BTW, what do you think of Ice Balls? I remember Boss using them once, but not recently.Here's a reminder: Luigi does not struggle incredibly hard to get in in this game.
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BTW, what do you think of Ice Balls? I remember Boss using them once, but not recently.Here's a reminder: Luigi does not struggle incredibly hard to get in in this game.
an advancing attack that's safe on block or in smash bros case shield usually involving a shff'd aerial or a projectile. Now I know in smash 4's case theirs not many safe aerial approaches on shield because shield stun is almost non existent. The only way real safe aerial approaches are aerials that can be auto cancel'd or aerials that push the opponent back. When I said that Roy doesn't have a safe approach. I meant that roy doesn't have a safe aerial approach. Sure his fair has IASA frames which he can use for fakeouts but still. Then again I'm not the biggest roy expert so maybe you can tell me if roy really does have safe approaches and while your at it share your input with roy against zoners.Question.
Do you know what a safe approach is?
L cancelling is a thing. This is why you never notice his hitlag.Marth had hitlag in Melee. But did he have hitlag modifiers? His hitlag was never noticeable in Melee like it is in later games. Maybe Melee hitlag is much less overall?
Hmmm? This is an interesting matchup. I don't have much experience in this matchup since theirs not many falcos out their so I'm going to throw some two cents and give my thoughts.Roy can just do Nair to space himself. But in shield it isn't safe at all. He has hiw down tilt that is actually safe. Also his Forward Tilt it's pretty safe for me.
Match-up analysis time:
vs What do you think?
I was picturing tipper Fsmash in Melee when I said that. And even if it was an aerial, what does hitlag have do with L cancelling? You L cancel after your hitlag. You definitely don't land at the same frame as your hitlag. No, that's a Smash 4 thing called frame cancelling (ridiculously stupid name).L cancelling is a thing. This is why you never notice his hitlag.
Hit a shield with dtilt in melee and yes you will notice it.
We live in an age where ideas spread like wildfire. Whether those ideas have any merit whatsoever or not.L cancelling is a thing. This is why you never notice his hitlag.
Hit a shield with dtilt in melee and yes you will notice it.
Also
*Posts mathematical evidence that Roy has safe attacks.*
*People still say he is unsafe*
When talking about neutral, I think we need to talk about just how much longer Falco's limbs are.Hmmm? This is an interesting matchup. I don't have much experience in this matchup since theirs not many falcos out their so I'm going to throw some two cents and give my thoughts.
Alright so Falco can easily jab out of fox's jab cancels at low percent, Fox is faster then falco meaning he can dance around him and get in real easily, Fox also beats falco on neutral especially since falco has no lagless lasers,Fox has kill setups against falco, Falco can edgeguard fox pretty easily with bair, fair, and dair. Falco can also combo fox off of throws guarranteed while fox can't since his down throw can be DI'd out of.
I'd say this matchup is either even or 55:45 being slightly in favor. But that's just my opinion so for the falco mains in this thread if you don't agree then take it with a grain of salt.
I still have trouble believing it myself. I mean iwata? dead? that can't be.It's so hard to believe that he's gone just like that.
Basically what Tritails said, he doesn't struggle to approach...as much anyone. Fireballs are so lagless now and fast compared to the extra end lag other projectiles got/still have [Falco, Mario, other mediocre projectiles]. Also Luigi didn't get so much % off one grab in previous games. Here, he gets % and kills off a grab unless the other games. And a huge + was the decreased end lag on his grab, so he can spam his grabs as he pleases now. He got a reasonable boost for dash speed too, further helping his approach. So yeah...that probably covers it. Wavedash was great, but that's just simply not an option anyone. Melee Luigi didn't have a recovery or a [good] projectile in Melee or much off a grab. I don't know much about Melee scene. He was average there, just that others were better.but what makes Luigi different from his previous iterations? Luigi was always a beast in close range and could kill super easy from that area, but he struggled incredibly hard to get in. he never was a top tier threat until now, and i don't see any difference between this Luigi and ssb 64 Luigi, melee Luigi (this Luigi actually had a good burst movement option in wavdash), or brawl luigi.
1. Every other character is comparatively weaker in smash 4, so even just Brawl luigi (especially with more hitstun to help him) would be fine in this game.but what makes Luigi different from his previous iterations? Luigi was always a beast in close range and could kill super easy from that area, but he struggled incredibly hard to get in. he never was a top tier threat until now, and i don't see any difference between this Luigi and ssb 64 Luigi, melee Luigi (this Luigi actually had a good burst movement option in wavdash), or brawl luigi.
