![Bowser Jr. :4bowserjr: :4bowserjr:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![King Dedede :4dedede: :4dedede:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
![Duck Hunt :4duckhunt: :4duckhunt:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
are characters that are very strategy minded but I'd argue it's an uphill battle for all three. For
![King Dedede :4dedede: :4dedede:](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
specifically, my thoughts based on my experience with him (he's currently my fifth most played character):
The good:
-Can kill super early if you get the right reads.
-Aside from Wario, probably the safest recovery of the heavier characters.
-Amazing reach.
-Awesome shield grab.
-Dthrow is great at low percentages.
-Point blank gordo does a whopping 25%.
-Good onstage and off stage edge guarding options.
-Takes forever to kill him.
The bad:
-Gordo can backfire all too easily.
-Lots of ending lag on his most reliable kill moves.
-Terrible aerial mobility.
-Slow as balls on the ground.
-Crap landing options.
-Despite its safety, recovery is fairly predictable.
-No reliable kill throws.
-Approach options are virtually nonexistent.
The ugly:
-Basically only one real out of shield option that's still easy to punish.
-Can get juggled to oblivion.
-Easily overwhelmed by fast characters.
-Forced to approach by anyone with a decent projectile or reflector.
-Possible to get killed by your own gordo in extra humiliating fashion.