Most Fox players agree that Sonic has a slight advantage in this matchup.That matchup is totally winnable for Fox. In fact a lot of Sonic's think it's Fox's favor so yeah. That works. He basically just made some HORRIBLE MI-STEAKS!
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Most Fox players agree that Sonic has a slight advantage in this matchup.That matchup is totally winnable for Fox. In fact a lot of Sonic's think it's Fox's favor so yeah. That works. He basically just made some HORRIBLE MI-STEAKS!
Clap, clap clap... Clap it up.Double Diddy DTilt OP
What are you implying....>:C SAYS THE KIRBY.
Personally I feel it's even. Just thought I'd mention it. IMO it's one of those matchups where both players are annoyed by the others skillset so they both feel the other wins. Neither can really play their own game that well. To figure out an advantage it's really figuring out who has to not play their game harder. lolMost Fox players agree that Sonic has a slight advantage in this matchup.
Did you see the match? Do you think NAKAT chose a good strategy there?Most Fox players agree that Sonic has a slight advantage in this matchup.
You mean dying @43% to back throw by chasing to the edge of the platform?Did you see the match? Do you think NAKAT chose a good strategy there?
Yeah, that was pretty silly but he could have DIed the throw better. I don't think he really DIed it at all, actually.You mean dying @43% to back throw by chasing to the edge of the platform?
I enjoy Nakats play in general but given how that round was played he likely would have also lost if it was Tweeks Bowser Junior.
You mean dying @43% to back throw by chasing to the edge of the platform?
I enjoy Nakats play in general but given how that round was played he likely would have also lost if it was Tweeks Bowser Junior.
Fox wasn't the problem in that match.
I see. Thanks. How could he have played to try shake his opponent up?NAKAT oversimplified the matchup.
Legit anyone but my boy Shulk would've died for doing that optionwell excusing anyone who has and opted for a command grabFox wasn't the problem in that match.
No the dog can burn.Rooting for MVD now that aMSa is down, Duck Hunt could use some more recognization too.
Not chasing onto the platform especially when he is a ness player that knows the threat of the back throw. Just like you beware Link and Rob Uthrows on top plat on battlefield.I see. Thanks. How could he have played to try shake his opponent up?
The USA is not the world.I'm actually very interested in ZeRo vs M2k. It's double Diddy, but they're the top two Diddys in the world.
No, those two are the top Diddy's in the world man. Who would you say are better Diddys than them? Because they didn't come out to Apex, apparently.The USA is not the world.
Some of you seem to forget that from time to time.
So do Foxes.Also he should have played Charizard because Dragons eat rodents.
And who in the world would be contenders for the world title?The USA is not the world.
Some of you seem to forget that from time to time.
Do not watch that video. I have been scarred.
Rain is Japan's best player and he mains Diddy Kong. There's also a japenese Diddy player named Edge who is around Nietono's level. Both are probably better than M2K.No, those two are the top Diddy's in the world man. Who would you say are better Diddys than them? Because they didn't come out to Apex, apparently.
Legit nothing of interest. Aerolinj might have won if he started with Paletuna by the end of his Paletuna vs PAC fight he seemed to be getting the hang of it but had too much of a deficit. If he started her as game 1 he probably would've stabilized his game plan by game 2 and might have won.So The charizard and Greninja lost ... Oh well, who's left?
Shwaaaaaat?? So they just said like "sorry man, even thought you won, you're outta here" dammit dude that sucks. It was zards time to shine and he got takin out by time constraints... Saltno mons left, unfortunately
but the zard didnt lose, we can blame the ****** *** hotel for imposing the time constraints that made top 32 undoable
Palutina gets wreaked by PacMan's normals so hard though.Legit nothing of interest. Aerolinj might have won if he started with Paletuna by the end of his Paletuna vs PAC fight he seemed to be getting the hang of it but had too much of a deficit. If he started her as game 1 he probably would've stabilized his game plan by game 2 and might have won.
They key reflect kill was so sweet.
he isIs Abadango still in?
Yeah, he's going up against Dabuz next.Is Abadango still in?