I mean yeah, I never said hitlag doesn't exist in Melee. Of course Melee has hitlag. I am only talking about modifiers to them maybe not existing (so everything would be x1.0). Maybe I'll try to find some shield hit calculations for Melee Marth, if the tipper is safer, it's safe to say Marth didn't have hitlag changes in that game.Hitlag def exist. There is a difference in hitting air and hitting a character. You can experience them in just about any fighter. He probably received more hitlag, but his modifiers have always existed.
Actually yes hitlag is much lower in Melee overall. Several moves mainly power hitting moves received drastically increased freeze frames i.e hitlag in Brawl and this carried over. Probably to reduce low percent kills and give the opponent more time to DI and live longer, I presume.
Glad Ryu doesnt care about this.
You're right, we should keep on topic.While I am sad too for Mister Iwata, let's keep this thread on topic please.
This x100.You're right, we should keep on topic.
But, this thread is the only thread I actually post in or care about on smashboards (outside of patch notes/data threads). It is a community as much as it is a thread, as much about current events as it is about actual competitive impressions (how many impressions can you possibly have about one metagame, after all?), and Iwata's death is a big event. In other words, please understand: this is a big moment.
Melee Luigi's Fireballs couldn't be acted out until frame 47. Source: http://smashboards.com/threads/luigi-hitboxes-and-frame-data.306546/.Fireballs are so lagless now and fast compared to the extra end lag other projectiles got/still have [Falco, Mario, other mediocre projectiles].
I think the range difference is more like Marth to Lucina with the other fact that Falco and Fox have different moves, so it's more like Marth and Roy. So, their Ftilts would have Falco's leg inches longer than Fox's, but the way Falco hits with Bair already makes it different in range than Fox's; Falco sticks his leg out while Fox leans back and whips his leg out. Now, between Ganondorf and Captain Falcon? More different since Ganondorf's like 7' 6 1/2" while Captain Falcon's 6 foot something, 6' 5" maybe which would be 13 1/2 inches of difference. Falco is supposedly 6' 2" while Fox is 5' 8", so yeah, just 6 inches off. Then again, the game might not be using those heights since Twilight Princess Link was shorter than Zelda which was reversed in Skyward Sword, but in Smash, they're similar heights, Snake was taller than Falco in Brawl, but Snake's supposed to be 5' 10" and he's slouching too while Falco's standing slightly on his tip toes, and Bowser's height varies from game to game not to mention Olimar's height.When talking about neutral, I think we need to talk about just how much longer Falco's limbs are.
When are people going to realize that Luigi isn't a problem. Why Diddy-fy him? It's like everytime a character gets something good we're so quick to hate it. Luigi has plenty of bad matchups. He's balanced. Diddy wasn't. If it ain't broke don't fix it.I think the only thing Luigi really "needs" right now as far as competitive health is concerned is to make Luigi Cyclone a semispike or increase its startup. It's simply far too easy for Luigi to get kills at 95% with just a single grab covered by a Fireball approach, with 5.6 Fair there to punish attempts to jump away. Making the Cyclone either a semispike or set (low) knockback lets him keep his obscene damage output, but doesn't let him sneak away with a kill just as easily with all his other tools in consideration.
Basically, Diddy-fy him.
I'm not a luigi expert but isnt his cyclone already incredibly easy to DI out of before the last hit? I feel like it doesnt need much of a nerf due to its escapability (and to an extent, its punishability since it has decent endlag)I think the only thing Luigi really "needs" right now as far as competitive health is concerned is to make Luigi Cyclone a semispike or increase its startup. It's simply far too easy for Luigi to get kills at 95% with just a single grab covered by a Fireball approach, with 5.6 Fair there to punish attempts to jump away. Making the Cyclone either a semispike or set (low) knockback lets him keep his obscene damage output, but doesn't let him sneak away with a kill just as easily with all his other tools in consideration.
Basically, Diddy-fy him.
I agree with everything except the thing about Robin's run speed. If he were as fast as Sheik it would be comepletely game breaking.Or we could leave Luigi alone and work on the other underwhelming characters. I mean, we could add 5 frames to his Fireball endlag, but is it really, really a horrible problem that destroys characters? Not really and other characters deal well with them like Toon Link who already plays at a range beyond Fireballs.
