First of all, thank you for your feedback. I appreciate it.
And thank you for taking the time to read my post and responding politely.
I would really like the hear the reasoning behind this, because I can't see how placing a limit on something makes it uncompetetive. Especially if the limit can be enforced with any real effort. It's not like a said to be only allowed to use a custom move every 10 seconds to prevent Captain Falcon infinites.
To clarify, when I said placing limits on the game has no place in competition, it was a rule of thumb. There are exceptions to having out-of-game rulings that (rarely) should be employed when something is found to be anti-competitive (thinking of freeze glitches and gross character balance which ruin an otherwise competitive game).
This is essentially axiomatic for Competitive Theory, the very foundations of competition existing at all - we cannot play out a match unless we agree to the terms by which to compete. This foundation is what is referred to as a
Standard (what everyone who is considered part of the Competitive Community would be agreeing to). To not agree with this essentially means one is
not competing in the same game as the competitive player (or at least mentally is in a completely different realm which leads to strife and can potentially destroy the value of a match).
All this really wouldn't matter except the decades-long gaming culture that has cropped up around this philosophy of competition is the dominant way of determining winners, so when I say "limits are not placed on the game" it's the response you should be expecting from the Competitive Community you just walked right into steeped with all its rich history that dates back to something far deeper (think about how Sakurai said competition is a part of us down to our DNA).
Now, I am not saying you are wrong. I am simply a messenger pointing to the principle that limits are not to be employed unless warranted and can clearly show it benefits the competitive value of the game for us competitive players to accept it. This is the due process that is required (if it weren't for due process we'd have a million different ways of playing this game and no way to gauge who is "better" at playing).
Which gets us to the next point:
Not everybody is able to host tournaments. My aim is to convince the people, who are able to. If I were able to host custom tournaments myself, I would.
I would suggest you take a stronger path to getting your idea more widely accepted:
First,
no johns. This applies to TOs as well as players. Simply saying "I can't" is not an option to getting a rule changed. When one expressively pushes ideas of how things should be without doing any work to get them to that point it's generally just seen as whining - not saying you are doing that, but complaining about things and expecting others to do your bidding at your every whim is not going to fly in this community.
Secondly, do you have"legit" johns? Are you honestly unable to host a tournament for some very real and physical reason that completely prevents you from doing so? Well, then, here's the unfortunate response:
that sucks. Because chances are everyone who could host a tournament with whatever rules you wanted probably not only doesn't care but also would rather host a tournament the way they want instead. You're probably out of luck.
Finally, if you really think your ideas are so good that they should really be used by a larger audience and you've got people willing to host tournaments for you because it's that great of an idea then you're still going to have a long road ahead of you. Host tournaments, get recognized, and then you've got room to talk to other TOs about rules. Convincing TOs to use these rules is a difficult matter (hey, it takes me A LOT of effort just to convince TOs to stay with a competitive standard!), but convincing the players that new rules are better ules because you say so is not only much more difficult but it's probably impossible unless the rules actually are good. Let the free market decide which rules the players are going to use and accept that one person does not dictate how the game is played competitively - enjoy playing by your own rules with the people who also enjoy playing by those rules, it may be foolish to expect the world to change just for oneself, but and if the world follows the way you go then so be it.