MagnumMuskox
Smash Cadet
- Joined
- Mar 30, 2016
- Messages
- 38
So, I've been trying to amass an effective character cheat sheet that I can carry with me to brackets. Something that's small and will remind me of things that I've already studied and should know. But let's be honest, it's hard to keep track of all 55 characters (plus Miis).
So here's what I have so far. But I need help determining if I got anything wrong, am missing something I should have, or if I have something unnecessary taking up space.
I have a legend below the image for clarification.
Any help would be greatly appreciated!
So here's what I have so far. But I need help determining if I got anything wrong, am missing something I should have, or if I have something unnecessary taking up space.
I have a legend below the image for clarification.
Jumps: How many jumps a character has, including their grounded jump (characters with only 2 jumps are left blank)
Wall Jump: Can the character wall jump? If they can also Wall Cling, this is noted.
Empty UpB: The character's upB recovery is not an attack if marked. If marked "Able", then they are able to attack out of their upB recovery.
SA: The character has at least one move with Super Armour (unstoppable move, but will still take damage)
HA: The character has at least one move with Heavy Armour (Move is stoppable with high damage/knockback)
Pull: The character has at least one move with a "pull" effect.
Push: The character has at least one move with a "push" effect.
Deflect: The character has a method of deflecting projectiles. Bucket and Pocket are noted separately as they do not act the same way as traditional deflectors.
Counter: The character has at least one move that counters attacks.
Grapple: The character has an extended grab beyond their typical reach. Any character with a "T" can also use their grab as a tether for returning to the ledge or attacking in the air.
Wall Jump: Can the character wall jump? If they can also Wall Cling, this is noted.
Empty UpB: The character's upB recovery is not an attack if marked. If marked "Able", then they are able to attack out of their upB recovery.
SA: The character has at least one move with Super Armour (unstoppable move, but will still take damage)
HA: The character has at least one move with Heavy Armour (Move is stoppable with high damage/knockback)
Pull: The character has at least one move with a "pull" effect.
Push: The character has at least one move with a "push" effect.
Deflect: The character has a method of deflecting projectiles. Bucket and Pocket are noted separately as they do not act the same way as traditional deflectors.
Counter: The character has at least one move that counters attacks.
Grapple: The character has an extended grab beyond their typical reach. Any character with a "T" can also use their grab as a tether for returning to the ledge or attacking in the air.
Any help would be greatly appreciated!