Would anyone be against Dr. Mario running as fast as Luigi or slightly slower like Falco? I wouldn't since it's kind of stupid that he's slower than Triple D. It wouldn't make Dr. Mario significantly better, but it would help Dr. Mario with getting around and not being slower than a heavyweight and two people in dresses which already makes it difficult for them to run. It would still stick with Dr. Mario moves slower than Mario unlike in Melee where Dr. Mario's air speed was higher than Mario and he ran at the same speed as Mario. Hell, making Dr. Mario's running speed the same as Luigi's would make Dr. Mario as fast as he was in Melee.
How about Robin's running speed? Robin running as fast as Link? Sure, why not since they both carry a crapton of gear with them. Yes, yes, Tomes are heavy, but it doesn't justify Robin being even slower than Ganondorf and Jigglypuff who actually has air speed to counter her slow ground speed. It would help, but it wouldn't do anything insane. Now, if Robin ran as fast as Sheik, that might be weird, but even still, it wouldn't be game-breaking as Robin's still average to slow when attacking.
What about reduced end lag on projectiles for other characters like (Dr.) Mario, Falco, and Samus? It would help them fight at range better. Nerfs should happen when there's something severe and overwhelming, buffs should happen when there are things underwhelming, and changes, like what happened to Falco's Uair, Charizard and Link's D-throw, and Marth and Lucina's jab are there for when things don't need a "buff" or a "nerf", but to function differently and for the better. That's how I view things.
Seriously though, is Luigi really the green menace that people make him to be? He's a more volatile character than Mario who being the "balanced fighter" he is, should probably go 60:40 at most, 40:60 at worst, and 50:50 for most of the cast. That's actually fantastic since Mario wouldn't have major weaknesses and while he wouldn't have major advantages, if Mario did go 50:50 with the entire cast, then he's completely viable and never in danger of having to be counterpicked like Luigi, Captain Falcon, Fox, Yoshi, ROB, Wario, Marth, Robin, etc.
Take one look at Project M. That's what it looks like when everyone has the tools to contest: people begging for everyone to get nerfed.Give Pac-Man's grab the link treatment and fix its dead zones while they're at it... I swear, that is the only thing holding him back. You would be surprised how many matchups would change for us if his grab was better.
But I agree that characters like Robin and Samus should be buffed. Their flaws are too glaring to make up for their OK strengths.
People wouldn't be begging for shiek nerfs if more characters had the right tools to contest her.
It's not punishable on hit at freeze percents (50% to higher I suppose. 42% on Mario? IDK much) but it moves reaaaaally slowly, has more startup, deals 4%, and doesn't really combo to anything. Useful for throwing people off though, but I prefer normal Fireballs. Can be used to litter the stage however.BTW, what do you think of Ice Balls? I remember Boss using them once, but not recently.
The only ways Luigi is going to kill you at 95% with HooHahNado are:I think the only thing Luigi really "needs" right now as far as competitive health is concerned is to make Luigi Cyclone a semispike or increase its startup. It's simply far too easy for Luigi to get kills at 95% with just a single grab covered by a Fireball approach, with 5.6 Fair there to punish attempts to jump away. Making the Cyclone either a semispike or set (low) knockback lets him keep his obscene damage output, but doesn't let him sneak away with a kill just as easily with all his other tools in consideration.
Basically, Diddy-fy him.
Well then that's just something I don't understand. If more characters can compete and thereby create a more diverse meta, why would you want everyone toned down? It doesn't have to go down the brawl minus route to have a better balanced game. Strengthen the characters that can't even compete at a decent level. No one should have to immediately stand out as "worst character in the game"Take one look at Project M. That's what it looks like when everyone has the tools to contest: people begging for everyone to get nerfed.
Then we're good. Because nobody stands out as the worst character in the game.Well then that's just something I don't understand. If more characters can compete and thereby create a more diverse meta, why would you want everyone toned down? It doesn't have to go down the brawl minus route to have a better balanced game. Strengthen the characters that can't even compete at a decent level. No one should have to immediately stand out as "worst character in the game"
I understand that this may sound a bit idealistic, but that's my vision of a better balanced game.
Only because we have difficulty deciding who is the worst of the several candidates.Then we're good. Because nobody stands out as the worst character in the game.
You sure about that? Considering that these charactersThen we're good. Because nobody stands out as the worst character in the game.
cough cough cough coughThen we're good. Because nobody stands out as the worst character in the game.