His speed is only a pro for repositioning. For when someone makes a punishable mistake at distance and you need to reposition. It doesn't hurt his game to walk; you're supposed to mostly just walk at them. Low lag attacks allow you to walk forward as a big wall of options.
Walking is amazing and if you think you're gimping him by making him walk instead of run you're doing it wrong :v
I'm speaking as a Lucario and Sonic main, and from these character's perspective, Little Mac's approach options and neutral game are not anything to be afraid of.I disagree. Mac benefits from conservative play because of his strong offensive to presence at neutral. While running, all you can do is pivot, usmash, dash attack (probably into shield), roll back and shield. However when you walk towards a player, you are offered better options and mobility. Rolling back is always a good way to mix up approaches, influencing players to approach you. The only way Mac struggles is against a projectile like needles (hence the bad sheik MU). Charged aura sphere is a matter of reaction time really, easier to pull off than needles. Because of this, it becomes a skill based matter at neutral and conservative.
I'm going to focus on Lucario, if you want to know why Sonic is a bad match up for Little Mac, just watch https://www.google.com/url?sa=t&rct=j&q=&esrc=s&source=web&cd=2&cad=rja&uact=8&ved=0CCMQtwIwAQ&url=http://www.youtube.com/watch?v=GbnTjUZV5S0&ei=So7iVJuGJsGLNom8hIAG&usg=AFQjCNHyJsuTriZMNZX8C34m40Ze5cfEMg&sig2=nme0BnbK20O8ZiOuTQIZlA&bvm=bv.85970519,d.cWc (second fight, 2:50ish)
If Little Mac tries the stereotypical YOLO dash attack -> jab combo, Lucario will always either Aura Sphere if he has one charged, or shield grab after the jab.
If Little Mac tries to roll backwards, he's putting himself in position to take an aura sphere (at mid percents and higher, Aura Sphere is big enough to reliably hit during the vulnerable frames of a roll)
If Little Mac tries to walk towards lucario, he's just going to get spaced out by force palm. Or worse, Aura Sphere.
Little Mac's best option is to dash into shield, but that's leaving himself open to a grab. It can neutralize the Aura Sphere though and puts you in a better position to put pressure on Lucario. The problem of course is that a good Lucario will see this coming and save the Aura Sphere for a safer time (like punishing the roll) and opt to shield, spot dodge, roll, jump, or something else to avoid ready on the dash approach more often than not and that makes Dashing into Shield mediocre as an approach option as well
Basically, Little Mac's approach game vs Lucario's camping game is a terrible match up for Little Mac. Not winnable, but you've got to flat out out play your opponent, something I have not seen a ton of little mac mains be able to do.
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