MT Williams
Smash Cadet
Got bodied by Fox with Pit. Any tips?
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nothing in particular its just I feel its the hardest matchup for me any advice or advantages is all I'm askingWhat sort of help are you specifically looking for? Anything in particular you're seeing issues with?
I meant jumping out of the dodge roll sorry wrong choice of words since pit is a angel I assumed he could fly also next time please use the reply button because when you don't you look like your talking to anyone. did I mention your profile picture is cute?what do you mean flying?
Thanks for the advice! I actually wasn't aware what planking was, so I guess I learned something new today. If I end up getting backed into a corner by her, I find that the Upperdash is useful for forcing my way through her advancing attacks. I'll do my best to put the practice in; I think that's all I really need.Well, I like to bust out the GOs when I have trouble landing. In Shiek's case, it may be best to keep them up past the ledge then jump back.
I'll try to shoot an arrow under her needles if she's just spaming uncharged ones. Arrow planking is also effective, since she can't hit you with her needles from afar.
Deal with her moves like any other fast character's: jab up close, ftilt at a decent range, and squeak in an Upperdash for a KO if it takes that long.
Thanks for the tips. I don't really have a main at the moment, but I'm considering maining Diddy cause I feel like he's currently my best character. Although I REALLY want to play Jiggs, and have him at least as a secondary. I also like ROB and Peach. Sometimes I'll take out Doc, Ganon, and Zero Suit. Shulk is also pretty cool. Really there's a bunch of characters I like, but these are currently the big ones. I'm not 100 percent sure who my main is going to be at this point, maybe I'll figure it out when the Wii U version comes out, especially since spacing will be easier on that version and Jiggs relies so heavily on the spacing of her aerials.Well, I guess I could start off by talking about what I personally have difficulty with as a Pit main. Who's your main by the way?
My personal hardest matchups are characters like Sheik, Captain Falcon and Sonic. So I guess the fast-moving, pressurizing opponents are a weakness for Pit. He's a pretty agile guy himself, he just has some difficulties keeping up with other fast characters. Pit has some pretty powerful grabs, so I always get irritated when my opponent knows how to spotdodge, or sidestep effectively. So, get good at that
In my opinion, Pit is one of the best air fighters in the game. A lot of people I fight are unaware of the range of his aerials, probably because he's a pretty uncommon guy to see online. People tend to get caught out by his Fair. For this move, he reaches out and spins his bow horizontally in front of him, giving it a longer reach. If he's recovering back onto the stage and you're waiting for him at the edge, be aware that his Fair can easily hit you as he approaches.
He also has a Spike move. If you're moving into the air to fight him, don't let him get above you. He has four jumps, so it might be a little difficult to stop that. If he doesn't pull off the Spike on his Dair, it will send you flying upwards. (Heads up : his Bair is a kill move.)
Then there's more commonly known things like ending lag on his Upperdash Arm and his Light Arrows. He's also a lightweight, and sometimes has problems killing. Don't know how helpful any of this was to you, ask again if you want some more specific info.
Then use them sparingly. You also have Orbitars and the ability to jump four times.people who say arrows stop gordos fail to mention that only fresh arrows stop gordos
What are Pit's Dijoints?Yes, you should learn to always angle/shield stab with your arrows against all characters. It makes reflectors irrelevant and you can get a surprise poke in occasionally.
I say stick to the ground and rely on your dijoints. Fox doesn't have em, never did. It was always in your best interest to space tilts and autocancelable aerials. Go for the tip of your blades everytime and prepare to shield/grab out of any retaliation.
Play it safe once you start approaching 100%. Foxes up smash is still a killer, and his juggling potential after any kind of launch that doesn't auto kill you is often just as fatal.
Even with his improved recovery though, you should focus on gimping him hard. His fall speed is a boon for juggling on stage but makes it more difficult for him to get back on if you keep fairs/bairs in his face.
Disjoints, sorry.What are Pit's Dijoints?
That's true, but you can also charge them briefly when they're stale to beat gordospeople who say arrows stop gordos fail to mention that only fresh arrows stop gordos