DungeonMaster
Smash Lord
Okay, rather than have a new gripe thread every few weeks let's get this out there so we can all move on.
Hopefully get some exposure and some developer change.
Many people want to help, and it's a lot of work to assemble all the ciips, this is the structure I'm setting out and we can discuss it in the arguments but here's the list and I'm going to add links and *Complete* as we fill the list:
Moves with animations that do not match the hitboxes, whiffy:
D-air (edges) https://www.youtube.com/watch?v=SDXCoeHU-JU#t=0
F-smash blindspot https://www.youtube.com/watch?v=H7CewcWnKs8#t=14
F-smash explosion https://www.youtube.com/watch?v=H7CewcWnKs8#t=17
N-air (forward hit) https://www.youtube.com/watch?v=H7CewcWnKs8#t=0
N-air (back hit) https://www.youtube.com/watch?v=SDXCoeHU-JU#t=18
D-smash opponent on ledge blindspot
Dash-attack https://www.youtube.com/watch?v=H7CewcWnKs8#t=3
Grab: https://www.youtube.com/watch?v=IYp-p8VEtxg#t=143
Moves that extend hurtboxes in ridiculous ways:
Up-tilt interrupted early https://www.youtube.com/watch?v=SDXCoeHU-JU#t=58
F-tilt interrupted early https://www.youtube.com/watch?v=SDXCoeHU-JU#t=29
F-smash interrupted early
Grab interrupted after connecting
Moves that should not clank but do:
Up-B interrupt - https://www.youtube.com/watch?v=H7CewcWnKs8#t=24
Up-B true clank
Stale big hits, up-tilt, smash vs 1 damage jabs
Multi-hit falling-out / failure to connect in spite of lining up correctly:
Up-smash first hits https://www.youtube.com/watch?v=H7CewcWnKs8#t=55
Up-smash middle hits
Up-smash final hit miss
Up-B grounded
Up-B aerial
The hardest possible punish due to absurd startup/end-lag:
Shield grab.
Standing grab. https://www.youtube.com/watch?v=SDXCoeHU-JU#t=73
Pivot grab.
Missiles, both types
Fair
Any other priority that isn't covered by issues above,
Aerial vs. aerial
Other general gripes which may get fixed (jab1->jab2 will not, no point further discussing) :
D-smash comparison vs. other characters. https://www.youtube.com/watch?v=H7CewcWnKs8#t=30
Aerial charge shot frame by frame vs. grounded to disprove the tool tips
General missile stupidity (@Squaddle's video in good res) https://www.youtube.com/watch?v=y2_6RaaMdp8
https://www.youtube.com/watch?v=SDXCoeHU-JU#t=80
Hopefully get some exposure and some developer change.
Many people want to help, and it's a lot of work to assemble all the ciips, this is the structure I'm setting out and we can discuss it in the arguments but here's the list and I'm going to add links and *Complete* as we fill the list:
Moves with animations that do not match the hitboxes, whiffy:
D-air (edges) https://www.youtube.com/watch?v=SDXCoeHU-JU#t=0
F-smash blindspot https://www.youtube.com/watch?v=H7CewcWnKs8#t=14
F-smash explosion https://www.youtube.com/watch?v=H7CewcWnKs8#t=17
N-air (forward hit) https://www.youtube.com/watch?v=H7CewcWnKs8#t=0
N-air (back hit) https://www.youtube.com/watch?v=SDXCoeHU-JU#t=18
D-smash opponent on ledge blindspot
Dash-attack https://www.youtube.com/watch?v=H7CewcWnKs8#t=3
Grab: https://www.youtube.com/watch?v=IYp-p8VEtxg#t=143
Moves that extend hurtboxes in ridiculous ways:
Up-tilt interrupted early https://www.youtube.com/watch?v=SDXCoeHU-JU#t=58
F-tilt interrupted early https://www.youtube.com/watch?v=SDXCoeHU-JU#t=29
F-smash interrupted early
Grab interrupted after connecting
Moves that should not clank but do:
Up-B interrupt - https://www.youtube.com/watch?v=H7CewcWnKs8#t=24
Up-B true clank
Stale big hits, up-tilt, smash vs 1 damage jabs
Multi-hit falling-out / failure to connect in spite of lining up correctly:
Up-smash first hits https://www.youtube.com/watch?v=H7CewcWnKs8#t=55
Up-smash middle hits
Up-smash final hit miss
Up-B grounded
Up-B aerial
The hardest possible punish due to absurd startup/end-lag:
Shield grab.
Standing grab. https://www.youtube.com/watch?v=SDXCoeHU-JU#t=73
Pivot grab.
Missiles, both types
Fair
Any other priority that isn't covered by issues above,
Aerial vs. aerial
Other general gripes which may get fixed (jab1->jab2 will not, no point further discussing) :
D-smash comparison vs. other characters. https://www.youtube.com/watch?v=H7CewcWnKs8#t=30
Aerial charge shot frame by frame vs. grounded to disprove the tool tips
General missile stupidity (@Squaddle's video in good res) https://www.youtube.com/watch?v=y2_6RaaMdp8
https://www.youtube.com/watch?v=SDXCoeHU-JU#t=80
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