Spark31
Smash Journeyman
I've been working on a mod that would buff Robin from a lower tier location up to a mid-high tier location. Although I've done this with other characters, Robin is a special case. I've redesigned how he is played to some extent. I've nerfed his Levin sword in respawn time and uses, but in exchange I've made the bronze sword actually decent. Let me know what you guys think. I'm still working on it, so suggestions are appreciated. Changelog will be in the OP.
Download (Current version v1.0): http://gamebanana.com/gamefiles/4539
v1.0
Download (Current version v1.0): http://gamebanana.com/gamefiles/4539
v1.0
50 - Attack11 (Jab 1)
(Added lines 9,10)
Added interruptible frames starting on frame 25
51 - Attack12 (Jab 2)
(Added lines 19,20)
Added interruptible frames starting on frame 31
58 - AttackS3 (Forward Tilt)
(Added lines 4,5)
Added interruptible frames starting on frame 28
5D - AttackLw3 (Down Tilt)
(Lines 1,2,3)
Increased angle to 70 (46 hex)
Increased BKB to 60 (3C hex)
69 - AttackAirF (Fair)
(Lines 9,10,11)
Decreased bronze damage to 6
Decreased bronze angle to 50 (32 hex)
Decreased bronze BKB to 40 (28 hex)
Bronze hitbox size increased to 3.5
(Line 10)
Lowered bronze hitbox Y to -0.5
(Line 26)
Autocancel decreased to 19 frames
6A - AttackAirB (Bair)
(Lines 8,9,10)
Increased bronze KBG to 100 (64 hex)
Increased bronze BKB to 57 (39 hex)
Bronze hitbox size increased to 3
6B - AttackAirHi (Up Air)
(Lines 5,6,7)
Increased levin KBG to 95 (5F hex)
(Lines 9,10,11)
Decreased bronze BKB to 80 (50 hex)
6C - AttackAirLw (Dair)
(Line 11)
Angle increased to 270 (10E hex)
BKB decreased to 25 (19 hex)
72 - Catch (Grab)
(Line 1)
Increased grab-box size to 4.2
73 - CatchDash (Dash Grab)
(Line 1)
Increased grab-box size to 3.8
79 - ThrowB (Back Throw)
(Line 0)
Increased KBG to 70 (46 hex)
Increased damage to 11.5
7B - ThrowLw (Down Throw)
(Line 0)
Decreased KBG to 75 (4B)
Increased damage to 8
<fighter_param.bin>
(Entry 44, name 3)
Walk max speed increased to 1
(Entry 44, name 11)
Dash max speed increased to 1.25
(Entry 44, name 12)
Decreased jump-squat to 5 frames
(Entry 44, name 22)
Air max speed increased to 1.02
NOTE: Incompatible with other character attribute mods
<fighter_param_vl_reflect.bin>
(Group 16, entry 2, name 10)
Decreased levin uses to 4
(Group 16, entry 2, name 12)
Increased levin respawn time to 1500 frames
(Group 16, entry 2, name 17)
Increased wind uses to 21
(Added lines 9,10)
Added interruptible frames starting on frame 25
51 - Attack12 (Jab 2)
(Added lines 19,20)
Added interruptible frames starting on frame 31
58 - AttackS3 (Forward Tilt)
(Added lines 4,5)
Added interruptible frames starting on frame 28
5D - AttackLw3 (Down Tilt)
(Lines 1,2,3)
Increased angle to 70 (46 hex)
Increased BKB to 60 (3C hex)
69 - AttackAirF (Fair)
(Lines 9,10,11)
Decreased bronze damage to 6
Decreased bronze angle to 50 (32 hex)
Decreased bronze BKB to 40 (28 hex)
Bronze hitbox size increased to 3.5
(Line 10)
Lowered bronze hitbox Y to -0.5
(Line 26)
Autocancel decreased to 19 frames
6A - AttackAirB (Bair)
(Lines 8,9,10)
Increased bronze KBG to 100 (64 hex)
Increased bronze BKB to 57 (39 hex)
Bronze hitbox size increased to 3
6B - AttackAirHi (Up Air)
(Lines 5,6,7)
Increased levin KBG to 95 (5F hex)
(Lines 9,10,11)
Decreased bronze BKB to 80 (50 hex)
6C - AttackAirLw (Dair)
(Line 11)
Angle increased to 270 (10E hex)
BKB decreased to 25 (19 hex)
72 - Catch (Grab)
(Line 1)
Increased grab-box size to 4.2
73 - CatchDash (Dash Grab)
(Line 1)
Increased grab-box size to 3.8
79 - ThrowB (Back Throw)
(Line 0)
Increased KBG to 70 (46 hex)
Increased damage to 11.5
7B - ThrowLw (Down Throw)
(Line 0)
Decreased KBG to 75 (4B)
Increased damage to 8
<fighter_param.bin>
(Entry 44, name 3)
Walk max speed increased to 1
(Entry 44, name 11)
Dash max speed increased to 1.25
(Entry 44, name 12)
Decreased jump-squat to 5 frames
(Entry 44, name 22)
Air max speed increased to 1.02
NOTE: Incompatible with other character attribute mods
<fighter_param_vl_reflect.bin>
(Group 16, entry 2, name 10)
Decreased levin uses to 4
(Group 16, entry 2, name 12)
Increased levin respawn time to 1500 frames
(Group 16, entry 2, name 17)
Increased wind uses to 21