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I'm not saying its an instant SD, but if you go do a grounded blitz/rush from ledge, you're going to have little room for error....You can Dragon Rush offscreen, Jump Once, Dragon Rush back, use Up B/ Fly
Yes, it has much much less ending lag otherwise my post doesn't make sense. The last part of your sentence fits.I'm not saying its an instant SD, but if you go do a grounded blitz/rush from ledge, you're going to have little room for error.
Unless Dragon Rush has significantly less ending lag than a flare blitz that doesn't connect, in which case I'm stupid.
Classy.Yes, it has much much less ending lag otherwise my post doesn't make sense. The last part of your sentence fits.
If you start the move with the opponent directly in front/behind you, then you'll likely sweet spot.rising cyclone is good but can't tell where exactly is the sweet spot. It can KO enemies fairly early around 70-90 range but it seems random when the spot happens. Anyone know where your suppose to hit them at in order to get the final hit?
Dragon rush is pure amazing! A must for charizard!
Fire Fang is interesting but flamethrower can be used for preference
Original rock smash feels like its the only one to go to...ok as early damage and super armor but other than that its not exactly a kill move :/
ah i c! Ive been trying to test it out on cpu and the results very...I should try to land em on human players. Hmmm I havent landed the lower sweet spot...but I kinda wanna test it out now XDIf you start the move with the opponent directly in front/behind you, then you'll likely sweet spot.
However, if you jump quickly and gain some height on them (think Rest) then you'll get an even stronger sweetspot. I was getting 75% as the firs kill percentage on FD against Mario with no rage for the side sweet spot and 64% for the lower sweet spot.
It's a secret to everybody, but I experimented with this move a lot and a hitbox above charizard going in usually hits charizard(for example sexkick from Dr Mario on top of Charizard). Since I battled CPU however, this might be hard for RL People.So how is dragon rush supposed to be punished? I'm finding it to be mach tornado levels of good and I don't think I've ever been punished when playing against my friends
Fire Fang has decent utility I agree. And you can land this from Jab setups as well and it has decent kill power. Its solid as a close range tool and might be worth it when Flamethrower isn't doing anything for you. But Flamethrower is almost always the best option. Its a good GTFO tool that can be adjusted by angle (making it much more versatile than Rock Smash or Fly) and its great for that edgeguard pressure. That's where it really shines. Maybe if Fireball Cannon had more knockback it would be useful but is really just an inferior Flamethrower.Not that I think this combo should typically be in your moveset, but if you have headbutt + blastburn, one read or heavy punish = stock at like 20%. Not even kidding.
I'll go over everything later, but I wanna talk neutral specials for now. Firefang is good, but all it is IMO is just another good option in situations where Charizard already thrives. Flamethrower is invaluable in that it has so many unique utilities, I don't think we get the same thing out of firefang, where we already have decent options in most cases where we would use it. The fire cannon move simply isn't rewarding enough in the places where it is useful for me to want to give up flamethrower or fire fang. In most cases, I'm staying flamethrower as of now.
You said it yourself, crossing up shields is huge and especially the lower endling lag allows of easier use of the Rising Fly move.Also on the discussion of Dragon Rush:
Whoever said it was a universal replacement for Flare Blitz is wrong. Its a great move don't get me wrong, but ideally you end up using both of these for different scenarios. Flare Blitz is so good because of the armor attached to it. You can't go through things with Dragon Rush because its a multi-hit move. You can be stopped by weak projectiles pretty easily. Great move when your opponent has to approach but I'd rather use Flare Blitz when I'm in a matchup where I know approaching is going to be a pain and I want that one "get out of jail free card" approach.
Dragon Rush certainly has its uses though. Love that you can cross up shields with it, and I love that you essentially get to carry people off stage with it making it great for setting up edgeguards even early. I like Dragon Rush and Rock Hurl because they help set up positional advantage (something we really need as our neutral game is "meh").
Dragon Rush and lag, BFFs 4 life!Dragon Rush is literally the stupidest move.
**** that move and this character. LITERALLY UNPUNISHABLE by anyone Bowser running speed and lower, and is difficult to beat out because massive hitboxes in my experience.
I would like some insight into how to beat this MOVE (the rest of Charizard's kit is terrible)
*rosalina side b's you*
Dragon Rush and high input lag makes it literally (like actually) impossible to punish. Luckily Wi-Fi isnt standard.Dragon Rush and lag, BFFs 4 life!
Anyway, you can jump out of the way and bair it, or run away (ahead of him) and punish the endlag if he is onstage.
Counters work too.
And of course, you can escalate the level of hax: Palutena dash attack or bair!
Please... poor Charizard gives so much and asks so little. Let him have this one. ;.;Dragon Rush and high input lag makes it literally (like actually) impossible to punish. Luckily Wi-Fi isnt standard.
Jumping and bair doesn't work since he moves too fast, and wtf do you do if he decides to position himself to go offstage with it? He can get back no matter what custom up B he uses.