Falco on the surface was nerfed, but apparently, A2 tested his Uair and it comes out around frame 7 now. For reference, that's 1 frame slower than Captain Falcon and Ganondorf's Uair. Fair I believe is close to its Brawl speed of frame 6. Probably not frame 6, but maybe 8? In return for 1% on Uair, knockback, being a decent kill move in the air, and a sour-spot for hit confirms, his Uair has potentially been sped up by 3 frames. Great for juggling, but I preferred Falco being able to snipe a Uair and send people up hard. Oh well.
Fair, if quicker, then it means he has a ridiculous move for edgeguarding made even more ridiculous. In return for 2% on the landing hit, this move gained another 1% hit for more active frames and making its total 9%, and potentially, its startup and landing lag was decreased. Back then, it was telegraphed so if Falco threw out a Fair, he needed to be sure it'll connect and an opponent can't escape, but if it's frame 8 or even 6? That's like if you threw out Sheik's Fair to gimp, but if it lasted a long time. This move went from being Falco's worst move in Brawl to good in Smash 4's launch and now, pretty damn good. Oh, and Nair connects better and unconfirmed, but his rapid jab might have autolink angles now.
Falco's going to be a bit more difficult to challenge in the air now with Nair's autolink and Fair's quicker startup combined with Uair's back to front coverage and Bair's hard punish. Okay, so better air game a slightly easier time to challenge things in the air, but Falco's still a messed up character because of his mobility, poor (or lack thereof) projectile game, and his disadvantage state isn't good by any means since Fair's not exactly a quick sex kick like his old Bair. His air game change is cool, but I would have liked it if his mobility was buffed instead. I mean, dude, Smash 4 Roy's as fast as Sheik - Melee Roy was slower than Melee Sheik -, but Falco's still slower than his Melee incarnation on the ground and his air mobility could be considered slower since his fall speed isn't the insane Melee fall speed. Falco also doesn't have the mobility or a setup like Luigi to make use of his new Uair juggle and Fair is just faster for interception... Interception, that's what he's been doing all the time along with Ganondorf since they can't rush in like Captain Falcon or Fox and beat people up.
Falco's probably not moving anywhere and he might even drop since other characters like Marth, Lucina, Ike, and Zelda were buffed while building on their game plan. Falco's game plan pretty much changes ever so slightly, but a small change to a game plan can take time to figure out. Remember Sheik's Bair? Sheik had to figure out how to use her Bair after patch 1.0.6.
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It really baffles the everloving **** out of me how Sakurai will greenlight a character like Roy...23% Fsmash that KOs at 65% with the speed of Marth's, guarnteed combos off throws, actually good frames...yet in the same breadth look at characters like Lucina and Ike and leave them as they are, underwhelming and completely outclassed.
Roy's Side Smash always did 20% in Melee and in Smash 4 if you hit with the base. It's just a thing about him like how Marth's tipper Side Smash was always powerful, but in Smash 4, it's even more powerful.
It's early, but I kind of want people to ask this: how does Roy approach? He's sort of doing the same dealio as Captain Falcon, Fox, and Lucina, but Roy's range is even shorter since his center hits are where the power's at while tippers are kind of funny - the sound effect for his sword sounds like a freaking metal bat.
Samus exists, and she has existed in her state of ***-ness for 3 patches now. Just let that sink in.
At least she didn't get nerfed or had her game plan changed like Falco's almost per patch.