Hey guys, i could've sworn i had an account here but i had to remake it apparently.... nice...
Anyway, i've done a bunch of Testing to compare to my % and KO range notes from zard from 1.0.4(since he got no changes in 1.0.5 as far as i know this should be an easy side-by-side) and i've found quite a few more buffs that slipped thru the cracks...
All of my original and new testing is done vs Mario on FD in training....
*Flare blitz was already touched on, but 1% extra damage isn't a big deal.
* Uthrow was confirmed too! An increase from 8% total to 8% on ascent and 3% on impact(11% total!). Doesn't mean i'll want to use it but sure, it's a nice touch up.
* U smash still hits for the same amount despite some peoples claims(16% fresh, 22% charged), KOs at the same %'s and doesn't feel any faster/more efficient.
* B Up(Fly) does the same damage but it
KOs at 112% on mid-ground FD vs 123% in my old notes. Confirmed as KO @ 123% on 1.0.5 3ds!
CONFIRMED!!! YAY!!
* Fair has a new sweet spot at the tip of the move(It seems this sweet spot is just the old inside sweet spot being switched to the edge of the attack).
KO's at 107% vs my old values of 133% with the sweet spot for each version at the edge of FD.
Fixes to the hit box on Fair increase the Knockback %'s with out touching the damage(. It appears they swapped the early sweet spot KO values with the later frames of the attack to make for a stronger hit when you catch the enemy with a max-range Fair(Feels like range matters but it's really just making sure you hit on frame 10-11 of the move, as opposed to the old sweet spot of Frame 8-9), Knockback values may have been adjusted(to achieve KO's at lower %'s than appear in 1.0.5). In addition to the sweet-spot swap, the slashing arc appears a little more crisp and detailed vs 1.0.5!! cool!
To double confirm the Fair i tested with percentages from spawn location. 1.0.5 will not KO with Fair below 156%(155% will not be far enough without DI)... As of 1.0.6 you can now KO mario from as low as
115% from his spawn location on FD training mode...
KNOCKBACK INCREASE PENDING(though it seems likely), SWEET SPOT FRAME-SWAP CONFIRMED!!! YAY!!
*
Nair has less lag at the end, as long as you do the Nair as soon as you short hop(Like old school falco lazer-walking) you can shield as soon as you hit the ground. It was like this on 1.0.5 apparently, w/e lol
Possible conditional changes, need to be confirmed
* Down B(Rock Smash) KO's 1% sooner but that's debatable as a buff, could also be because dmg varies from 19-24% based on placement lol.
*
Ftilt does the same damage but KO's at 121% at the edge vs 125% from my old notes. BUSTED in side-by-side, mario lands at the same spot on the map after getting back from the ledge. KO's at same percentages from that same spot in the 2 versions.
* Bthrow and Dthrow get a mini buff! Bthrow KO's at 162% vs 164% at the edge(after both you and mario get up off the ledge) and Dthrow KO's at 128% on stages edge vs 130% when side by side testing with a 1.0.5 3ds. Slight buffs are nice!
* Fsmash does about 1-1.5% more damage when fully charged And also has a knockback sweet spot at the center of his head as opposed to the start of his neck, it appears as thought they've switched where the sweet spot was before. Uncharged KO's at 91% @ center stage vs 95% with the head, and the start of the neck now KO's at 95% instead of 91%.
I'm still testing this to confirm, the sweet spot seems to change with every attack....
* D smash appears to KO about 2% later than 1.0.5(126% @ center stage vs 128% current) when the sweet spot is hit(about grab range away from your opponent)
Most of the situational changes may be figured out with Data mining but the Changes to Fair and Up B KO %'s are CONFIRMED!!
http://smashboards.com/threads/mewt...ted-wed-11pm-pst.398902/page-22#post-19000834
LONG LIVE THE ZARD!