Dan Salvato
IE
Woohoo! Thanks to the work Massive and I have been doing for SSBM Online, I present to you a code which enables true 16:9 widescreen support in Melee!
Widescreen Support (v1.2)
04BDC5E4 3FCFC217
That's it! I accomplished this by modifying the camera's FOV (field of view) to encompass 4/3 the angle, and Melee's coding is basically smart enough to do the rest. The ONE problem with this code is that it doesn't fix the HUD stretching. This doesn't concern us because we're redrawing the HUD anyway, and honestly it's not even that big a deal.
If you're wondering what people would use this for, the answer is Dolphin. Dolphin's built-in "widescreen hack" causes a slew of problems for Melee, including offset nametags and bubbles, as well as a number of stage backgrounds being messed up. This AR code does not have these problems.
If you're using this code in Dolphin, make sure you choose a 16:9 resolution like 1280x720, set the Graphics settings to "Force 16:9", and do NOT enable "Widescreen hack".
Widescreen Support (v1.2)
04BDC5E4 3FCFC217
That's it! I accomplished this by modifying the camera's FOV (field of view) to encompass 4/3 the angle, and Melee's coding is basically smart enough to do the rest. The ONE problem with this code is that it doesn't fix the HUD stretching. This doesn't concern us because we're redrawing the HUD anyway, and honestly it's not even that big a deal.
If you're wondering what people would use this for, the answer is Dolphin. Dolphin's built-in "widescreen hack" causes a slew of problems for Melee, including offset nametags and bubbles, as well as a number of stage backgrounds being messed up. This AR code does not have these problems.
If you're using this code in Dolphin, make sure you choose a 16:9 resolution like 1280x720, set the Graphics settings to "Force 16:9", and do NOT enable "Widescreen hack".