?) | 5 | 110 | W: 100 | 100
Dair (Landing) | 1-2 (Grounded only) |
2.24
|
361
|
50
|
160
Dair | 22-23 |
15
/
15
/8 |
270
/
361
/361 | 20 |
90
/
100
/100
Wizard's Foot (Landing) | 2-3 (Grounded only) |
8
|
80
|
80
|
35
Usmash (Late) | 30-31 (Grounded only) | 10 |
65
|
50
|
85
Usmash (Grounded only) | 10 (Super Armor: 8-11) |
20
|
86
|
40
|
80
KO Punch (Windbox) | 4-5 |
0
|
10
|
100
|
100
Usmash (Launcher) | 13-14 (Grounded only) |
3
|
125
| W:
155
|
100
Usmash (Launcher) | 13-14 (Grounded only) |
3
|
125
| W:
155
|
100
Dair | 16 | 13 |
270
/
70
|
10
/
30
|
80
/
100
Side 1: Onslaught (Attack, Ground) | 4-17 (Rehit rate: 5) | 1.2 |
95
/
366
| W: 10 | 1000 typo?
Side 1: Onslaught (Attack, Aerial) | 4-17 (Rehit rate: 5) | 1 |
95
/
366
| W: 10 | 1000 typo?
Side 3: Headache Maker | 18-19 |
13
/
10
/13 |
45
/
270
/45 | 30 |
120
/
100
/120
Side 3: Headache Maker (Landing) | 1-2 (Grounded only) | 4 |
361
|
60
|
100
Usmash (Hit 1) | 11-12 | 3 | 110/
110
/
110
/180 | 70/
70
/
30
/40 | 25
Neutral 1: Gale Strike (Windbox) | 74- | 0 |
86
/
20
|
80
/
55
| 100
Up 2: Skyward Slash Dash (Hit 2-6) | 29-30, 33-34, 37-38, 41-42, 45-46 | 1 |
366
/
55
/
366
/
45
|
30
/
50
/
30
/
80
| 30
Down 3: Power Thrust (Air, Landing) | 2-3 (Grounded only) |
7
|
80
|
80
|
20
Utilt (Hit 6) | 16 (Aerial only) |
4
|
90
|
50
|
120
Dash Attack (Windbox) | 3-9 (Grounded only) |
0
|
361
| W:
12
|
100
Dair (Landing) | 1-2 (Grounded only) | 4 |
361
|
50
|
100
Thunder Jolt (Arc, Early) | 1-30 |
6
/
5
| 361 |
25
/
13
| 20
Thunder Jolt (Arc) | 31-60 |
5
/
4
| 361 |
25
/
13
| 20
Thunder Jolt (Arc, Late) | 61-81? |
4
/
3
| 361 |
25
/
13
| 20
Dair | 20-21 | 12/
11
/
11
/6 | 80/
280
/
45
/361 | 10/
20
/
30
/10 | 100/
110
/
100
/100
Screw Attack (Ground, Hits 2-4) | 7-8, 9-10, 11-12 | 1 | 96 | W:
178
/
178
/
140
| 100
Screw Attack (Ground, Hits 5-10) | 13-14, 15-16, 17-18, 19-20, 21-22, 23-24 | 1 |
110
/
110
/
100
| W:
50
/
50
/
80
| 100
Screw Attack (Air, 4-7) | 11-12, 13-14, 15-16, 17-18 | 1 |
366
/
366
/
100
| B:
25
/
25
W:
50
|
0
/
0
/
100
Screw Attack (Air, 8-11) | 19-20, 21-22, 23-24, 25-26 | 1 |
366
/
366
/
100
| B:
25
/
25
W:
50
|
0
/
0
/
100
Uair | 4-15 (Rehit rate: 4) | 1 |
90
/
366
| 30 | 100
Dair (Hit 1) | 14-15 |
5
/
7
|
172
/
160
| W: 20 | 100
Dair (Hit 2) | 23-24 |
11
/11/10 |
270
/361/361 |
10
/10/55 |
90
/85/85
Utilt (Hit 1) | 7 (Grounded only) |
2
|
96
| W:
100
|
100
Dair | 19-22 | 8 |
70
/
285
|
80
/
30
|
70
/
90
Usmash (Early) | 11 | 13 |
100
/96/96 | 43 | 94
Dsmash (Hit 1) |9-10 |
7
/
6
/6 |
70
/
170
/168 |
40
/W:
60
/
140
| 100
Bair (Hits 1-2) | 11, 17 | 2.5 |
361
/
366
|
50
/
30
|
150
/
200
Yoshi Bomb (Hit 1) | 7 (Grounded only) |
4
|
80
| W:
80
|
100
Nayru's Love | 13-24 (Rehit rate: 4, Intangible: 5-12, Reflects: 5-43) | 2/
1
| 160 | 12 | 40