Roneblaster
Smash Hero
im not really following ur train of thought dudu
and those were 2 of the best posts in this thread for sure.
and those were 2 of the best posts in this thread for sure.
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Note: Unbeatable by Fox, Falcon and Falco.Yeah, I recall Raistlin's Puff ledgecamping in friendlies before. I was using Doc and perfectly spaced/timed pills did nothing to him. He just kept timing his aerials to where hitbox was out all the way to the time he gets to regrab. Could land a single pill against it.
The only way I got him off was to run up to the ledge and randomly wavedash OoS to grab ledge, or contest his aerials with Doc's aerials, which was still tough. If I managed to still ledge from him. I only got like a b-air on him, but none of Doc's airs knock Puff far enough to gimp or kill Puff. And Doc's f-air was too slow to punish the ledgecamping.
Raistlin's ledgestalling wasn't 'unbeatable', but I felt disadvantaged in the situation.
So I hear where Hax is coming from. M2K's ledgestalling just might be unbeatable guys.
M2K doesn't have an unbeatable strategy, if he did he would be shameless about explioiting it just like everything else he does
scrub is a mentality, not a level of skill. you can be one of the best in the world and still have a scrub mentality. it's totally fair to call someone that even if they're better than you, if they fit the definition of it.noononono, what i said was harsh but completely warranted.
calling some1 who is 100x better than you a scrub is not an argument and deserves to be called out.
i guess i just didn't read the middle line in dudu's original post where he said it is an unbeatable strat in some cases. cause i dont remember ever reading that.
part of me just diededit: Abate, M2K 4 stocked jman w/ jiggs by using this strategy
I agree with Rocky. If Hbox did this I really think he'd be lynched in the parking lot lololif, say, hbox were to take a % lead (which is realistic) and then use this strategy, we'd all be ****ed
That ending was hilarious. But I think that Jigglypuff was messing up on the ledge. He didn't perfectly f-air to regrab ledge consistently. And there were times where the Falcon missed the ledge while trying to hit Puff off of the ledge, but then the Falcon didn't get punished very hard.
omg lol g2 is the best match everhttp://www.youtube.com/watch?v=-pFGbZLaslw#t=4m28s
stfu y'all plz
also if anyone started doing this to win tourneys he'd get lynched in no time lmao
Name a number. If I ever see your *** at a tourney I will MM you for that number.noononono, what i said was harsh but completely warranted.
calling some1 who is 100x better than you a scrub is not an argument and deserves to be called out.
i guess i just didn't read the middle line in dudu's original post where he said it is an unbeatable strat in some cases. cause i dont remember ever reading that.
to be fair he told me beforehand that he would try to ledgecamp me so i kinda had to be pre-emptiveomg lol g2 is the best match ever
though tbh you were the lame one there
so I kinda wanted you to lose :/
Oh? In that case I pardon you of all your sins.to be fair he told me beforehand that he would try to ledgecamp me so i kinda had to be pre-emptive
The callout.Name a number. If I ever see your *** at a tourney I will MM you for that number.
Stick to making 5 second videos of semi glory dude
Smasher89 embodies the "Play to Win" mentality like no other player. He's a cool guy outside the game and I have absolutely nothing against him, but he'll play like a lame-a** f**got if it'll help him win. He absolutely deserves to be lamed out, no matter what he intends to do or tells you about before the matchOh? In that case I pardon you of all your sins.
Well done my man.
you mean Magus?I think Magnus did a post a post a while back showing that it wasn't unbeatable because puff isn't invincible when she goes to regrab. He even gave a strategy with falcon to beat it.
IIRC, it was full hop backwards at the ledge so that they will be going for the ledge when you could bair them. If they ledge hop a fair, dj away. If they don't go back to the ledge, you can then stall yourself until they come in range of a ledge hop aerial of your own.
I don't know how valid it is now, but no character is completely help less. People were calling jiggs as a whole broken when Hbox was destroying everyone. Then people adapted to the new (very good) strategy and started to beat him. At the moment, we don't know if it unbeatable because nobody has been forced to learn to beat it to win. Armada learning the puff match up with YL is an example of why we should leave things in until proven broken in tournament.
i just want to see a Falcon try this ****... because no one wants to step up and learn how to beat the strat for whatever reason
"impossible to grab the edge because of ledgehop invincible f-air"
If your character has a difficult time doing it or you don't want to risk it, do you really even need to grab the edge if you have a decent ranged low hitting attack? It always seemed to me like Jiggs poofs up above edge height a bit from her DJ unless you interrupt it and grab the edge using sing everytime. I don't have experience against it myself and this could be a dumb question, but have you tried staying out of range of ledgehop invincible f-air anytime immediately following an edge grab, moving in a bit when they drop back from the edge, and then if they dropped low enough maybe look to d-tilt or something them out of the jump?
