I dont think Lucina should be lower than Marth tbh. Yes she has no tipper but she also has no sourspot, meaning you dont have to space with her to always land that tipper. Her entire sword is pretty strong. With Marth the opponent can weaken him by playing their own spacing game and trying to prevent him from landing with his tipper; you cant do that vs Lucina. Aside from that, she has all of Marth's other strengths/weaknesses. The best place for her would probably be either in the same spot as Marth or either immediately above or below him.
I still feel like my opinions are invalid because of my skill level (also I think it's pretty clear that people think basing your impressions on For Glory's meta makes your argument invalid), but here's how I see it:
Lucina is not better. She is worse. How much worse I cannot say, but I personally think it is impossible for her to be placed above Marth. Her benefits are gimmicky at best and negligible at worst.
So first I want to start by looking at a common argument I see; "Lucina has the potential to be more aggressive than Marth, because she doesn't have to hit with her tip".
The problems with this is that
every character in Smash Bros should be trying to maximise their spacing unless they have a reason to want to hit closer to their own body. For example, if the outer hitboxes put your opponent too far away to combo into a move when you indeed, want to combo. Naturally this means that good Marth players don't let you outside their tipper range unless they want you to be. In an idealistic match of perfect play (which as of my understanding, is what tier lists are based on. You can't just say "oh well if that players messes up they lose so therefore X character is bad lolol"), Marth can be just as aggressive. Lucina should still be trying to hit with her tip.
However, this leads me to what one of her
possible benefits is. I'm sure there's a counter-argument to this, but anyway, her shielddrop game can be interesting. Realistically, not every attack from every character, even when spaced perfectly, will match the spacing of Marth's tipper. Sometimes shielddropping and using a punish move like Fsmash can net KOs in situations where it wouldn't have for Marth.
(The Sheik is performing a down smash, just in case the quality makes it hard to see.)
The reason being that shielding in this manner is a
reactive action. When you attack your opponent, it is up to you to do so optimally. Here, what you can do in this situation is based on what your opponent is doing and their positioning. The Sheik player was simply too close to me to hit with a tipper-Fsmash, but Lucina's attacks pack more punch than Marth's sourspots so I ultimately got the KO. This sort of thing may actually make Lucina a more defensive character than Marth, as her bait-and-punish could function differently (then you factor in what @
Shaya
said about how Lucina's attacks are likely less safe on shield and yeah...) The fact that her damage output and KO power are lower than Marth's sweetspots also supports my theory of her not only NOT being a more aggressive character, but actually being a more defensive character in practice; it takes her longer to rack up damage and secure KOs. As such, Lucina requires a bit more endurance from the player.
So now that I've got the bulk of my argument out of the way, what other things might she have in her favour?
- Up smash has more utility against grounded opponents (maybe landing ones, also?).
- According to what I read on the Lucina boards, which seems to hold true from my lab testing, Lucina's down smash sends foes noticeably more vertically than Marth's. This might be useful in matchups with characters who are quite susceptible to ceiling KOs like Kirby and Jigglypuff. Additionally, down smash has a lot more horizontal range than up smash, so it's more useful for trying to nab ceiling KOs on grounded opponents. If this trajectory difference is true, then Marth will have to stick with up smash whilst Lucina gets a second option.
- Nair and Dancing Blade's hits seem to link together better.
- Her hurtboxes are smaller... (though this is also a downside, as it artificially gives her less range because her limbs are shorter, like Roy in Melee/PM.)
Sorry for this mess of text, I've had some thoughts about this sort of stuff for a while and wanted to get it off my chest. I was considering ranting about Lucina's perceived playstyle of "go in swinging and not care about spacing" on the Lucina boards, but I thought I'd try to make a more objective post here instead.
TL;DR - Marth Clone Main Inferiority Complex is in effect again.
I cri evry tim.