Phazon_Dude
Smash Apprentice
http://ca.youtube.com/watch?v=6SbU8wTTzMU
watch this video at 3:10-3:12...
You see how Dedede got stunned by a simple shot and was open to a charge
I asked Silven this before:
"Hey... heres a possible new idea i thought of. Since now Samus' charge beam sorta stuns the enemy momentarily and also if it hits it produces little knock back, especially if the opponent has low percentages. Is it possible to then do a running tackle or nair right after the opponent gets hit by the charge beam so its like 35% damage plus good knock back depending on the attack you use? Or is there to much lag on Samus?"
And he replied with this
"Tried it. It seems the amount of time the opponent is stunned is just as long as Samus takes to brush herself off after the charge shot recoil. In other words... theres too much lag. Even at point blank range I couldn't follow up with a ftilt during stun. By the time the ftilt came out the opponent was blasted away. I found that at zero percent you can follow up with something because the opponent barely moves away from you, but only at point blank range of course. Charge shot to grapple works perfectly. So if your opponent just came out and they have it in for you you can just "b" then grapple. Not sure if they can escape or not though since I was trying this in training mode."
Can a simple charge beam lead to combos?
watch this video at 3:10-3:12...
You see how Dedede got stunned by a simple shot and was open to a charge
I asked Silven this before:
"Hey... heres a possible new idea i thought of. Since now Samus' charge beam sorta stuns the enemy momentarily and also if it hits it produces little knock back, especially if the opponent has low percentages. Is it possible to then do a running tackle or nair right after the opponent gets hit by the charge beam so its like 35% damage plus good knock back depending on the attack you use? Or is there to much lag on Samus?"
And he replied with this
"Tried it. It seems the amount of time the opponent is stunned is just as long as Samus takes to brush herself off after the charge shot recoil. In other words... theres too much lag. Even at point blank range I couldn't follow up with a ftilt during stun. By the time the ftilt came out the opponent was blasted away. I found that at zero percent you can follow up with something because the opponent barely moves away from you, but only at point blank range of course. Charge shot to grapple works perfectly. So if your opponent just came out and they have it in for you you can just "b" then grapple. Not sure if they can escape or not though since I was trying this in training mode."
Can a simple charge beam lead to combos?