Kinda like that I guess. Stay out of range, then once you see them drop far enough below/away from the edge go in and maybe attack like those gifs, or sometimes just go in and put up your shield to see if they jump early and do something expecting you to attack their regrab that you can punish and if not then just roll back to safety.
"ledgehop on/off stage f-air camping only"
Ok then.
Jiggs is vulnerable for at least 12 frames before the f-air animation can end and is able to grab the edge. About 9-10 of those frames are while she's still above stage height. If you're using an attack that can hit below the stage a little then you may be able to hit for all 12.
In this example with CF you'd jump right when Jiggs grabs on. You have time to react to them committing to going far on stage with the f-air and then you come down with a b-air, and if you see they didn't then you DJ back to safety.
Jace's Falcon counters my (attempted, since it doesn't work due to this ****) ledgcamping with this exact tactic EVERY TIME WE PLAY.i just want to see a Falcon try this ****... because no one wants to step up and learn how to beat the strat for whatever reason
ITT: Mew2King challenges people he outclasses to money matches with characters they don't use.hey massive money match my jiggs with your captain falcon
I cannot fathom how thankful i am to this guy. =)I haven't tried any of these, but they seem like solid ideas to me.
"impossible to grab the edge because of ledgehop invincible f-air"
If your character has a difficult time doing it or you don't want to risk it, do you really even need to grab the edge if you have a decent ranged low hitting attack? It always seemed to me like Jiggs poofs up above edge height a bit from her DJ unless you interrupt it and grab the edge using sing everytime. I don't have experience against it myself and this could be a dumb question, but have you tried staying out of range of ledgehop invincible f-air anytime immediately following an edge grab, moving in a bit when they drop back from the edge, and then if they dropped low enough maybe look to d-tilt or something them out of the jump?
Kinda like that I guess. Stay out of range, then once you see them drop far enough below/away from the edge go in and maybe attack like those gifs, or sometimes just go in and put up your shield to see if they jump early and do something expecting you to attack their regrab that you can punish and if not then just roll back to safety.
"ledgehop on/off stage f-air camping only"
Ok then.
Jiggs is vulnerable for at least 12 frames before the f-air animation can end and is able to grab the edge. About 9-10 of those frames are while she's still above stage height. If you're using an attack that can hit below the stage a little then you may be able to hit for all 12.
In this example with CF you'd jump right when Jiggs grabs on. You have time to react to them committing to going far on stage with the f-air and then you come down with a b-air, and if you see they didn't then you DJ back to safety.
Rofl. Best Thread?ITT: Mew2King challenges people he outclasses to money matches with characters they don't use.
No. Get a job.hey massivemoney match my jiggs with your captain falconcan I have some money?
GanonNo. Get a job.
Why don't we complain about marth too?
You know he can infintely drop and regrab the ledge without leaving invincibility frames? Nobody will ever try to edgehog him because he can jump, fair, and regrab the ledge safely forever.
His disjointed hitboxes will always protect him, this has to be an unbeatable tactic.
LETS BAN IT.
This right here. If you know she's going to ledgehop Fair and retreat, just block the Fair, waveshield forward, and low Ftilt (with characters that have a good ftilt, like Falco/Ganon etc. Marth can Dtilt/jab/Fsmash). Or, with nearly every character, you can approach the ledge backwards with wavedashes. When she attacks the back of your shield with Fair, just waveshield onto the edge and react to whatever she does. You can FF -> double jump -> Bair with most characters, or if you wanna be more safe, just stand up from the ledge and go for a normal edgeguard.I'd like to see what wavedash -> low angled ftilt does once Jiggs leaves the edge.
These look like pretty good options for Falcon vs ledgecamping Puff.I haven't tried any of these, but they seem like solid ideas to me.
"impossible to grab the edge because of ledgehop invincible f-air"
If your character has a difficult time doing it or you don't want to risk it, do you really even need to grab the edge if you have a decent ranged low hitting attack? It always seemed to me like Jiggs poofs up above edge height a bit from her DJ unless you interrupt it and grab the edge using sing everytime. I don't have experience against it myself and this could be a dumb question, but have you tried staying out of range of ledgehop invincible f-air anytime immediately following an edge grab, moving in a bit when they drop back from the edge, and then if they dropped low enough maybe look to d-tilt or something them out of the jump?
Kinda like that I guess. Stay out of range, then once you see them drop far enough below/away from the edge go in and maybe attack like those gifs, or sometimes just go in and put up your shield to see if they jump early and do something expecting you to attack their regrab that you can punish and if not then just roll back to safety.
"ledgehop on/off stage f-air camping only"
Ok then.
Jiggs is vulnerable for at least 12 frames before the f-air animation can end and is able to grab the edge. About 9-10 of those frames are while she's still above stage height. If you're using an attack that can hit below the stage a little then you may be able to hit for all 12.
In this example with CF you'd jump right when Jiggs grabs on. You have time to react to them committing to going far on stage with the f-air and then you come down with a b-air, and if you see they didn't then you DJ back to safety.