Dark 3nergy
Smash Hero
- Joined
- Aug 15, 2008
- Messages
- 6,389
- Location
- Baltimore, MD
- NNID
- Gambit.7
- 3DS FC
- 4313-0369-9934
- Switch FC
- SW-5498-4166-5599
thats the other thing they could do with MK is shorten the sword length. I think typically how they use to measure swords was using the length of your arm and MKs sword is visually looks like its longer than his body. Body+feet is debatable but anyway, idk about priority really im not entirely sure how its meshed into the game so i cant really say for sure. you made good points on the other things i mentioned so i got nothin to say there, not like i fight good mks anyway. If you wanted to be gay about the infinite cape glitch you can program it as such so that MK must preform the slash attack.none of those things are the problem with mk...well kind of nado, aerial version is supposed to clank with every move like the ground version does but they just failed at coding it...well I hope so anyway, otherwise I dont know what they were thinking. but that would make it far less broken...dsmash kb lol, whats wrong with that? and shuttle loop, DI better and you won't get killed so early...shuttle loop is pretty much useless if you DI it properly...especially aerial version because the kb barely increases with %...
mk needs to lose transcendent priority and lose a little bit of range and he'll be fine. quick swordsman with multiple jumps is a character trait that has stupid amounts of positives already, transcendent priority and marth range? lol..
but yea if it was me and i could change nado i'd give it ****ty priority