Yeah. It's a big reason why reflectors don't give pacman much of an issue compared to other projectile users. They don't come back into his face, they bounce back slowly for pac to catch againPalutina gets wreaked by PacMan's normals so hard though.
PacMan doesn't have the best normals, but if you noticed, Abadango went for more of an aggressive melee game in the 2nd stock and still bodied Palutina.
Palutina loses in the anti-camp (because PacMan can control his projectiles to reflect in safe directions. Watch the entire first stock vs Palutina, none of those projectiles are in any position to really harm PacMan, except for the ZDrop key mistake which took a stock).
With proper spacing, Cherry, Strawberry, Orange, Apple, Galaxian, Bell, and Hydrant are all safe on reflect. They just don't bounce "back" towards PacMan. (Orange doesn't have much range. Hydrant needs to be launched at high angles with USmash, UTilt or Apple but yes, it is basically safe on reflect).
The reflector only actually matters with Key, Melon, and FTilt / FSmash launched Hydrant.
In 2nd stock, Palutina loses the melee fight. The stock was pretty clear at who has the face-to-face rushdown advantage.
He probably should have stayed Diddy. In my experience, PacMan vs Palutina is heavily in favor of PacMan.
Honestly, PacMan's projectiles are all too "vertical", that Palutina's horizontal-style reflector just doesn't quite work against PacMan. Except when you Z-Drop the key on the edge of the reflector... but really, that just shows how "vertical" PacMan's projectile game is played.
No i hate the dog.Isn't Duck Hunt still in? That's the only interesting character I can think of left.
Don't hate. He just wants to play fetch.No i hate the dog.
Some reflectors give PacMan trouble: Mario and Fox's for example. Mainly because Mario and Fox have the speed to get "in" after a reflected projectile.Yeah. It's a big reason why reflectors don't give pacman much of an issue compared to other projectile users. They don't come back into his face, they bounce back slowly for pac to catch again
Pikachu would like a word with you guys
thoughYeah. It's a big reason why reflectors don't give pacman much of an issue compared to other projectile users. They don't come back into his face, they bounce back slowly for pac to catch again
I think - I rarely fight Pac-Men, so take this with a grain of salt - Falco's Reflector works a bit better than Palutena's Reflect Barrier since it's faster and moves forward faster than Reflect Barrier; Falco's Reflector comes out at frame 5. The only issue is that Falco's slower - he could Falco Phantasm to close the distance, but it could be punished - while Palutena has to deal with Reflect Barrier's end lag.Some reflectors give PacMan trouble: Mario and Fox's for example. Mainly because Mario and Fox have the speed to get "in" after a reflected projectile.
Palutina's reflector just isn't good enough for the matchup though. Its too slow, too "horizontal".
Edit: I messed up Diddy's Bair, it comes out at frame 5 not 4.For reference on characters' attack speeds and how they compare, check this thread: http://smashboards.com/threads/list...-initial-frame-to-slowest-frame-speed.388564/. Remember to thank @ItsRainingGravy.
Disclaimer: None of this accounts for range, Specials, priority, end lag, etc.
Here's 's.
Jab: 8th fastest at frame 8; out of 3 characters. Faster than Zelda by 3 frames.
Dash Attack: 3rd fastest at frame 6; out of 9 characters. Ties with Zelda.
Ftilt: 4th fastest at frame 7; out of 6 characters. Faster than Zelda by 5 frames.
Utilt: 7th fastest at frame 9; out of 5 characters. Slower than Zelda by 2 frames.
Dtilt: 3rd fastest at frame 5; out of 10 characters. Ties with Zelda.
Side Smash: 7th fastest at frame 16; out of 7 characters. Ties with Zelda.
Up Smash: 4th fastest at frame 8; out of 6 characters. Faster than Zelda by 1 frame.
Down Smash: 3rd fastest at frame 6; out of 7 characters. Slower than Zelda by 1 frame.
Nair: 8th fastest at frame 9; out of 3 characters. Slower than Zelda by 3 frames.
Fair: 7th fastest at frame 11; out of 5 characters. Slower than Zelda by 2 frames.
