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Works from 0-25% the tech window gets a bit bigger when the % rises but its nice comboSo this probably only works at exactly 0% correct? Still interesting
Thanks I proud of myself finding a Lucas JabLock with PlatformsThat is so sweet.
It works on any stage with platforms. When you can get an opponent to slide off a platform they can't tech the fall and you can go in with a jab locking move. In order to get them to slide off of a platform like that you have to hit them with a move angled at 361° and before 42% when said angle will stop making them slide and will pop them up at 45°. A great move in Lucas's toolkit for this is bair since it reaches above him and always hits grounded opponents at 361°, even at the sweetspot.Nice find! I hope this works on other stages.
I mean if d-throw will launch them high enough to bounce off the platform above. I know it will work otherwise.It works on any stage with platforms. When you can get an opponent to slide off a platform they can't tech the fall and you can go in with a jab locking move. In order to get them to slide off of a platform like that you have to hit them with a move angled at 361° and before 42% when said angle will stop making them slide and will pop them up at 45°. A great move in Lucas's toolkit for this is bair since it reaches above him and always hits grounded opponents at 361°, even at the sweetspot.
SH Fair does not auto cancel, unfortunately. It's still a fairly safe poking option if you space it properly, though.Does SH f-air autocancel? Or can you jump out of it?
Thanks also I love your Lucas videosGreat video/setups, I use this quite a bit when at high percents with floaty characters...
This little tech is underrated.
These are quite helpful. I should really practice them. Thanks for posting these!Umm hello I'm a bit nervous to show you all this because people usually Hate on stuff I find or review but I made his video on a small Lucas Tech and its helpful umm please enjoy no hate please ._.
This is something I do all the time with Mewtwo as well.Hey guys Lunar here and I'ma going to show you a small tech that can gimp/kill characters. To do this tech you have to fast fall Nair so the only 3-4 hits connect so the last hit doesn't send them launching .hope you found it useful.
Oooh I was partly right, except I had the frame 4 hitboxes on the ground rather than on his hands. Great stuff here.Ah, I found them, that's pretty neat!
They are still approximations, though.
I suppose more clarification couldn't hurt: http://i.imgur.com/etQLIkv.gif
Edit:
Got the mesh rotations sort of working. I don't know how to calculate the weight values, so it's not perfect.
Here is Lucas' Up Tilt: http://i.imgur.com/BIMZKKI.gif
Ehh. Don't fret the effects. Your dash attack animation is already helping me better space the way I use it. It's s lot easier to sweet spot than I had imagined because I thought the hitboxes we closer together, but they're about 6 units apart.Hey, I figured out the bone weight calculation!
They ended up being easier than most of the other stuff. I'm completely new to 3d stuff, so this has been a learning experience.
So Dash Attack with mostly correct animation: http://i.imgur.com/t6RgtB8.gif
The 2nd hitbox appears to be more inside of Lucas. I wish I knew how the effects worked so I could add them, but that's beyond the scope of my little program.
I want to try and add an angle indicator similar to what you have because that's pretty useful.
And thank you for those reference; as you can tell from my first post here, I had the bone indices a bit off, but it's fixed now
Hey have you done back air? I'm interested in seeing how your program displays the hitbox positions for that one. Hitboxes 0x1 and 0x2 occupy the same space and dimensions, but 0x1 only hits aerial opponents.Whoops, actually my viewer wasn't displaying extended hitboxes correctly.
The sourspot is actually pretty large.
I wonder where I can find the information for the size of the bone hurtboxes. That could be useful to have also.
The slightly redder hitbox is due to the overlap, right? Also, I was right the second time when I drew the hitboxes so that's cool. The meteor is super-easy to hit with. Just wish the tipper hitbox did anything useful. I'm assuming the little green ball at the bottom is some sort of detector that sets off the landing state of the attack if it touches the floor before auto-canceling?It just draws the hitboxes on top of each other:
http://i.imgur.com/H4Bndmj.gif
Oh my god. I knew 0x2 was a disjoint, but holy cow I didn't know it was THAT disjointed.Yes, the redder colors are due to overlap.
The little green ball is just the base node of Lucas' skeleton. I guess technically when it touches the ground Lucas should be entering landing state. So you can view it that way, I suppose.
Here is Down Tilt:
http://i.imgur.com/ODco8IM.gif
I need to work on re-sizing these :<