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Compiling Falcon MU Info into Easy Go-To Guides

victra♥

crystal skies
Joined
Jan 20, 2007
Messages
14,275
Location
Edmonton
Slippi.gg
victra#0
The Falcon Index has been a great resource for us Falcon mains. Would anyone be interested in working towrds compiling all this information for each match up into easy go-to guides? There is a lot of data that his been collected over the years, it would be great to gather all these thoughts and organized them in a way that is easy to reference for both veteran falcons and new falcons alike.

Something in the format of:

Match up: vs _____
Neutral Game:

- Positioning (diagrams etc)
- Safe Approaches and Options
- Spacing



Offense:
-
Edgeguarding flow chart
- How to tech chase effectively and optimally
- Combo and regrab percents
- Optimal punishes

Defense:
- OoS options
- Recovery mix ups
- Stage control options
- How to stuff approaches and with what

Below is a really brief example with some information that has been collected so far from this resource just to give an idea. If this were to come into fruition, we can source the information as well, i'm just too lazy to do it for this example. Additionally, if this is successful we can include gifs that highlight these specific tips as well as diagrams that can help with visualization.

Match up: vs Falco
Neutral Game:
-
Nair over low lasers
- Sideb under high lasers
- Stay in the safe zone. The distance that is close enough that you can Nair/Sideb over/under lasers, but not too close that you get hit by Bair/Utilt
- Run in Shield/Powershield to close this distance
- Camp platforms to regenerate shield
- Space Nair vs Falco (safe on cc and shield if properly spaced with tippy toes)
- Wavedash out of shield to keep mobility high when caught in shield
- Stomp, when timed properly, will beat or trade with any move
- Knee -> Gentlemen is frame tight and safe on shield

Offense:
-
Weak knee at the edge to catch 2nd jump, /illusion, and Firebird.
- Dtilt/DownFtilt to catch illusion
- Off stage Knee, weak knee, or weak knee uair against Firebird
- Grab the ledge -> invincible knee/uair/bair
- Downthrow under 20%
- Uthrow over 20%
- Tech chase follow up with regrabs off reaction.
- Wavedash after the throw to close the gap and better positioning for dash dance -> follow up
- If Falco missed tech, run up and prepare to react to his option select (ie: shield grab get up attack, dash grab roll away)
- After ~40%, regrab no DI and DI in off upthrow

Defense:- Roll during Falcon shine pressure
- Stomp OoS
- Instant Uair OoS can hit Falco
- Recover high and mix up: continue forward/ lean back and land on a plat/fall through a plat, lean back onto the ledge
- Recover low and backwards: try to sweet spot, take the hit and tech the ledge
- Uair from below and below plats can catch Falco during jump or trade with Falco's aerial
- Gentlemen can stuff Falco's SHFFL approach
 
Last edited:

DuckPimp

Smash Ace
Joined
Feb 7, 2010
Messages
817
Location
In the Land of Amazeia...
I had a thread called the falcon mind-meld where it was a compilation of falcon mu info- ive been thinking of reviving it or updating it, but smashboards is kinda a ghost town compared to what it was.

i'd still be happy to contribute to this
 
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