Bair: 6th fastest at frame 9; out of 8 characters. Slower than Zelda by 3 frames.
Uair: 6th fastest at frame 8; out of 5 characters. Faster than Zelda by 6 frames.
Dair: 14th fastest at frame 17; out of 7 characters. Slower than Zelda by 3 frames.
Grab: The fastest at frame 6-7; out of 22 characters. Faster than Zelda by 4 frames.
Dash Grab: The fastest at frame 8-9; out of 20 characters. Faster than Zelda by 3 frames.
Pivot Grab: 2nd fastest at frame 9-10; out of 17 characters. Faster than Zelda by 2 frames.
Here's 's.
Jab: Slowest at frame 11; hers alone. Gee, I wonder if she's slower? Slower than Rosalina by 3 frames.
Dash Attack: 3rd fastest at frame 6; out of 9 characters. Tied with Rosalina.
Ftilt: 9th fastest at frame 12; out of 5 characters. Slower than Rosalina by 5 frames.
Utilt: 5th fastest at frame 7; out of 7 characters. Faster than Rosalina by 2 frames.
Dtilt: 3rd fastest at frame 5; out of 10 characters. Tied with Rosalina.
Side Smash: 7th fastest at frame 16; out of 7 characters. Tied with Rosalina.
Up Smash: 5th fastest at frame 9; out of 5 characters. Slower than Rosalina by 1 frame.
Down Smash: 2nd fastest at frame 5; out of 5 characters. Faster than Rosalina by 1 frame.
Nair: 5th fastest at frame 6; out of 8 characters. Faster than Rosalina by 3 frames.
Fair: 5th fastest at frame 9; out of 5 characters. Faster than Rosalina by 2 frames.
Bair: 3rd fastest at frame 6; out of 7 characters. Faster than Rosalina by 3 frames.
Uair: 12th fastest at frame 14; out of 2 characters. Slower than Rosalina by 6 frames.
Dair: 11th fastest at frame 14; out of 8 characters. Faster than Rosalina by 3 frames.
Grab: 5th fastest at frame 10-11; out of 2 characters except Olimar's end frames are unknown. Slower than Rosalina by 4 frames.
Dash Grab: 4th fastest at frame 11-12; out of 3 characters since Zelda ties with Ganondorf and Yoshi, but Yoshi's ends at frame 21. Slower than Rosalina by 3 frames.
Pivot Grab: 4th fastest at frame 11-12; out of 9 characters. Slower than Rosalina by 2 frames.
Why did I go to this trouble of making this? Well, to clarify some things about who's slower and who's faster. The thing is that sometimes, frame data might not matter that much. For an example Ike and Falco. Ike has slow attacks, but his range, ground mobility?, and raw power makes up for it while Falco has fast attacks, but his mobility kills everything about his fast and powerful attacks. Or you could look at Ganondorf and Triple D who are slow, but powerful. There isn't one for Ike, but there is one for Mario, Falco, and Samus and as of now, Rosalina and Zelda.
Here's a link to ItsRainingGravy's ranking of Mario: http://smashboards.com/threads/list...-to-slowest-frame-speed.388564/#post-18462854.
Falco and Samus's here: http://smashboards.com/threads/list...-to-slowest-frame-speed.388564/#post-18477590.
Edit: I forgot about this, but Zelda is slower than Rosalina in only 7 moves: Jab, Ftilt, Up Smash, Uair, Grab, Dash Grab, and Pivot Grab. That's fine and dandy, but in practice it might not mean anything. Case in point: FALCO. MOVE FASTER, FALCO! BE A MARATHON SPRINTER, DAMN IT! FLAP THOSE WINGS, YOU PHEASANT!
Edit 2: Edit Harder: Unfortunately, there aren't any stuff to rank their Specials and I bet it's because everyone's Specials are different and because finding data on that can be a pain. Trust me, I tried to Falco's Blaster, Phantasm, and Custom start-up/end frames and it was a horrible experience.
Edit 3: Edit With a Vengeance: I forgot to put a disclaimer about range, end lag, and such.